Night clubber
| Dragon Quest monster | |
|---|---|
| Night clubber | |
Art by Akira Toriyama | |
| Japanese | おにこんぼう |
| Romaji | Onikonbō |
| First appearance | Dragon Quest IV |
| Old localization | Ogrebasher (IV NES) |
The Night clubber is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest IV. As its name suggests, it is a powerful demon that carries an incredibly large club that it uses to bash enemies.
Characteristics[edit]
Night clubbers are rotund, lizard-like demons with red or magenta hides holding giant wooden clubs. They have solid yellow eyes, spikes covering their heads, a long green tongue lolling out of their mouths, and a pair of wings on their back. These wings can fly, though due to the night clubbers' immense size, they slam down on the ground, which creates a shockwave, being a blessing in disguise for these big lugs. Later games also added the ability to breathe out scorching flames to the night clubbers' offensive repertoire. They appear to be the same type of demon that Balzack transformed himself into after using the imperfect form of the Secret of Evolution. In some games, they are part of the Beast family or Dragon family instead.
Appearances[edit]
Dragon Quest IV: Chapters of the Chosen[edit]
Dragon Quest X[edit]
Night clubbers appeared from the beginning of the game, making their first reappearance in the main series since IV. In this game, they are considered dragons. They are able to land desperate attacks and can breathe out blazing fire at their opponents.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Malicious[edit]
Dragon Quest Monsters: Joker[edit]
| Night clubber | |
|---|---|
| Family | Demon |
| Rank | S |
| Description | During the daytime, these beasts practice their clubbing techniques on small animals. |
| Weapons | Spears, Hammers, Claws, Staves |
| Traits | Critical Massacre |
| Resistances | Whackproof |
| Skill | Martyr |
| Location | - |
| Breeding chart | Boss troll x Frou-frou, Drakularge, or Pazuzu |
Dragon Quest Monsters: Joker 2[edit]
| Night clubber | |
|---|---|
| Family | Beast |
| Rank | S |
| Size | S |
| Weapons | Spears, Hammers, Claws, Staves |
| Traits | Last Word, Giant Killer |
| Resistances | Immune to Donk, Whack, and Confusion |
| Skill | Martyr |
| Location | - |
| Breeding chart | Boss troll x Frou-frou or Pazuzu |
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
| Icon | Family | Max HP* | Max MP* |
| 1,370 | 280 | ||
| Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
| 700 | 630 | 430 | 250 |
| Bestiary No. | #408 |
| Rank | B |
| In-game description | These ferocious fiends are known for their colossal clubs and scarlet scales. Their wings have shrunk over time, leaving them incapable of flight, a small mercy for those attempting to flee these beasts |
| Talents | Paragon (lv. 1) |
| Guaranteed traits | Big Bully (lv. 1) Critical Moment (lv. 20) Last Legs (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Insult to Injury (lv. 1) Little Menace (lv. 60) |
| Habitat | This monster has no natural habitat |
| Items | N/A |
| Synthesis chart | |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| 25% | 50% | 50% | 0% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 50% | -25% | -25% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 25% | 0% | 0% | 50% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | -25% | 0% |
| Sleep Resistance * | Stun Resistance * | ||
| 25% | 0% | ||
| Instant Death Resistance * | |||
| 50% | |||
Dragon Quest Monsters: Super Light[edit]
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
| Model | Experience | Gold | Marked Version? |
| 5106 | 67g | Yes |
| List No. | #101 |
| Field Notes | A brutal beast that batters its enemies black and blue with a barbed bludgeon, smiling all the while. Though winged, its doomed to stay ground-bount—the more it trains its flight muscles, the more mass it amasses. |
| Location(s) | Blackrock Ravine |
| Item(s) Dropped | Dragon hide, Large scale |
Dragon Quest of the Stars[edit]
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Dragon Quest Rivals[edit]
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Dragon Quest Walk[edit]
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Dragon Quest Tact[edit]
Night clubber appears as a S-rank monster of the Beast family that can be scouted normally from any banner. It can be faced as the boss of Chapter 13, Episode 9: A Night for Clubbing in the main storyline.
| Family | Rank | Role | ||
Beast |
Defence |
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| Max Level | HP | MP | Move | |
| 140 | 935 | 305 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 455 | 786 | 363 | 262 | 50 |
| First | Second | Third | ||
| Slashing Edge | Hatchet Man* | Ultra Stomp* Talent Blossoming: Combo Ultra Stomp |
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| First | Second | Third |
| Crit Rate Up/Stats Up | Sizz Res +25/Stats Up | Ultra Stomp Potency +5%/Stats Up Combo Ultra Stomp Potency +5% |
| Fourth | Fifth | |
| Frizz Res +25/Stats Up | Ultra Stomp Potency +5%/Stats Up Combo Ultra Stomp Potency +5% |
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| First | |
| Raises physical potency of beast allies, including itself, by 20% in a 5x5 square. | |
| First | Second | Third |
| DEF +20 | Max MP +15 | Ultra Stomp Potency +2% |
| First | |
| Crit Rate Up: Raises Critical Hit rate by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Half Res | Normal | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Very Weak | Normal | Super Weak | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Half Res | Immune | Half Res | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Normal | Normal |
Similar species[edit]
Gallery[edit]
A Night clubber in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber and a Pickeerer in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber and two Damselflies in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber and an Abullddon in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber and a Red dragon in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Pickeerer and a Cureslime in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Pickeerer and a Red dragon in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Red dragon and a Damselfly in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Damselfly and a Sasquash in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Damselfly and a serious Sasquash in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Pickeerer and a Sasquash in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber assisted by a Pickeerer and a Sasquash in the Doorway to Nadiria from IV. (Cell phone)
A Night clubber in X.
XI polygon model.
Joker model.
Rivals card.
A Night clubber in Walk.
- Stubs
- Dragon Quest IV enemies
- Dragon Quest X enemies
- Dragon Quest XI enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Monsters: The Dark Prince enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest Heroes II bosses
- Dragon Quest Heroes II enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk bosses
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters


