Gallopolis Region

From Dragon Quest Wiki

The Gallopolis Region is a desert located far to the southeast of Erdrea. The Sultanate of Gallopolis is in the north. It can be reached by traveling southwest from the Hotto Steppe, while the Laguna di Gondolia is located in the west.

Story[edit]

After Veronica and Serena join the party, the four journey to the desert from Hotto on the way towards the Sultanate of Gallopolis to acquire the Rainbough. They meet Prince Faris and agree to help him defeat the Slayer of the Sands in exchange for the branch after racing in the Sand National. Sylvando accompanies them to defeat the monster and to help expose the prince's cowardice.

Services[edit]

North Roving Emporium
Item Price Attributes
Rapier 750 +24 Attack
Cast-iron claymore 780 +28 Attack
+1% Parry Chance
Poison moth knife 950 +24 Attack
Crucerang 750 +19 Attack
Iron lance 750 +24 Attack
+1% Parry Chance
Battle whip 960 +17 Attack
Silver platter 270 +8 Defence
+4 Charm
+5% Block Chance
Bronze shield 370 +10 Defence
+6% Block Chance
Feathered cap 280 +8 Defence
+5 Magical Might
+5 Magical Mending
Turban 410 +12 Defence
+4 Magical Might
+4 Magical Mending
Bunny ears 550 +14 Defence
+5 Magical Might
+7 Magical Mending
+17 Charm
Leather dress 380 +15 Defence
Leather cape 1,100 +22 Defence
Bronze armour 840 +24 Defence
Gold bracer 350 +4 Defence/+6 Charm
Medicinal herb 8 Restores at least 30 HP to a single ally.
Strong medicine 36 Restores at least 50 HP to a single ally.
Antidotal herb 10 Cures one party member of poison.
Chimaera wing 25 Teleport to last place prayed or last important location visited.
Pink pine 75 Fun-Size Forge material.
Cottontop 45 Fun-Size Forge material.
Narspicious 360 Fun-Size Forge material.
Butterfly wing 180 Fun-Size Forge material.
Beast bone 100 Fun-Size Forge material.


South Roving Emporium
Item Price Attributes
Rapier 750 +24 Attack
Cast-iron claymore 780 +28 Attack
+1% Parry Chance
Poison moth knife 950 +24 Attack
Crucerang 750 +19 Attack
Iron lance 750 +24 Attack
+1% Parry Chance
Battle whip 960 +17 Attack
Silver platter 270 +8 Defence
+4 Charm
+5% Block Chance
Bronze shield 370 +10 Defence
+6% Block Chance
Feathered cap 280 +8 Defence
+5 Magical Might
+5 Magical Mending
Turban 410 +12 Defence
+4 Magical Might
+4 Magical Mending
Bunny ears 550 +14 Defence
+5 Magical Might
+7 Magical Mending
+17 Charm
Leather dress 380 +15 Defence
Leather cape 1,100 +22 Defence
Bronze armour 840 +24 Defence
Gold bracer 350 +4 Defence
+6 Charm
Medicinal herb 8 Restores at least 30 HP to a single ally.
Strong medicine 36 Restores at least 50 HP to a single ally.
Antidotal herb 10 Cures one party member of poison.
Chimaera wing 25 Teleport to last place prayed or last important location visited.
Oasis water 170 Fun-Size Forge material.
Duneberry 150 Fun-Size Forge material.
Lamplight 400 Fun-Size Forge material.


   Save icon.png    This is a location where the game can be saved.

   Zoom icon.png    This location can be reached using the Zoom spell.

   DQXI Camp icon.png    This is a location where the party can set up camp for the night.

   DQXI Horse Call icon.png    This is a location where a horse can be called.

Treasures[edit]

Treasures
Item Location
Mini medal Treasure chest in southern section near sand pit.
Lamplight Treasure chest at oasis near the north campsite.


Sparkly Spots[edit]

Sparkly Spots
Item Location
Witherwood At the base of palm trees to the right of Gallopolis's entrance
Witherwood Near rock to the left of path towards Gallopolis
Duneberry
Cottontop x2
Plant located behind fallen log south of path to Gallopolis
Wakerobin Platform on path towards the Cryptic Crypt
Copper ore
Iron ore
Gold ore
Crystal located in southernmost section
Small scale At the base of sandfall in southernmost section
Beast bone Near the base of sandfall located west of Gallopolis's entrance
Iron ore Southern cliffs to the east of south campsite
Snakeskin Bushes to the southeast of the Celestial Sands Checkpoint
Beast bone At the base of pillar to east after entering Celestial Sands
Duneberry Near oasis in the southeast of Celestial Sands
Glass frit At the base of western pillar of the Ancient Ruins
Oasis water Narrow southeastern path near oasis in Celestial Sands
Narspicious Near small pool in the northeast of Celestial Sands. Can only be picked at night.
Wing of bat Near west pillar in sand tunnel that leads to the Pernicious Peninsula
Yellow eye Northern tip of the map in the Pernicious Peninsula


Monsters[edit]

First Act[edit]

Second Act[edit]

  • Cactiball
  • Golden globe (rarefied)
  • Spitzfire (Celestial Sands)
  • Knight Aberrant (Celestial Sands)
  • Headless horseman
  • Hyperpyrexion (Celestial Sands, tunnel to Pernicious Peninsula)
  • Vicious restless armour
  • Vicious chimaera
  • Robo-robin (Celestial Sands, day only)
  • Vicious crabber dabber doo (Celestial Sands, day only)
  • Vicious shade (Celestial Sands, night only)
  • Cactolotl

Third Act[edit]

  • Golden globe (rarefied)
  • Malicious spitzfire
  • Malicious skullrider
  • Calasmonaut
  • Malicious robo-robin
  • Malicious loss leader (Celestial Sands, night only)
  • Malicious flython (Celestial Sands)
  • Malicious balhib
  • Malicious haystack needler (day only)
  • Malicious prestidigitator
  • Malicious cactiball
  • Pruslas (Pernicious Peninsula)
  • Malicious cactolotl

Boss[edit]

Quests[edit]

  • Quest #09: A Lovely Letter: Speak to the guard at the Laguna di Gondolia checkpoint.

Landmarks[edit]

  • Celestial Sands: The northern section of the desert, separated by an oasis. The party can only cross the checkpoint after participating in the Sand National race at Gallopolis.
  • Ancient Ruins: A mysterious set of standing stones located in the Celestial Sands.
  • Pernicious Peninsula: The northernmost section of the map. The Slayer of the Sands is fought here.

Gallery[edit]