Shade
Dragon Quest monster | |
---|---|
Shade | |
Art by Akira Toriyama | |
Japanese | あやしいかげ |
Romaji | Ayashī kage |
First appearance | Dragon Quest III |
Old localization | Shadow (III NES) Shadower (III GBC, Torneko 2, Tact) |
The Shade is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest III.
It is a mysterious shadowy creature that takes on the characteristics and abilities of other monsters.
Characteristics[edit]
Shades originally appeared as a white and grey shadow with light blue eyes, but was depicted as solid black with orange eye light in the Super Famicom remake of the third game. When it reappeared in the eighth game, it kept the dark color, but changed its eyes for a shade of blue similar to its original sprite's; this has been the look the creature has kept ever since.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Sprite | Level | HP | MP | |
? | ? | ? | ||
Attack | Defense | Agility | Experience | Gold |
? | ? | ? | ? | ? |
Bestiary No. | #025 |
Spell(s) | ? |
Skill(s) | ? |
Location(s) | Norvik region Pyramid Kidnapper's Cave Tower of Transcendence 1F Lanson Fifer's Spire |
Item Dropped | ? |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
? | ? | ? | ? | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
? | ? | ? | ? | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
? | ? | ? | ? | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
? | ? | ? |
Note: Shade's stats are randomly generated. Its stats and drops are randomly generated from a monster that the player has encountered.
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
86 | 0 | 95 | |
Defense | Agility | Experience | Gold |
70 | 68 | 78 | 14 |
Bestiary no. | #129 |
Family | Elemental |
In-game description | It is said that these terrifying apparitions are born when the restless shadows of fallen coalesce. |
Spell(s) | None |
Skill(s) | Cursed Mist Call for backup (Shade) |
Location(s) | Arcadia Region Savella Region Ocean |
Item(s) dropped | Rennet powder1⁄16 Wing of bat1⁄32 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 60% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 100% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 50% | 0% |
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
? | ? | ? | |
Defense | Agility | Experience | Gold |
? | ? | ? | ? |
Bestiary no. | #058 |
Family | ??? & Floating |
In-game description | These curious creatures are able to store the power of their beastly brethren within their bodies. Apparently, they shroud themselves in shadows in order to hide their identities. |
Spell(s) | Varies |
Skill(s) | Varies |
Location(s) | Gallopolis Region - Celestial Sands (first act, night only) Laguna di Gondolia (third act, night only) |
Item(s) dropped | Varies |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -125% | 25% | 25% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 100% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Sprite | HP | MP | Attack |
? | ? | ? | |
Defense | Agility | Experience | Gold |
? | ? | ? | ? |
Bestiary no. | #348 |
Family | ??? & Floating |
In-game description | Shades driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Varies |
Skill(s) | Varies |
Location(s) | Gallopolis Region - Celestial Sands (second act, night only) The Disciple's Trial - The Cruel Crypt (third act, night only) |
Item(s) dropped | Varies |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -125% | 25% | 25% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 100% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Dragon Quest Swords[edit]
This article is a stub. You can help by expanding it. |
Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
30 | 25g | Yes |
List No. | #033 |
Field Notes | Each shade is made from the shadows of many monsters who died before they could accomplish their life's work. Having lost their identities, they shift their shapes to try and rediscover themselves. Sadly, they have little luck... |
Location(s) | The Battle of the Wildwood |
Item(s) Dropped | Evencloth, Royal soil |
Dragon Quest Tact[edit]
Once again known as Shadower in this game, it appears as a D-rank monster of the Inorganic family as part of the limited True Dragon Quest III event. It can be recruited from the Theddon stage of "Awaken, Ramia!" at any difficulty and it can participate in Ramia's Battle Road as a party member.
Family | Rank | Role | ||
Inorganic |
Debuff |
|||
Max Level | HP | MP | Move | |
100 | 675 | 222 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
182 | 197 | 260 | 108 | 15 |
First | Second | Third | ||
Darkness Breath | Cursed Breath* | N/a | ||
First | Second | Third |
Max MP +5 / Stats Up | Zap Res +25 / Stats Up | Darkness Breath Potency +5% / Stats Up |
Fourth | Fifth | |
Woosh Res +25 / Stats Up | Darkness Breath Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
Darkness Breath]] Potency +2% | N/a | N/a |
First | |
Max MP +5: Increases max MP by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Half Res | Immune | Normal | Super Weak |