Drackmage
Dragon Quest monster | |
---|---|
Drackmage | |
Artwork by Akira Toriyama | |
Japanese | タホドラキー |
Romaji | Tahodorakī |
First appearance | Dragon Quest II |
Old localization | Magidrakee (II NES) WizDracky (II GBC) Tah Dracky (Torneko 2) |
The Drackmage is a recurring monster in the Dragon Quest series that was introduced in Dragon Quest II.
It is a green variant of the Dracky that has gained some spellcasting ability.
Characteristics[edit]
Drackmages are green, forest-dwelling drackies with a bad habit of casting Kasap on adventurers and often appear in groups. They keep themselves in midair by constantly flapping their large pair of wings. It has a pair of antennae on its head, round feet, and displays a large pair of fangs in its smiling mouth.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Sprite | HP | MP | Attack |
20 | ∞ | 14 | |
Defense | Agility | Experience | Gold |
10 | 30 | 10 | 10 |
Abilities | Kasap |
Location(s) | Moonahan region Pillar of Winds Moonbrooke region At sea Tantegel region Tower of the Moon |
Item Dropped | Oaken club1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 2⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
0⁄7 | 3⁄7 | 0⁄7 |
Sprites | HP | MP | Attack |
12 | 4 | 14 | |
Defense | Agility | Experience | Gold |
10 | 14 | 12 | 10 |
Abilities | Kasap |
Location(s) | Moonahan region Pillar of Winds Moonbrooke region At sea Tantegel region Tower of the Moon |
Item Dropped | Oaken club1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 2⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
0⁄7 | 3⁄7 | 0⁄7 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
19 | 6 | 20 | 16 | |
Agility | Experience | Gold | Tame Rate | |
10 | 14 | 11 | 1⁄16 |
Bestiary No. | DLC #035 |
Spell(s) | Kasap |
Skill(s) | None |
Location(s) | Daredevil's Distraction |
Item(s) Dropped | Medicinal herb1⁄32 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 15% | 0% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
0% | 0% | 50% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
0% | 15% | 15% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 15% | 0% |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
19 | 6 | 20 | |
Defense | Agility | Experience | Gold |
16 | 16 | 8 | 7 |
Bestiary no. | #016 |
Family | Bird |
In-game description | Related to the dracky, these monsters have evolved a green colouration to match their woodland habitat. They remain constantly airborne, smoothly dodging attacks whole casting spells on their opponents. |
Spell(s) | Kasap |
Skill(s) | Flee |
Location(s) | Alexandria Region Tower of Alexandra Kingdom of Ascantha Pickham Region Kingdom of Trodain |
Item(s) dropped | Medicinal herb1⁄32 Chimaera wing1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄32 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 25% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 0% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
0% | 0% | 0% | 0% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
0% | 15% | ? | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
15% | 15% | 0% |
A Drackmage residing in Tryan Gully fears that Rhapthorne is a threat to all race whether Monsters, Humans and Elves.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Model | HP | MP | Attack |
35 | 9 | 34 | |
Defence | Agility | Experience | Gold |
28 | 47 | 60 | 30 |
Bestiary no. | #024 |
Family | Bird |
In-game description | Green, forest-dwelling drackies who deftly dodge attacks, then strike back with Kasap. They're quite short-sighted, and often shower shrubs and other similarly sized green things with greetings and good cheer. |
Spell(s) | Kasap |
Skill(s) | None |
Location(s) | Zere Doomingale Forest Brigadoom |
Item(s) dropped | Chimaera wing 1⁄16 Wing of bat1⁄16 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
0% | 0% | 0% | 0% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
0% | 0% | -25% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
0% | 0% | 0% | 0% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
25% | 25% | 0% | 0% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
0% | 0% | 0% | 0% |
Charm Resistance * | |||
0% |
Dragon Quest X[edit]
Drackmages appeared from the beginning of the game, once again having their familiar ability to cast Kasap on novice adventurers.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
28 | 8 | 32 | |
Defense | Agility | Experience | Gold |
31 | 43 | 23 | 13 |
Bestiary no. | #045 |
Family | Bird & Floating |
In-game description | Enigmatic drackies whose origins are mired in even more mystery than their bat-like brethren. It's not even clear if they're called by their right name. |
Spell(s) | Kasap |
Skill(s) | Flee |
Location(s) | The Cryptic Crypt (first & third acts) Galenholm (2D mode of 3DS and Definitive Edition only) |
Item(s) dropped | Wing of bat1⁄32 Green eye1⁄32 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -10% | 0% | -10% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
0% | -125% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
Vicious[edit]
Sprite | HP | MP | Attack |
180 | 16 | 142 | |
Defense | Agility | Experience | Gold |
162 | 147 | 762 | 156 |
Bestiary no. | #347 |
Family | Bird & Floating |
In-game description | Drackmages driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Kasap |
Skill(s) | Flee |
Location(s) | The Hotto Steppe (second act) Gallopolis Region - Celestial Sands (second act, night only) The Disciple's Trial - The Cruel Crypt (third act, night only) |
Item(s) dropped | Wing of bat1⁄32 Green eye1⁄32 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -10% | 0% | -10% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 0% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Model | Experience | Gold |
24 | 29g |
List No. | #061 |
Field Notes | Forest-dwelling drackies who lure foes into a false sense of security, before draining them dry with Kasap. Being a leafy shade of green, they often mistake foliage for friends, and end up talking to trees. |
Location(s) | Arba Castle (Hero), Caliburgh (Captain, Hero), Caliburgh Meadow (Captain, Hero), Sylvea (Captain) |
Item(s) Dropped | Ice crystal, Wing of bat, Classic rousing ring recipe, Luxury rousing ring recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
28 | 26g | Yes |
List No. | #024 |
Field Notes | Forest-dwelling drackies who lure foes into a false sense of security, before draining them dry with Kasap. Being a leafy shade of green, they often mistake foliage for friends, and end up talking to trees. |
Location(s) | The Battle of Harba, The Lumberlands |
Item(s) Dropped | Wing of bat, Scholar's specs |
Dragon Quest Builders 2[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Drackmage appears as an E-rank monster of the Demon family. It can be scouted from Chapter 3, Episode 2: Onward! and Chapter 7, Episode 1: A New Adventure, as well as the Beginner and Intermediate stages of the Troll Super Training during Militant Mentor Mindini's Boot Camp. The drackmage can participate in the Battle Roads of Dracky and Leery lout, as well as Power Workout: Troll as a party member.
Family | Rank | Role | ||
Demon |
||||
Max Level | HP | MP | Move | |
105 | 350 | 160 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
185 | 165 | 212 | 208 | 10 |
First | Second | Third | ||
Woosh | Sap* | N/a | ||
First | Second | Third |
AGL +10/Stats Up | Crack Res +25/Stats Up | Woosh Potency +5%/Stats Up |
Fourth | Fifth | |
Zam Res +25/Stats Up | Woosh Potency +5%/Stats Up | |
First | |
N/a | |
First | Second | Third |
Woosh Potency +2% | N/a | N/a |
First | |
AGL +10: Raises AGL by 10. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Normal | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Super Weak | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Half Res | Immune | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Normal | Normal |
In Other Languages[edit]
Trivia[edit]
- The Drackmage's English name is a portmanteau of Dracky and mage, which means 'magic user'; this species is the first in the line to use magic. Its older names, Magidrakee and WizDracky, also allude to this capacity.
- The Japanese name タホドラキー (tahodorakī) is actually a result of the limited Famicom/NES memory of the original Dragon Quest. Due to this limited memory, not all the Japanese kana could be included, so Yuji Horii was required to alter タフドラキー (tafudorakī -- i.e. "tough-dracky") to タホドラキー, which could actually be spelled with the limited kana available. The drackmage's monster descriptions in both X and XI even alludes to unusual origins of its name.
Similar sanguine sippers[edit]
Gallery[edit]
Appearance in VII's 'The Big Book of Beasts' in the remake. (3DS)
Residential Drackmage in Tryan Gully from VIII. (Cell phone)
A Drackmage in X.
XI polygon model.
Monster Battle Road Victory cut-in.
Stars model.
Rivals card.
A Drackmage in Keshi Keshi.