Antimagic (skill)
Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II, and should not be confused with the mainline skill of the same name.
Dragon Quest Monsters: JokerEdit
Antimagic is learned by the Black dragon and Gryphon.
AntimagicEdit
| Ability | Skill Points |
|---|---|
| Fizzle | 5 |
| Magic Frailty | 10 |
| Ping | 18 |
| Dim | 26 |
| Magic Barrier | 38 |
| Stupefying Strike | 46 |
| Bounce | 56 |
| Dim Guard | 65 |
| Fizzle Guard | 75 |
Antimagic IIEdit
| Ability | Skill Points |
|---|---|
| Kafizzle | 5 |
| Magic Frailty | 10 |
| Magic Barrier | 25 |
| Stupefying Strike | 35 |
| Bounce | 49 |
| Kadim | 65 |
| Kaping | 81 |
| Dim Guard | 90 |
| Fizzle Guard | 100 |
Dragon Quest Monsters: Joker 2Edit
Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:
| Ability | Skill Points |
|---|---|
| Kafizzle | 5 |
| Magic Frailty | 10 |
| Magic Barrier | 25 |
| Bounce | 35 |
| Kadim | 49 |
| Kaping | 65 |
| Lingering Malhaze | 81 |
| Dim Guard | 90 |
| Fizzle Guard | 100 |