Critical Moment
From Dragon Quest Wiki
Critical Moment | |
---|---|
Japanese | ピンチで会心 |
Rōmaji | Pinchi de kaishin |
Type | Trait |
Older names | None |
Critical Moment is a monster trait that attempts to turn the tide of battle by raising the rate of Critical Hits when the pressure is on.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Critical Moment sextuples a monster's critical hit rate at 1/4th of it's max HP, and octuples the rate at 1/8th of it's max HP. As with all other critical hit rate raising traits, it is voided by Desperate Measures.
Critical Moment is naturally learned by the following monsters of any size:
- Cannibox
- Dead resident
- Drag racer
- Drake slime
- Erazor blade
- Foo dog
- Gigantes
- Great argon lizard
- Great keeper
- Hellion
- Jargon
- Killer gila
- Killerpillar
- Lord of the Dragovians
- Mohawker
- Nardragon
- Night clubber
- Nokturnus
- Ogre
- Orc
- Psaro the Manslayer
- Roseguardin
- Royal reptile
- Skeleton
- Stabosaur
- Stout troll
- Tortoceratops
- Ursa major
- Weaken beakon
- Weartiger
- Winky
Furthermore, it is learned by the following giant monsters:
- Atlas
- Beshemoth slime
- Boss troll
- Cheater cheetah
- Eggsoskeleton
- Fright bulb
- Garuda
- Guaardvark
- Jasper Unbound
- Macho picchu
- Mechan-o'-wyrm
- Rashaverak
- Ronin raccoon
- Scornet
- Slime knight
- Togre
See also[edit]
- Magical Moment, the haywire spell counterpart