Dragon Quest VI (All) | |
---|---|
Weapon | Modifier(s) |
Bone stake | Attack +6 |
Giant mallet | Attack +10 |
Stone fangs | Attack +12 |
Boomerang | Attack +15 |
Iron claw | Attack +21 |
Poison moth knife | Attack +24 |
Edged boomerang | Attack +25 |
Sledgehammer | Attack +30 |
Steel fangs | Attack +35 |
Falcon knife earrings | Attack+35 |
Battle axe | Attack+49 |
Fire claw | Attack +53 |
Saw blade | Attack +54 |
Icicle dirk | Attack +62 |
War hammer | Attack +64 |
Flametang boomerang | Attack +65 |
Ferocious fangs | Attack +73 |
Cobra claw | Attack +90 |
Sunderbolt blade | Attack +95 |
Hela's hammer | Attack +115 |
Metal king sword | Attack +130 |
Orichalcum Fangs | Attack +135 |
Feralball (Recruit)
The Feralball can join the party in the Super Famicom Version of Dragon Quest VI: Realms of Revelation. It is one of the easiest monsters to recruit, only requiring the player to reach rank 1 of the Monster Master vocation.
Names: Mokomon, Coco, Yoko, Fut
StatsEdit
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 10 | 550 |
MP | 0 | 300 |
Strength | 7 | 330 |
Agility | 4 | 150 |
Resilience | 8 | 150 |
Wisdom | 3 | 130 |
Style | 20 | 120 |
Recruit rate | 1/4 -> 1/128 -> 1/256 | |
Initial gear | None |
Resistances | |
Flame Breath | 0% |
Ice Breath | 0% |
Frizz | 0% |
Sizz | 0% |
Bang | 0% |
Woosh | 0% |
Crack | 0% |
Zap | 0% |
Strike/Rock | 0% |
Troop | 0% |
Death | 0% |
Kamikazee | 0% |
Paralysis | 0% |
Poof | 80% |
Dazzle | 0% |
Snooze | 0% |
Drain Magic | 100% |
Fizzle | 100% |
Fuddle | 0% |
Sap | 0% |
Poison | 0% |
Ban Dance | 100% |
Stun | 0% |
SkillsEdit
Name | MP | Level | Target | Description |
Stone's Throw | 0 | 7 | One group | Hurl rocks at a single group of enemies. |
---|---|---|---|---|
Sizz | 4 | 10 | One group | Singes a group of enemies with a blazing fire. |
Snooze | 3 | 15 | One group | Puts a group of enemies to sleep. |
Sizzle | 6 | 18 | One group | Burns a group of enemies with a blazing wall of fire. |
Bounce | 4 | 20 | Self | Forms a protective barrier that reflects all spells. |
Absorb magic | 2 | 25 | Self | Absorbs the MP of an incoming spell. |
Kasizzle | 10 | 30 | One group | Scorches a group of enemies with blazing hellfire. |