Great keeper
From Dragon Quest Wiki
Dragon Quest monster | |
---|---|
Great keeper | |
Japanese | てんのもんばん |
Romaji | Ten no monban |
First appearance | Dragon Quest III: The Seeds of Salvation (SFC remake) |
Old localization | GateGuard (GBC version of III) |
Great keepers are bonus dungeon monsters that have appeared in several Dragon Quest series remakes, before becoming regular enemies with the eleventh game. They are living statues made out of solid gold, but unlike the gold golems they are not hindered by the frailty of the metal.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
The Super Famicom port of the game marked the debut of this monster with them being encountered in Cloudsgate Citadel
Sprite | Level | HP | MP | |
![]() |
63 | 700 | 0 | |
Attack | Defense | Agility | Experience | Gold |
350 | 200 | 100 | 8500 | 130 |
Bestiary No. | #136 |
Spell(s) | None |
Skill(s) | Brutal strike |
Location(s) | Cloudsgate Citadel |
Item Dropped | Tough guy tattoo |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 0% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 30% | 100% | ||
Poof Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance | ||
25% | 100% | 100% | 25% | ||
Snooze Resistance | Deceleratle Resistance * | Sap Resistance * | |||
70% | 25% | 70% |
Dragon Quest III HD-2D Remake[edit]
Sprite | HP | MP | Attack |
![]() |
1,200 | 60 | 355 |
Defense | Agility | Experience | Gold |
696 | 205 | 4,913 | 47 |
Bestiary No. | #135 |
Family | None |
In-game description | Golden guardians of heaven's gate that pass judgement on would-be entrants. They eliminate those unable to meet their strict standards |
Spell(s) | None |
Skill(s) | Brutal strike Double Up Meditation |
Location(s) | Cloudsgate Citadel |
Item Dropped | Tough guy tattoo1⁄64 |
Evasion | Fire Resistance * | Explosion Resistance * | Ice Resistance * | |
0/64 | 0% | -125% | 25% | |
Wind Resistance * | Strike Resistance * | Lightning Resistance * | Drain Magic Resistance | |
25% | 25% | 25% | 0% | |
Whack Resistance * | Kamikazee Resistance | Poof Resistance * | Dazzle Resistance | |
25% | 0% | 25% | 0% | |
Fizzle Resistance | Fuddle Resistance * | Paralysis Resistance * | Snooze Resistance * | |
100% | 0% | 100% | 0% | |
Stumble Resistance * | Stun Resistance * | Deceleratle Resistance | Sap Resistance * | |
0% | 100% | 0% | 25% |
Dragon Quest VIII: Journey of the Cursed King[edit]
As in III, the great keeper wasn't present in the original release. They are encountered in the new bonus dungeon, the Altar of Wroth.
Nintendo 3DS
Sprite | HP | MP | Attack |
800 | 0 | 256 | |
Defense | Agility | Experience | Gold |
300 | 70 | 600 | 150 |
Bestiary no. | #299 |
Family | Material |
In-game description | This resplendent statue of gold belongs at the gates of heaven. No one knows how or why it has fallen from grace. |
Spell(s) | None |
Skill(s) | N/A |
Location(s) | Altar of Wroth |
Item(s) dropped | Ruby of protection1⁄64 Seed of skill1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 25% | 50% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 100% | 100% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 25% |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
699 | 18 | 349 | |
Defense | Agility | Experience | Gold |
440 | 92 | 568 | 80 |
Bestiary no. | #381 |
Family | Material |
In-game description | Gargantuan golden statues said to guard the way to heaven, where they ward off anyone attempting to enter under false pretences. |
Spell(s) | Bounce |
Skill(s) | Normal Attack Tremor |
Location(s) | Fortress of Fear |
Item(s) dropped | Sainted Soma1⁄128 Seed of skill1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
? | ? | ? | ? | |
Earth Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
? | ? | ? | ? | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Dazzle Resistance * | |
? | ? | ? | ? | |
Fizzle Resistance * | Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | |
? | ? | ? | ? | |
Snooze Resistance * | Blunt Resistance | Deceleratle Resistance | Sap Resistance * | |
? | ? | ? | ? | |
Spooky Aura Anathematise Resistance |
Stumble Resistance * | Stun Resistance * | Charm Resistance * | |
? | ? | ? | ? | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
? | ? | ? |
Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
![]() |
![]() |
1,440 | 330 |
Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
550 | 680 | 380 | 270 |
Bestiary No. | #349 |
Rank | A |
In-game description | They might literally have hearts of gold, but they're not overly accommodating of unwelcome guests, turning away would-be trespassers from Zenithia before they can even get a foot in the door |
Talents | Altruist (lv. 1) |
Guaranteed traits | Intimidating (lv. 1) Critical Moment (lv. 20) Insta-Oomph (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Dragonsbane (lv. 1) Critical Sensation (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | ![]() ![]() |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
0% | 0% | -25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
25% | 50% | 50% | 50% |
Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
0% | 0% | 0% | 50% |
Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
25% | 0% | 0% | 50% |
Sleep Resistance * | Stun Resistance * | ||
-25% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Monsters: Super Light[edit]
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