Kaping
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| Kaping | |
|---|---|
| Japanese | インテラ |
| Rōmaji | Intera |
| Type | Support |
| Older names | None |
Kaping is a spell introduced in Dragon Quest Monsters: Joker. It costs 4 MP to cast and increases the wisdom of all the caster's allies.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Kaping can be learned from:
- Antimagic II (81 points)
- Fortifier (76 points)
- Nimzo (10 points)
- Über Helpful (47 points)
Dragon Quest Monsters: Joker 2[edit]
Kaping can be learned from all the skills it could be previously, though Antimagic II now requires 65 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: Joker 3[edit]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Kaping costs 4 MP and will raise the party's wisdom by 40%, and can be cast twice for a total boost of 80%. It will override the natural wisdom stat cap of a monster, allowing the fourth-tier attack spells to reach the maximum damage ranges that require wisdom stats of 3,999. Kaping is learned through the Fluffy, Sage, Sizz Virtuoso, and Smarty-Pants talents.
Etymology[edit]
- Like the single-target version, Kaping's name is taken from the sound effect of a light bulb appear over a character's head in a work of fiction when sudden inspiration strikes. The Japanese name, インテラ, is taken from the English word intelligence
Related spells[edit]
Categories:
- Stubs
- Spells
- Support spells
- Dragon Quest Monsters: Joker spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: The Dark Prince spells