List of shrines and teleportals in Dragon Quest VI

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List of shrines, teleportals and other smaller locations in Dragon Quest VI: Realms of Revelation.

Chasm West of Haggleton[edit]

The Chasm West of Haggleton[1] is a pit west of the town that leads The Hero from the Upper World to the Lower World near the town of Wellshire.

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
7 17

Forest West of Somnia[edit]

The Forest West of Somnia[1] is the location that both The Hero and Carver travel to, in order to find a wild horse to tame in hopes of getting the wagon from the castle.

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
7 17

Checkpoint Northeast of Somnia[edit]

The Checkpoint NE of Somnia[1] can passed by The Hero and Carver once they have acquired their horse & wagon and spoken to Captain Blade. It leads to the Forest Chapel and Woodcutter's Cottage.

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 21

Forest Chapel[edit]

The Forest Chapel[1] is NE the upper Somnia Checkpoint and is a resting place for travelers.

Treasures[edit]

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 21

Other notable attribute[edit]

   Save icon.png    This is a location where the game can be saved.

Woodcutter's Cottage[edit]

The Woodcutter's Cottage[1] is south of the Forest Chapel where a dwarf resides and wants to build a second house. Upon making it with Carver's help, he informs both him and The Hero of a secret cave that leads to the Alltrades Abbey.

Treasures[edit]

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
11 21

Cape Somnia[edit]

The Cape Somnia[1] is first reached by The Hero, Carver and Milly from Port Haven after being able to get ship boarding passes.

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
16 26

Checkpoint Southeast of Somnia[edit]

The Checkpoint SE of Somnia[1] can be passed by The Hero and party once they've shown the Ra's Mirror to the King of Somnia. It leads to the Underkeep of Murdaw.

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

(Somnia Side)[edit]

Nintendo DS version Cell phone version
11 21

(Underkeep Side)[edit]

Nintendo DS version Cell phone version
20 30

Checkpoint North of Somnia[edit]

The Checkpoint SE of Somnia[1] can be passed by The Hero and party upon receiving the Royal Missive in order to visit Ghent.

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

(Somnia Side)[edit]

Nintendo DS version Cell phone version
16 26

(Ghent Side)[edit]

Nintendo DS version Cell phone version
22 32

House North of Castle Swanstone[edit]

The House North of Castle Swanstone[1] can be accessed by ship after the party defeats Murdaw in the Lower World. The resident informs them of Castle Swanstone and how it would normally be approachable by ship, but currently isn't due to the floodgate being closed.

Hut East of Weaver's Peak[edit]

The Hut East of Weaver's Peak[1] can be approached through use of the Mobile Island on a small island north of the Forest Chapel. In it is an old man who shares with the party about a Celestial Castle that can be reach with four pieces of rare equipment.

Treasure[edit]

Hut South of Alltrades Abbey[edit]

The Hut South of Alltrades Abbey (Dragon Quest VI)[1] can be approached through use of the Mobile Island on some land south of the Abbey in the Upper World. A man living at the house informs the party of a Well south of Amor in the Lower World.

Treasure[edit]

Checkpoint North of Howsworth[edit]

The Checkpoint North of Howsworth[1] is where the party goes to enter the Kingdom of Howsworth.

Treasures[edit]

Inn[edit]

Price per person
20 Gold Coins

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
27 37

Shrine Southwest of Howcastle/Well Northwest of Clearvale[edit]

The Shrine SW of Howcastle[1] requires a Magic Key for full entry and leads to the Well NW of Clearvale[1] in the Upper World.

Monster[edit]

Vocation Level Cap[edit]

Party members can Grind to increase their vocation as long as they are at the specified level or lower.

Nintendo DS version Cell phone version
27 (Howcastle Side)
28 (Clearvale Side)
37 (Howcastle Side)
38 (Clearvale Side)

Cave East of Clearvale[edit]

The Cave East of Clearvale[1] in the Upper World is blocked from the town by mountains, but can be reached through sailing from Aridea in the Mobile Island. Free of monsters, there is only a soldier who mentions his intent to find the Shield of Valora.

Treasures[edit]

Small Hut East of Weaver's Peak/Shrine North to Turnscote[edit]

The Small Hut East of Weaver's Peak[1] can be found in the Upper World after obtaining the Flying Bed. It is an early means to the Shrine North to Turnscote[1] Which leads to the village of Turnscote in the Lower World.

Church South of Sorceria[edit]

The Church South of Sorceria[1] can be accessed by traveling on the Flying Bed west of the Upper World Clearvale. A nun tells the party inside of Castle of a king who was destroyed and his possession of the Armour of Orgo.

Treasures[edit]

Well South of Amor/Hut West of Castle Swanstone[edit]

The Well South of Amor[1] in the Upper World can be approached through usage of the Flying Bed and contains both a house and another well leading to the Hut West of Castle Swanstone[1]. The house bookshelf contains a Dreamscape in the Nintendo DS and Cell phone version.

Treasure[edit]

Monster[edit]

Well North of Castle Swanstone[edit]

The Well North of Castle Swanstone[1] is home to an old man who mentions to The Hero and party of a sorcerer who lives atop a tower in a desert. He falls into a deep sleep after the party encounters the sorcerer.

Treasure[edit]

Seabed Shrine North of Mt. Snowhere[edit]

The Seabed Shrine North of Mt. Snowhere[1] is where the party learns of a legendary sword on the land south of the shrine from an old man.

Treasure[edit]

Underwater Inn[edit]

Main article: Underwater Inn

Seabed Shrine South of Howcastle[edit]

The Seabed Shrine South of Howcastle[1] contains a house belonging to an old woman who survived the destruction of Sorceria and tells the party about it happening not to long after the spell, Magic Burst, was discovered. The house bookshelf contains a Dreamscape in the Nintendo DS and Cell phone version.

Treasure[edit]

Seabed Shrine East of Mt. Howsworth[edit]

The Seabed Shrine East of Mt. Howsworth[1] is found under the river between Howsworth and Clearvale. The party arrive to find the skeleton of a man whose journal mentioned him giving up hope of surviving in his current location and hoping his Ethyl & Welda to be happy.

Treasure[edit]

Tom Foolery's Shrine[edit]

Tom Foolery's Shrine[1] is found undersea south of the former Castle Graceskull. It's the home of an kid, a nun and an amnesia stricken Tom Foolery.

Shrine in the Southwest Sea[edit]

The Shrine in the SW Sea[1] is on an island between Slimopolis and Castle Graceskull. The island has a resident who has long since passed away, as well as the Magma Staff which requires the Ultimate Key and a Mini medal that can be obtained anytime.

Gallery[edit]

References[edit]