List of spells in Dragon Quest V

From Dragon Quest Wiki

The following are a list of spells and abilities in Dragon Quest V:

Attack magic[edit]

  • Woosh: Deals minor wind damage to one group
  • Swoosh: Deals moderate wind damage to one group
  • Kaswoosh: Deals major wind damage to one group
  • Frizz: Deals minor fire damage to one enemy
  • Frizzle: Deals major fire damage to one enemy
  • Kafrizzle: Deals severe fire damage to one enemy
  • Sizz: Deals minor fire damage to a group of enemies
  • Sizzle: Deals moderate fire damage to a group of enemies
  • Kasizzle: Deals major fire damage to a group of enemies
  • Crack: Deals minor ice damage to one enemy
  • Crackle: Deals moderate ice damage to one group of enemies
  • Kacrackle: Deals major ice damage to all enemies
  • Bang: Deals minor blast damage to all enemies
  • Boom: Deals moderate blast damage to all enemies
  • Kaboom: Deals major blast damage to all enemies
  • Zap: Deals moderate lightning damage to all enemies
  • Kazap: Deals severe lightning damage to a group of enemies
  • Kazapple: Draws on the party's MP, to deal extreme lightning damage to one enemy.
  • Poof: Tries to instantly kill every enemy, no experience is earned from killed enemies.
  • Whack: Tries to instantly kill one enemy
  • Thwack: Tries to instantly kill every enemy
  • Kamikazee: Sacrifices life to massively damage all enemies
  • Puff!: Turns into a dragon for a few turns
  • Lightning: Deals moderate lightning damage to one enemy
  • Drain Magic: Siphons MP from a target
  • Starkers Storm: Deals severe lightning damage to all enemies.
  • Starkers Slash: Deals severe lightning damage to a group of enemies.

Battle techniques[edit]

  • Defend: Reduces damage for one round
  • Frenzy: Completely loses it and starts on a random (possibly friendly) target
  • Focus Strength: Builds power for next attack
  • Muster Strength: Builds power for next attack
  • Paralysis Attack: Performs a melee attack with chance to paralyze target
  • Poison Attack: Performs a melee attack with chance to poison target
  • Sleep Attack: Performs a melee attack with chance to put target to sleep
  • Body Slam: Sacrifices self to damage one enemy

Breath attacks[edit]

Debilitating magic[edit]

Field magic[edit]

Healing magic[edit]

  • Heal: Restores at least 30 HP
  • Midheal: Restores at least 75 HP
  • Fullheal: Restores all HP
  • Multiheal: Restores at least 75 HP to all party members
  • Omniheal: Restores all HP to all party members
  • Meditation: Restores at least 500 HP
  • Squelch: Removes poison from one ally
  • Sheen: Removes a curse from one ally
  • Tingle: Removes paralysis from all party members
  • Zing: Tries to revive one ally with 50% success
  • Kazing: Guaranteed to revive one ally
  • Kerplunk: Sacrifices life to revive all party members

Support magic[edit]

  • Buff: Greatly increases defence of one ally
  • Kabuff: Increases defence of all party members
  • Insulatle: Protects party members from incoming fire and ice damage
  • Oomph: Doubles attack rating of one ally
  • Bounce: Reflects incoming magic
  • Absorb Magic: Sets up a ward that recovers MP when hit by a spell