Jumping jackal

From Dragon Quest Wiki

The Jumping Jackal is a recurring monster in the Dragon Quest series first introduced in Dragon Quest VI: Realms of Revelation.


Massive man-beasts wearing macho purple wrestling attire and armed with two colossal metal claws to maul prey, the jumping jackal slices and dices with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.


Dragon Quest VI: Realms of Revelation[edit]

Jumping jackal (かくとうパンサー Kakutō pansā) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Fightingpanther.gif 168 0 147 78
Agility Experience * Gold Tame Rate
92 192 93 N/a
Bestiary No. #098
Spell(s) None
Skill(s) Slashes with claws (125% damage)
Thin Air
Location(s) Well south of Alltrades Abbey
The Spiegelspire
Wayfarer's Pass
Castle Graceskull region
Item(s) Dropped Iron claw164
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 500% 80% 500%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 500% 25%
Remakes (DS, Mobile)
Sprites Notable Changes

Dragon Quest VIII: Journey of the Cursed King[edit]

Jumping jackal (かくとうパンサー Kakutō pansā)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Jumping jackal.png 111 0 121
Defense Agility Experience Gold
88 68 103 32
Bestiary no. #109
Family Beast
In-game description Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field.
Spell(s) None
Skill(s) Slash violently with claws (125% damage)
Wind Sickles
Location(s) Baccarat Region
East Argonia
Unnamed Isle west of Pickham
Item(s) dropped Magic beast hide132
Assassin's dagger1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
132 0% 0% 0%
Fire Breath
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 0% 0%
Ice breath
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
0% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 0% 50% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 15% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 0%
Remake (3DS, Mobile)
Notable Changes

Dragon Quest XI: Echoes of an Elusive Age[edit]

Fearsome fighters who spend their days seeking out opponents to obliterate. Their sole pleasure in life comes from conquering anyone stupid enough to stand against them.

Dragon Quest Monsters: Joker[edit]

Jumping jackal
Family Beast
Rank D
Description Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.
Weapons Spears, Hammers, Claws, Staves
Traits Able Ambusher
Resistances Dazzleproof
Skill Speedster
Location -
Breeding chart Great sabrecub x Chainine

Dragon Quest Monsters: Joker 2[edit]

Jumping jackal
Family Beast
Rank C
Size S
Weapons Spears, Hammers, Claws, Staves
Traits Hit Squad, Able Ambusher
Resistances Immune to Abiliterator and Dazzle
Skill Speedster
Location -
Breeding chart Merman x Slime stack or Dancing flame

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Jumping jackal (かくとうパンサー Kakutō pansā) DQM3 Logo.png
Icon Family Max HP* Max MP*
Jumping jackal DQM3 portrait.png DQM3 beast family icon.png 1,350 310
Max Attack Max Defence Max Agility Max Wisdom
630 440 590 310
Bestiary No. #229
Rank E
In-game description These beastmen's blades blitz any and all who blunder into their path, but perhaps their greatest skill is evenly slicing whole loaves of bread
Talents Martial Maven (lv. 1)
Drain Dodger (lv. 20)
Agility Booster I (lv. 40)
Guaranteed traits Attacking Impulse (lv. 1)
Ace Evader (lv. 20)
Critical Triumph (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Insta-Accel (lv. 1)
Dodge Denier (lv. 60)
Habitat Circle of Fortitude - Upper Echelon (DQM3 spring icon.png)
Items Rarified steak (Common)
Aerofoil belt (Rare)
Synthesis chart Nardragon DQM3 portrait.png X Spiked hare DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
50% 0% 50% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% -25% 0% 25%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 0% 25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
0% -25% 50% 25%
Stun Resistance * Poison Resistance *
50% 25%
Instant Death Resistance *

Dragon Quest Rivals[edit]

Dragon Quest Tact[edit]

Jumping jackal appears as a C-rank monster of the Beast family. It can be recruited from Chapter 1, Episode 3: The Visitor of Part 3 of the main storyline. The jumping jackal can participate in the Blindfolded hammerhood's Battle Road as a party member.

Jumping jackal (かくとうパンサー Kakutō pansā)Tactlogo.png

DQT Jumping Jackal.png
Family Rank Role
Tact Icon Beast.png
DQTact Rank Icon C.png DQTact AttackType.png
Max Level HP MP Move
105 696 190 2
Attack Defense Agility Wisdom Weight
312 247 278 123 20
Basic Skills
First Second Third
Rend Thin Air* N/a
Awakening Skills
First Second Third
Martial Potency +5% / Stats Up Crack Res +25 / Stats Up Thin Air Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Thin Air Potency +5% / Stats Up
Leader Perks
Basic Perks
First Second Third
ATK +3 Thin Air Potency +2% N/a
Perk Details
Martial Potency +5%: Raises martial ability potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal

Related monsters[edit]