Night clubber

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The Night clubber is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest IV. As its name suggests, it is a powerful demon that carries an incredibly large club that it uses to bash enemies.

Characteristics[edit]

Night clubbers are rotund, lizard-like demons with red or magenta hides holding giant wooden clubs. They have solid yellow eyes, spikes covering their heads, a long green tongue lolling out of their mouths, and a pair of wings on their back. These wings can fly, though due to the night clubbers' immense size, they slam down on the ground, which creates a shockwave, being a blessing in disguise for these big lugs. Later games also added the ability to breathe out scorching flames to the night clubbers' offensive repertoire. They appear to be the same type of demon that Balzack transformed himself into after using the imperfect form of the Secret of Evolution. In some games, they are part of the Beast family or Dragon family instead.

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Night clubber (おにこんぼう Onikonbō)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Sprite
Nightclubber DQIV NES.gif
Bestiary No.
#150
Experience
1023
Gold
137
HP
930
MP
0
Attack
21
Defence
43
Agility
22
Evasion
064
Spell(s)
None
Skill(s)
Desperate attack
Recovers 100 HP per turn
Location(s)
Doorway to Nadiria
Item Dropped
Oaken club(1128)
Frizz resistance *
25%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Woosh resistance *
75%
Zap resistance *
25%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee Bracer resistance
100%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
100%
Sap resistance *
25%
Remakes (PSX, DS, Mobile)
Sprites
Night clubber.png
Notable Changes
HP reduced to 330. Attack reduced to 19.

Dragon Quest X[edit]

Night clubbers appeared from the beginning of the game, making their first reappearance in the main series since IV. In this game, they are considered dragons. They are able to land desperate attacks and can breathe out blazing fire at their opponents.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Night clubber (おにこんぼう Onikonbō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Night clubber XI sprite.png
Bestiary no.
#296
Family
Dragon
Experience
2,356
Gold
307
HP
786
MP
32
Attack
242
Defence
204
Agility
89
Evasion
N/a
In-game description

Bulky, brutish demons able to flatten their foes into the dirt with their colossal clubs.

Spell(s)
None
Skill(s)
Deflects attacks
Desperate attack
Swings its terrible tail (70~80% damage to entire party)
Scorch
Location(s)
Insula Incognita (second act)
The Snærfelt (second act, night only)
Item(s) Dropped
Large scale18
Seed of strength1256
Fire resistance *
25%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
-10%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
75%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
50%
Poison resistance *
0%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
-25%
Stun resistance *
99%
Charm resistance *
50%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%


Malicious[edit]

Malicious night clubber (おにこんぼう・邪 Onikonbō・ja)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Night clubber XI sprite.png
Bestiary no.
#445
Family
Dragon
Experience
3,440
Gold
507
HP
1,172
MP
48
Attack
348
Defence
277
Agility
103
Evasion
N/a
In-game description

Night clubbers who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
None
Skill(s)
Deflects attacks
Desperate attack
Swings its terrible tail (70~80% damage to entire party)
Scorch
Location(s)
Zwaardsrust Region (third act)
Insula Incognita (third act)
Item(s) Dropped
Serpent's soul132
Seed of strength1256
Fire resistance *
25%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
-10%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
75%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
50%
Poison resistance *
0%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
-25%
Stun resistance *
99%
Charm resistance *
50%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Monsters: Joker[edit]

Night clubber
Family Demon
Rank S
Description During the daytime, these beasts practice their clubbing techniques on small animals.
Weapons Spears, Hammers, Claws, Staves
Traits Critical Massacre
Resistances Whackproof
Skill Martyr
Location -
Breeding chart Boss troll x Frou-frou, Drakularge, or Pazuzu


Dragon Quest Monsters: Joker 2[edit]

Night clubber
Family Beast
Rank S
Size S
Weapons Spears, Hammers, Claws, Staves
Traits Last Word, Giant Killer
Resistances Immune to Donk, Whack, and Confusion
Skill Martyr
Location -
Breeding chart Boss troll x Frou-frou or Pazuzu


Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Night clubber (おにこんぼう Onikonbō)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP* Max MP*
Night clubber DQM3 portrait.png DQM3 demon family icon.png 1,370 280
Max Attack* Max Defence * Max Agility * Max Wisdom *
700 630 430 250
Bestiary No. #408
Rank B
In-game description These ferocious fiends are known for their colossal clubs and scarlet scales. Their wings have shrunk over time, leaving them incapable of flight, a small mercy for those attempting to flee these beasts
Talents Paragon (lv. 1)
Guaranteed traits Big Bully (lv. 1)
Critical Moment (lv. 20)
Last Legs (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Insult to Injury (lv. 1)
Little Menace (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Pickayune DQM3 portrait.png X Gigantes DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 50% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
50% -25% -25% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
25% 0% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% -25% 0%
Sleep Resistance * Stun Resistance *
25% 0%
Instant Death Resistance *
50%


Dragon Quest Monsters: Super Light[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Night clubber (おにこんぼう Onikonbō)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
Night clubber DQH2.png 5106 67g Yes
List No. #101
Field Notes A brutal beast that batters its enemies black and blue with a barbed bludgeon, smiling all the while. Though winged, its doomed to stay ground-bount—the more it trains its flight muscles, the more mass it amasses.
Location(s) Blackrock Ravine
Item(s) Dropped Dragon hide, Large scale


Dragon Quest of the Stars[edit]

Dragon Quest Rivals[edit]

Dragon Quest Walk[edit]

Dragon Quest Tact[edit]

Night clubber appears as a S-rank monster of the Beast family that can be scouted normally from any banner. It can be faced as the boss of Chapter 13, Episode 9: A Night for Clubbing in the main storyline.

Night clubber (おにこんぼう Onikonbō)
Dragon Quest Tact
Stats


DQT Night clubber.png
Family Rank Role
Tact Icon Beast.png
Beast
DQTact Rank Icon S.png DQTact DefenceType.png
Defence
Max Level HP MP Move
140 935 305 2
Attack Defense Agility Wisdom Weight
455 786 363 262 50
Basic Skills
First Second Third
Slashing Edge Hatchet Man* Ultra Stomp*
Talent Blossoming: Combo Ultra Stomp
Awakening Skills
First Second Third
Crit Rate Up/Stats Up Sizz Res +25/Stats Up Ultra Stomp Potency +5%/Stats Up
Combo Ultra Stomp Potency +5%
Fourth Fifth
Frizz Res +25/Stats Up Ultra Stomp Potency +5%/Stats Up
Combo Ultra Stomp Potency +5%
Leader Perks
First
Raises physical potency of beast allies, including itself, by 20% in a 5x5 square.
Basic Perks
First Second Third
DEF +20 Max MP +15 Ultra Stomp Potency +2%
Perk Details
First
Crit Rate Up: Raises Critical Hit rate by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal


Similar species[edit]

Gallery[edit]