Cure-All
Cure-All is a talent in Dragon Quest Monsters: The Dark Prince that teaches monsters incredibly potent group-healing spells, along with a pair of useful buffs for utility's sake. It should be noted that the talent lacks any meaningful single-target healing, so caution is advised when using it.
| Cure-All | |
|---|---|
| Japanese | 全体回復 |
| Rōmaji | Zentai Kaifuku |
| Type | Talent |
| Older names | None |
AppearancesEdit
Dragon Quest Monsters: The Dark PrinceEdit
This talent is naturally learned by the flutter slime, king cureslime, and slime snacks.
| Ability | Description | Talent Points |
|---|---|---|
| Heal | Heals up to 70 HP at 299 wisdom | 3 |
| Kabuff | Increases the party's defence by 80% for 4~7 turns | 10 |
| Zing | 60% chance to revive one ally, restores 50% of max. HP at 1,999 wisdom | 20 |
| Multiheal | Heals up to 300 HP to the party at 2,500 wisdom | 30 |
| Right as Rain | Heals 40, 60, or 100% of the party's HP after a turn | 50 |
| Insulatle | Cuts breath damage taken by the party by 50% for 4~7 turns | 70 |
| Hustle Dance | Heals Level x 2 HP to the party | 85 |
| Max. MP +32 | Increases max. MP by thirty two points | 100 |
| Omniheal | Heals up to 500 HP to the party at 2,500 wisdom | 100 |