List of shrines and teleportals in Dragon Quest VI
List of shrines, teleportals and other smaller locations in the Upper World and Lower World from Dragon Quest VI: Realms of Revelation.
Chasm NW of Haggleton[edit]
The Chasm NW of Haggleton[1] is a pit west of the town that leads The Hero from the Upper World to the Lower World near the town of Wellshire.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
7 | 17 |
Dream Well[edit]
After falling into the Chasm Northwest of Haggleton, the Hero, eventually finds the Dream Well[1] which takes him back to the Upper World.
Hidden Well[edit]
The Hidden Well[1] is where the Hero finds himself after entering the Dream Well from the Lower World.
Forest West of Somnia[edit]
The Forest West of Somnia[1] is the location that both The Hero and Carver travel to, in order to find a wild horse to tame in hopes of getting the wagon from the castle.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
7 | 17 |
Checkpoint Northeast of Somnia[edit]
The Checkpoint NE of Somnia[1] can passed by The Hero and Carver once they have acquired their horse & wagon and spoken to Captain Blade. It leads to the Forest Chapel and Woodcutter's Cottage.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
11 | 21 |
Forest Chapel[edit]
The Forest Chapel[1] is NE the upper Somnia Checkpoint and is a resting place for travelers.
Treasures[edit] |
Vocation Level Cap[edit]Party members can Grind to increase their vocation as long as they are at the specified level or lower.
|
Other notable attribute[edit] |
Woodcutter's Cottage[edit]
The Woodcutter's Cottage[1] is south of the Forest Chapel where a Dwarf resides and wants to build a second house. Upon making it with Carver's help, he informs both him and The Hero of a secret cave that leads to the Alltrades Abbey.
Treasures[edit] |
Vocation Level Cap[edit]Party members can Grind to increase their vocation as long as they are at the specified level or lower.
|
Cape Somnia[edit]
The Cape Somnia[1] is first reached by The Hero, Carver and Milly from Port Haven after being able to get ship boarding passes.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
16 | 26 |
Checkpoint Southeast of Somnia[edit]
The Checkpoint SE of Somnia[1] can be passed by The Hero and party once they've shown the Ra's Mirror to the King of Somnia. It leads to the Underkeep of Murdaw.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
11 (Somnia Side) 20 (Underkeep Side) |
21 (Somnia Side) 30 (Underkeep Side) |
Checkpoint North of Somnia[edit]
The Checkpoint SE of Somnia[1] can be passed by The Hero and party upon receiving the Royal Missive in order to visit Ghent.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
16 (Somnia Side) 26 (Ghent Side) |
22 (Somnia Side) 32 (Ghent Side) |
House North of Castle Swanstone[edit]
The House North of Castle Swanstone[1] can be accessed by ship after the party defeats Murdaw in the Lower World. The resident informs them of Castle Swanstone and how it would normally be approachable by ship, but currently isn't due to the floodgate being closed.
Hut East of Weaver's Peak[edit]
The Hut East of Weaver's Peak[1] can be approached through use of the Mobile Island on a small island north of the Forest Chapel. In it is an old man who shares with the party about a Celestial Castle that can be reach with four pieces of rare equipment.
Treasure[edit]
Hut South of Alltrades Abbey[edit]
The Hut South of Alltrades Abbey (Dragon Quest VI)[1] can be approached through use of the Mobile Island on some land south of the Abbey in the Upper World. A man living at the house informs the party of a Well south of Amor in the Lower World.
Treasure[edit]
Checkpoint North of Howsworth[edit]
The Checkpoint North of Howsworth[1] is where the party goes to enter the Kingdom of Howsworth.
Treasures[edit] |
Inn[edit]
|
Vocation Level Cap[edit]Party members can Grind to increase their vocation as long as they are at the specified level or lower.
|
Shrine Southwest of Howcastle/Well Northwest of Clearvale[edit]
The Shrine SW of Howcastle[1] requires a Magic Key for full entry and leads to the Well NW of Clearvale[1] in the Upper World.
Monster[edit] |
Vocation Level Cap[edit]Party members can Grind to increase their vocation as long as they are at the specified level or lower.
|
Cave East of Clearvale[edit]
The Cave East of Clearvale[1] in the Upper World is blocked from the town by mountains, but can be reached through sailing from Aridea in the Mobile Island. Free of monsters, there is only a soldier who mentions his intent to find the Shield of Valoria.
Treasures[edit]
Small Hut East of Weaver's Peak/Shrine North of Dullerton[edit]
The Small Hut East of Weaver's Peak[1] can be found in the Upper World after obtaining the Flying Bed. It is an early means to the Shrine North of Dullerton[1] Which leads to the village of Dullerton in the Lower World.
Monster[edit] |
Vocation Level Cap[edit]Party members can Grind to increase their vocation as long as they are at the specified level or lower.
|
Church South of Sorceria[edit]
The Church South of Sorceria[1] can be accessed by traveling on the Flying Bed west of the Upper World Clearvale. A nun tells the party inside of Castle of a king who was destroyed and his possession of the Armour of Orgo.
Treasures[edit]
Well South of Amor/Hut West of Castle Swanstone[edit]
The Well South of Amor[1] in the Upper World can be approached through usage of the Flying Bed. It contains both a house and another well leading to the Hut West of Castle Swanstone[1]. The house bookshelf contains a Dreamscape in the Nintendo DS and Cell phone version.
Treasure[edit] |
Monster[edit] |
Vocation Level Cap[edit]Party members can Grind to increase their vocation as long as they are at the specified level or lower.
|
Inn South of Mt. Snowhere[edit]
The Inn South of Mt. Snowhere[1] is a rest stop before the Mt. Snowhere. The party hear about Ali Kazam, who knows about legendary Sword of Ramias, but that there is no point going north.
Home North of Slimopolis[edit]
The Home North of Slimopolis[1] is a house whose resident is a fortune teller who can direct the party to some quests. It also contains a dream for the Suite Dreams.
Well North of Castle Swanstone[edit]
The Well North of Castle Swanstone[1] is home to an old man who mentions to The Hero and party of a sorcerer who lives atop a tower in a desert. He falls into a deep sleep after the party encounters the sorcerer.
Treasure[edit]
Shrine in the Southwest Sea[edit]
The Shrine in the SW Sea[1] is on an island in the Upper World between Slimopolis and Castle Graceskull. The island has a resident who has long since passed away, as well as the Magma staff which requires the Ultimate Key and a Mini medal that can be obtained anytime.
Shrine West of Amor/Well West of Slimopolis[edit]
The Shrine West of Amor[1] is accessible by ship once the party unlock the Floodgate with the Key. It leads to the Well West of Slimopolis[1] which is close to a shrine helping to provide entry Slimopolis.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
99 (Shrine West of Amor Side) 24 (Well West of Slimopolis Side) |
99 (Shrine West of Amor Side) 34 (Well West of Slimopolis Side) |
Shrine South of Slimopolis[edit]
The Shrine South of Slimopolis[1] is close by the Well West of Slimopolis. Within is a switch which opens the Floodgate to Slimopolis castle.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
24 | 34 |
House Near Base of Mountain[edit]
The House Near Base of Mountain[1] is south of the Lower World of Weaver's Peak and the Mountain Pass.
It is home to a old man who use to be a merchant who dreams of a town where various merchants travel to in order to to sell their wares at a negotiable price.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
19 | 19 |
Shrine Southwest of Felonia[edit]
The Shrine Southwest of Felonia[1] is home to a scholar who informs the party of a puzzle regarding the Shrine of Legends west of this structure.
Vocation Level Cap[edit]
Party members can Grind to increase their vocation as long as they are at the specified level or lower.
Nintendo DS version | Cell phone version |
---|---|
99 | 99 |
Chasm Where Cloudsgate Was/Shrine of Legend[edit]
- See main article: Cloudsgate Citadel
Shrine Southeast of Cloudsgate Citadel[edit]
The Shrine Southeast of Cloudsgate Citadel is an area containing healing elixir which the party can use to restore HP and MP freely.
Maps & Gallery[edit]
Maps[edit]
Gallery[edit]
Shrine Southwest of Howcastle.
Well Northwest of Clearvale.
Case East of Clearvale.
Church South of Sorceria.
Well South of Amor.
Hut West of Castle Swanstone.
Well North of Castle Swanstone.
Inn South of Mt. Snowhere.
Shrine North of Dullerton.
Shrine West of Amor.
Well West of Slimopolis.
Shrine South Of Slimopolis.