Insulatle

From Dragon Quest Wiki

Insulatle is a recurring spell in the Dragon Quest series.

It decreases the damage dealt by breath attacks by a substantial amount in all appearances, with the exact percentage varying between titles. Contrary to what the name implies, Insulatle reduces the damage of all breath attacks and not just fire and ice.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Insulatle is learned by Priests and Sages at level 32, and costs 6 mp to cast. In the original version the spell will reduce damage by 33%, overriding any additional reductions provided by armour. This bug is fixed in all subsequent versions, and the spell will last 6~9 turns in all versions.

Dragon Quest IV: Chapters of the Chosen[edit]

Insulatle is learned by Meena Mahabala at level 29, costs 6 of her MPs to cast, and lasts for 6~9 turns. It reduces damage by 50%, setting the precedent for nearly all future appearances.

In the remakes, it can also be used by Divs.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Insulatle costs 3 MP, decreases breath damage by a massive 70% in the original Super Famicom release before being nerfed to 50% in all subsequent versions. This is likely the reason why armour resistances are weaker than usual in V.

Name Level
King cureslime 7
Metal slime 10
King slime 10
Parry 23
Revaulting horse 27
Conkuisitor 40

Dragon Quest VI: Realms of Revelation[edit]

This spell is obtained by advancing to Rank 2 of the Sage vocation, and once more costs 3 MP to cast. In addition to breath attacks, the spell also cuts Tidal Wave and Big Banga in half.

The enemies aggrosculpture and loss leader can use this spell.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Insulatle features the same traits as in the previous game but now lasts 6~9 turns. It is once again learned by reaching rank 2 of the Sage, but in the 3DS remake it can also be attained by reaching rank 3 of the Armamentalist, rank 3 of the Monster Masher, rank 1 of the Druid, rank 1 of the Hero, rank 4 of the Vigilantern, and rank 5 of the Gripevine vocations.

It can be cast by the enemies kernel of truth, and div.

Dragon Quest VIII: Journey of the Cursed King[edit]

Insulatle is learned by Jessica Albert at level 25 and costs 3 MP. It lasts 6~9 turns, and can be replicated by Munchie's Chunky cheese.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Insulatle is learned by Rangers at level 26 and Priests at level 43. It reduces Breath damage by 25%, capping at 50% when cast twice, and costs 8 MP to cast. The effects of the spell will last for 6~9 turns.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Rab learns Insulatle at level 40 and cuts breath damage by 25% once more, but now costs 12 MP to cast.

Dragon Quest Monsters[edit]

Insulatle (then know as Barrier) is learned by monsters beginning at level 18 if the monster has at least 76 MP and 70 Intelligence. It is learned naturally by AmberWeed, KingSlime, MistyWing, WeedBug, and WindMerge. [1]

Dragon Quest Monsters 2[edit]

Barrier now requires 126 Intelligence to learn. It is naturally learned by the Aquarella. It is no longer naturally learned by the Genosidoh, KingSlime or WindMerge.

Dragon Quest Monsters: Joker[edit]

Insulatle can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Insulatle can be learned from all the skills it could be previously, though the point requirements for Bird Brain and Bolsterer have changed. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Insulatle costs 4 MP and will reduce breath damage for the party by 50% for 4~7 turns. It is learned through the Blusterer, Breath Taker, Cure-All, Fluffy, Lord of the Dragovians, Mouth Guard, Sage, Smarty-Pants, Snow Drifter, and Woosh Virtuoso talents.

Dragon Quest Tact[edit]

Insulatle can be learned by Ice sculpture at level 26 and costs 24 MP to cast. It has a range of 1-3 squares away from the caster and can be self-cast, increasing the Breath resistance of the target and all allies in a 3x3 square for 3 turns.

Insulatle (フバーハ Fubaaha)Tactlogo.png
Ability information
Insulatle
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 24
Range Additional effects
DQTact Range3x3.png DQTact BreathResUp.png
Breath Resistance up
Description
Raises Breath Res of all allies in area of effect for 3 turns
Naturally learnt by
Ice sculpture


In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolAislarLiterally to isolate or seperate

See also[edit]

  • Insulate--the single target, diminutive form of the spell.