Hammibal

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Hammibal is a mid-to-high level treasure map boss in Dragon Quest IX.

Appearances[edit]

#290 - Hammibal
HP MP Experience Gold
6000 255 60000 1822
Attack Defense Speed
372 442 188
Dropped Item Warrior's armour (5%), Hallowed helm (2%), Aggressence (steal)
Skills Psyche Up, Raging Roar, Swing Chain
Family Beast
Bestiary # 290
Description An impeccably-armoured and impressively massive monster who may look mean, but has a huge heart as well.
Once lived in a lovely palace with his equally lovely daughter, but woke one day to find himself sealed away in a grotto.
Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 5 50
Blunt Sap Decelerate
15 25 75

Hammibal's main weakness lies in his inability to cast Disruptive Wave, a spell usable by nearly every other high-level boss in the game. This allows the party to utilize the full benefits of stat-boosting spells without fear of having the effects removed by the boss. It is also noteworthy that, unlike the similar Goreham-Hogg, Hammibal cannot score a critical hit, severely reducing the danger he poses.

Etymology[edit]

"Hammibal" is a pun on "ham" and "Hannibal" (a name associated with, among others, a character in the A-Team TV series and a Carthaginian general).

Related enemies[edit]

References[edit]

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