Great keeper

From Dragon Quest Wiki
For the monster by the name of "GateGuard" in the old Game Boy Color translations of Dragon Quest Monsters and Dragon Quest Monsters 2, see Grim keeper.


Great keepers are bonus dungeon monsters that have appeared in several Dragon Quest series remakes, before becoming regular enemies with the eleventh game. They are living statues made out of solid gold, but unlike the gold golems they are not hindered by the frailty of the metal.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The Super Famicom port of the game marked the debut of this monster with them being encountered in Cloudsgate Citadel

Great keeper (てんのもんばん Ten no monban)
Dragon Quest III: The Seeds of Salvation
Sprite Level HP MP
Greatkeeper3snes.png 63 700 0
Attack Defense Agility Experience Gold
350 200 100 8500 130
Bestiary No. #136
Spell(s) None
Skill(s) Brutal strike
Location(s) Cloudsgate Citadel
Item Dropped Tough guy tattoo
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
0/64 0% 25% 25%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 30% 100%
Poof Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance
25% 100% 100% 25%
Snooze Resistance Deceleratle Resistance * Sap Resistance *
70% 25% 70%
Later remake sprites


Dragon Quest III HD-2D Remake[edit]

Great keeper (てんのもんばん Ten no monban)
Dragon Quest III HD-2D Remake
Sprite
Great keeper DQ III HD sprite.png
Bestiary No.
#135
Family
None
Experience
4,913
Gold
47
HP
1,200
MP
60
Attack
355
Defence
696
Agility
205
Evasion
0/64
In-game description

Golden guardians of heaven's gate that pass judgement on would-be entrants. They eliminate those unable to meet their strict standards

Spell(s)
None
Location(s)
Cloudsgate Citadel
Item Dropped
Tough guy tattoo164
Resistances
Fire *
0%
Explosion *
-125%
Ice *
25%
Wind *
25%
Strike *
25%
Lightning *
25%
Whack *
25%
Poof *
25%
Dazzle
0%
Fizzle
100%
Fuddle *
0%
Paralysis *
100%
Snooze *
0%
Stumble *
0%
Stun *
100%
Sap *
25%


Dragon Quest VIII: Journey of the Cursed King[edit]

As in III, the great keeper wasn't present in the original release. They are encountered in the new bonus dungeon, the Altar of Wroth.

Great keeper (てんのもんばん Ten no monban)
Dragon Quest VIII: Journey of the Cursed King
Nintendo 3DS
Sprite HP MP Attack
800 0 256
Defense Agility Experience Gold
300 70 600 150
Bestiary no. #299
Family Material
In-game description This resplendent statue of gold belongs at the gates of heaven. No one knows how or why it has fallen from grace.
Spell(s) None
Skill(s) N/A
Location(s) Altar of Wroth
Item(s) dropped Ruby of protection164
Seed of skill1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
0/64 0% 25% 25%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
25% 25% 50% 25%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
25% 25% 25% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 100% 100% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 15% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 25%


Dragon Quest XI: Echoes of an Elusive Age[edit]

Great keeper (てんのもんばん Ten no monban)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#381
Family
Material
Gold
80
HP
699
MP
18
Attack
349
Defence
440
Agility
92
In-game description

Gargantuan golden statues said to guard the way to heaven, where they ward off anyone attempting to enter under false pretences.

Spell(s)
Bounce
Skill(s)
Normal Attack
Tremor
Location(s)
Fortress of Fear
Item(s) Dropped
Sainted Soma1128
Seed of skill1256
Resistances
Fire *
?
Ice *
?
Wind *
?
Earth *
?
Light *
?
Dark *
?
Zap *
?
Whack *
?
Poof
?
Dazzle *
?
Fizzle *
?
Fuddle *
?
Paralysis *
?
Poison *
?
Snooze *
?
Blunt
?
Sap *
?
Stumble *
?
Stun *
?
Charm *
?
Beguile *
?
Elemental *
?


Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Great keeper (てんのもんばん Ten no monban)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP* Max MP*
Great keeper DQM3 portrait.png DQM3 material family icon.png 1,440 330
Max Attack* Max Defence * Max Agility * Max Wisdom *
550 680 380 270
Bestiary No. #349
Rank A
In-game description They might literally have hearts of gold, but they're not overly accommodating of unwelcome guests, turning away would-be trespassers from Zenithia before they can even get a foot in the door
Talents Altruist (lv. 1)
Guaranteed traits Intimidating (lv. 1)
Critical Moment (lv. 20)
Insta-Oomph (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Dragonsbane (lv. 1)
Critical Sensation (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Serpent of the scales DQM3 portrait.png X Living statue DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 50% 50%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 0% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
25% 0% 0% 50%
Sleep Resistance * Stun Resistance *
-25% 50%
Instant Death Resistance *
0%


Dragon Quest Monsters: Super Light[edit]

Similar species[edit]

Gallery[edit]