Night clubber

From Dragon Quest Wiki

The night clubber is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest IV. As its name suggests, it is a powerful demon that carries an incredibly large club that it uses to bash enemies.

Characteristics[edit]

Night clubbers are rotund, lizard-like demons with red or magenta hides holding giant wooden clubs. They have solid yellow eyes, spikes covering their heads, a long green tongue lolling out of their mouths, and a pair of wings on their back. These wings can fly, though due to the night clubbers' immense size, they slam down on the ground, which creates a shockwave, being a blessing in disguise for these big lugs. They appear to be the same type of demon that Balzack transformed himself into after using the imperfect form of the Secret of Evolution. In some games, they are part of the Beast or Dragon family instead.

Appearances[edit]

Dragon Quest IV[edit]

Night clubber (おにこんぼう Onikonbō)DQIV Logo.png
Original (NES)
Sprite HP MP Attack
Nightclubber DQIV NES.gif 330 0 19
Defense Agility Experience Gold
43 22 1023 137
Bestiary No. #150
Spell(s) None
Skill(s) Desperate attack
Recovers 100 HP per turn
Location(s) Doorway to Nadiria
Item Dropped Oaken club(1128)
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
064 25% 25% 25%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
25% 75% 25% 100%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
100% 100% 100% 100%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
100% 25% 25% 100%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
Night clubber.png 930 HP in NES version, 21 attack


Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Night clubber (おにこんぼう Onikonbō)DQXI Logo EN.png
Sprite HP MP Attack
Night clubber XI sprite.png 786 32 242
Defense Agility Experience Gold
204 89 2,356 307
Bestiary no. #296
Family Dragon
In-game description Bulky, brutish demons able to flatten their foes into the dirt with their colossal clubs.
Spell(s) None
Skill(s) Parry
Desperate attack
Tail swing (damages entire party)
Scorch
Location(s) Insula Incognita (second act)
The Snærfelt (second act, night only)
Item(s) dropped Large scale18
Seed of strength1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% -110% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 75% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 99% -125% 50%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%



Malicious night clubber (おにこんぼう・邪 Onikonbō・ja)DQXI Logo EN.png
Sprite HP MP Attack
Night clubber XI sprite.png 1,172 48 348
Defense Agility Experience Gold
277 103 3,440 507
Bestiary no. #445
Family Dragon
In-game description Night clubbers who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s) None
Skill(s) Parry
Desperate attack
Tail swing (damages entire party)
Scorch
Location(s) Zwaardsrust Region (third act)
Insula Incognita (third act)
Item(s) dropped Serpent's soul132
Seed of strength1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 0% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
25% -110% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 75% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
50% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 99% -125% 50%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Dragon Quest Monsters: Joker[edit]

Night clubber
Family Demon
Rank S
Description During the daytime, these beasts practice their clubbing techniques on small animals.
Weapons Spears, Hammers, Claws, Staves
Traits Critical Massacre
Resistances Whackproof
Skill Martyr
Location -
Breeding chart Boss troll x Frou-frou, Drakularge, or Pazuzu


Dragon Quest Monsters: Joker 2[edit]

Night clubber
Family Beast
Rank S
Size S
Weapons Spears, Hammers, Claws, Staves
Traits Last Word, Giant Killer
Resistances Immune to Donk, Whack, and Confusion
Skill Martyr
Location -
Breeding chart Boss troll x Frou-frou or Pazuzu


Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Night clubber (おにこんぼう Onikonbō)DQHII Logo.png
Model Experience Gold Marked Version?
Night clubber DQH2.png 5106 67g Yes
List No. #101
Field Notes A brutal beast that batters its enemies black and blue with a barbed bludgeon, smiling all the while. Though winged, its doomed to stay ground-bount—the more it trains its flight muscles, the more mass it amasses.
Location(s) Blackrock Ravine
Item(s) Dropped Dragon hide, Large scale



Dragon Quest Tact[edit]

Night clubber appears as a S-rank monster of the Beast family that can be scouted normally from any banner. It can be faced as the boss of Chapter 13, Episode 9: A Night for Clubbing in the main storyline.

Night clubber (おにこんぼう Onikonbō)Tactlogo.png
Stats


DQT Night clubber.png
Family Rank Role
Tact Icon Beast.png
Beast
DQTact Rank Icon S.png DQTact DefenceType.png
Defence
Max Level HP MP Move
130 873 286 2
Attack Defense Agility Wisdom Weight
425 736 340 245 50
Basic Skills
First Second Third
Slashing Edge Hatchet Man* Ultra Stomp*
Talent Blossoming: Combo Ultra Stomp
Awakening Skills
First Second Third
Crit Rate Up / Stats Up Sizz Res +25 / Stats Up Ultra Stomp Potency +5% / Stats Up
Fourth Fifth
Frizz Res +25 / Stats Up Ultra Stomp Potency +5% / Stats Up
Leader Perks
First
Raises physical potency of beast allies, including leader, by 20% in a 5x5 square.
Basic Perks
First Second Third
DEF +20 Max MP +15 Ultra Stomp Potency +2%
Perk Details
First
Crit Rate Up: Raises critical hit rate by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal



Related Monsters[edit]

Similar Species[edit]

Gallery[edit]