Jumping jackal
Dragon Quest monster | |
---|---|
Jumping jackal | |
Art by Akira Toriyama | |
Japanese | かくとうパンサー |
Romaji | Kakutō pansā |
First appearance | Dragon Quest VI: Realms of Revelation |
Old localization | None |
The Jumping Jackal is a recurring monster in the Dragon Quest series first introduced in Dragon Quest VI: Realms of Revelation.
Characteristics[edit]
Massive man-beasts wearing macho purple wrestling attire and armed with two colossal metal claws to maul prey, the jumping jackal slices and dices with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Sprite | HP * | MP | Attack | Defense |
![]() |
168 | 0 | 147 | 78 |
Agility | Experience * | Gold | Tame Rate | |
92 | 192 | 93 | N/a |
Bestiary No. | #098 |
Spell(s) | None |
Skill(s) | Slashes with claws (125% damage) Thin Air |
Location(s) | Well south of Alltrades Abbey The Spiegelspire Wayfarer's Pass Castle Graceskull region |
Item(s) Dropped | Iron claw1⁄64 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance |
100% | 100% | 50% | 100% |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze Resistance * |
500% | 80% | 500% | 50% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 500% | 25% |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
![]() |
111 | 0 | 121 |
Defense | Agility | Experience | Gold |
88 | 68 | 103 | 32 |
Bestiary no. | #109 |
Family | Beast |
In-game description | Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field. |
Spell(s) | None |
Skill(s) | Slash violently with claws (125% damage) Wind Sickles |
Location(s) | Baccarat Region East Argonia Unnamed Isle west of Pickham |
Item(s) dropped | Magic beast hide1⁄32 Assassin's dagger1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄32 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
|
0% | 0% | 0% | 0% | |
Woosh Resistance * | Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | |
50% | 100% | 15% | 100% | |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze resistance * | |
50% | 50% | 0% | 50% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 0% |
Dragon Quest XI: Echoes of an Elusive Age[edit]
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Fearsome fighters who spend their days seeking out opponents to obliterate. Their sole pleasure in life comes from conquering anyone stupid enough to stand against them.
Dragon Quest Monsters: Joker[edit]
Jumping jackal | |
---|---|
Family | Beast |
Rank | D |
Description | Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece. |
Weapons | Spears, Hammers, Claws, Staves |
Traits | Able Ambusher |
Resistances | Dazzleproof |
Skill | Speedster |
Location | - |
Breeding chart | Great sabrecub x Chainine |
Dragon Quest Monsters: Joker 2[edit]
Jumping jackal | |
---|---|
Family | Beast |
Rank | C |
Size | S |
Weapons | Spears, Hammers, Claws, Staves |
Traits | Hit Squad, Able Ambusher |
Resistances | Immune to Abiliterator and Dazzle |
Skill | Speedster |
Location | - |
Breeding chart | Merman x Slime stack or Dancing flame |
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
![]() |
![]() |
1,350 | 310 |
Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
630 | 440 | 590 | 310 |
Bestiary No. | #229 |
Rank | E |
In-game description | These beastmen's blades blitz any and all who blunder into their path, but perhaps their greatest skill is evenly slicing whole loaves of bread |
Talents | Martial Maven (lv. 1) Drain Dodger (lv. 20) Agility Booster I (lv. 40) |
Guaranteed traits | Attacking Impulse (lv. 1) Ace Evader (lv. 20) Critical Triumph (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Insta-Accel (lv. 1) Dodge Denier (lv. 60) |
Habitat | Circle of Fortitude - Upper Echelon (![]() |
Items | Rarified steak (Common) Aerofoil belt (Rare) |
Synthesis chart | ![]() ![]() |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
50% | 0% | 50% | 25% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
25% | -25% | 0% | 25% |
Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
0% | 0% | 25% | -25% |
Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
0% | 0% | 25% | 25% |
Sleep Resistance * | Stun Resistance * | ||
50% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Rivals[edit]
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Dragon Quest Tact[edit]
Jumping jackal appears as a C-rank monster of the Beast family. It can be recruited from Chapter 1, Episode 3: The Visitor of Part 3 of the main storyline. The jumping jackal can participate in the Blindfolded hammerhood's Battle Road as a party member.
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Family | Rank | Role | ||
![]() Beast |
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![]() Attack |
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Max Level | HP | MP | Move | |
105 | 696 | 190 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
312 | 247 | 278 | 123 | 20 |
First | Second | Third | ||
Rend | Thin Air* | N/a | ||
First | Second | Third |
Martial Potency +5% / Stats Up | Crack Res +25 / Stats Up | Thin Air Potency +5% / Stats Up |
Fourth | Fifth | |
Bang Res +25 / Stats Up | Thin Air Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
ATK +3 | Thin Air Potency +2% | N/a |
First | |
Martial Potency +5%: Raises martial ability potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Normal | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Normal | Very Weak | Super Weak | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Super Weak | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Half Res | Immune | Half Res | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Normal |