Dancing flame
The dancing flame is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a ghost born of smoldering fury in the form of fire.
Dragon Quest monster | |
---|---|
Dancing flame | |
Art by Akira Toriyama | |
Japanese | フレイム |
Romaji | Fureimu |
First appearance | Dragon Quest II |
Old localization | Flame |
CharacteristicsEdit
Dancing flames are somewhat humanoid in shape, having two arms, two legs, and a round body with a slight lump at the top to help put a head to their phantasmal face. In some titles, they are depicted as having blue fire filling the insides of their yellow-red fire bodies, indicating that their centers are much hotter than the rest of their body.
Seeing as how they appear to be fire itself, dancing flames are usually shown to be masters of fire attacks, both magic and skill based. Their fiery bodies also give a kick to their physical attacks, and provides them with full inferno immunity in all appearances. A dancing flame that burns for at least 1,000 years without being extinguished is said to evolve into an old flame.
AppearancesEdit
Dragon Quest II: Luminaries of the Legendary LineEdit
Sprite | HP | MP | Attack |
55 | 0 | 99 | |
Defense | Agility | Experience | Gold |
32 | 78 | 185 | 101 |
Abilities | Breathes fire (17~33 damage) Call for backup (Dancing flame) |
Location(s) | Cave to Rendarak Hall of Hargon |
Item Dropped | Magic armour (1⁄32) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 7⁄7 | 5⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
2⁄7 | 7⁄7 | 2⁄7 |
Sprites | HP | MP | Attack |
65 | 0 | 85 | |
Defense | Agility | Experience | Gold |
54 | 68 | 315 | 101 |
Abilities | Fire Breath Flame Breath Call for backup (Dancing flame) |
Location(s) | Cave to Rendarak Hall of Hargon |
Item Dropped | Magic armour (1⁄32) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 7⁄7 | 0⁄7 | 1⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
2⁄7 | 7⁄7 | 0⁄7 |
Dragon Quest VIII: Journey of the Cursed KingEdit
Sprite | HP | MP | Attack |
90 | 0 | 112 | |
Defense | Agility | Experience | Gold |
92 | 78 | 143 | 14 |
Bestiary no. | #147 |
Family | Elemental |
In-game description | The physical manifestation of the flames of a subterranean volcano. Fond of using their scorching breath to give adventurers a warm reception! |
Spell(s) | None |
Skill(s) | Flame Breath Inferno |
Location(s) | Desert |
Item(s) dropped | Bandit's grass skirt1⁄32 Spicy cheese1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄64 | 30% | 100% | 100% | |
Fire Breath Resistance * |
Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
|
100% | 50% | 0% | 0% | |
Woosh Resistance * | Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 50% | 100% | |
Whack Resistance * | Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | |
50% | 100% | 100% | 100% | |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze resistance * | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 50% | 0% |
Dragon Quest XEdit
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Dragon Quest Monsters: Caravan HeartEdit
The Flame is a two-star member of the Elemental family with a weight of 3. It can be found in the Cave to Rendarak. It naturally learns Fire Breath, |Blaze and Panic Dance. Its in-game description reads "It was given life by flames. It must eat burning things to live."
Dragon Quest Monsters: JokerEdit
Dancing flame | |
---|---|
Family | Material |
Rank | F |
Description | These fiery creatures are actually passionate lovers as well as fighters. |
Weapons | Swords, Hammers, Whips, Staves |
Traits | Frizzmeister |
Resistances | Healed by Frizz, Vulnerable to Crack, Healed by Fire Breath |
Skill | Fire Fighter |
Location | Xeroph Isle |
Breeding chart | Bag o' laughs x Firespirit |
Dragon Quest Monsters: Joker 2Edit
Dancing flame | |
---|---|
Family | Material |
Rank | E |
Size | S |
Weapons | Swords, Whips, Hammers, Staves |
Traits | Frizzmeister, Crafty Frizzer |
Resistances | Vulnerable to Crack, Healed by Frizz and Fire Breath |
Skill | Fire Fighter |
Location | Cragravation, Necropolis (night) |
Breeding chart | Frostburn x Firespirit or Spitnik |
Dragon Quest Monsters: Terry's Wonderland 3DEdit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
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Dragon Quest Monsters: Joker 3Edit
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Dragon Quest Monsters: The Dark PrinceEdit
Icon | Family | Max HP* | Max MP* |
1,330 | 410 | ||
Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
560 | 550 | 500 | 500 |
Bestiary No. | #323 |
Rank | D |
In-game description | Monsters born of human souls set ablaze through sheer fury. They have moves as fierce, fiery, and frenzied as you might expect |
Talents | Blazer (lv. 1) |
Guaranteed traits | Frizzmeister (lv. 1) Insta-Ping (lv. 20) Sleep Twitch (lv. 40) |
Large-size exclusive traits | Tactical Commander (lv. 1) Ultra Crafty Frizzer (lv. 1) Strong Starter (lv. 60) |
Habitat | Circle of Temper - Upper Echelon ( ) Dragonspate |
Items | Medicinal herb (Common) Asbestos armband (Rare) |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
125% | -25% | -25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 25% | 50% | 0% |
Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
0% | 0% | 0% | 50% |
Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
0% | 50% | 0% | 50% |
Sleep Resistance * | Stun Resistance * | ||
-25% | 25% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Monsters: Super LightEdit
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Dragon Quest: Monster ParadeEdit
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Dragon Quest Heroes: Rocket SlimeEdit
Dancing flames are among the Platiosi that are part of the Plob and appear specifically in Flucifer's Necropolis, though they can show up in tank battles elsewhere. They attack using a prolonged wave of fire breath, an attack that works very well at wrecking the insides of a tank. Despite being made mostly of fire, Rocket, the player's character, has no difficulty in carrying them around. A dancing flame defeated by being thrown into water will always yield a Lucky Bag containing either a Chili Pepper or Fire Water, at least until the player has sent home the maximum of sixteen Lucky Bags.
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
Model | Experience | Gold | Marked Version? |
27 | 30g | Yes |
List No. | #015 |
Field Notes | Some say these fiery phantasms are the souls of the damned, burning with hatred for humankind. They try to put a brave face on their unhappy fate, and get very upset if anyone suggests their smiles are just for show. |
Location(s) | The Grand Dunes, The Battle of Dunisia |
Item(s) Dropped | Warmaline, Wrecklace |
Dragon Quest BuildersEdit
Being Elementals, dancing flames are immune to all types of physical damage and must be slain with either a Crack shot or an ethereal weapon.
Dragon Quest of the StarsEdit
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Dragon Quest RivalsEdit
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Dragon Quest WalkEdit
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Dragon Quest TactEdit
Dancing flame appears as a D-rank monster of the Inorganic family. It will join the party in Chapter 13, Episode 5: Burning Thoughts and it stars in its own Battle Road. It can be fully awakened by repeating the same level or Chapter 13, Episode 7: Mind the Heat! Part 1. The dancing flame can also participate in the Battle Roads of the Wax murderer, Gremlin, Blossom Orochi, Heligator, Thunderbird, Chocobo, and Old flame as a party member.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
100 | 656 | 140 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
346 | 165 | 177 | 121 | 15 |
First | Second | Third | ||
Singe | Sizzling Slash* | Talent Blossoming: Molten Slash | ||
First | Second | Third |
ATK +5 / Stats Up | Woosh Res +25 / Stats Up | Sizzling Slash Potency +5% / Stats Up Molten Slash Potency +5% |
Fourth | Fifth | |
Frizz Res +25 / Stats Up | Sizzling Slash Potency +5% / Stats Up Molten Slash Potency +5% |
|
First | |
N/a | |
First | Second | Third |
Sizzling Slash Potency +2% | N/a | N/a |
First | |
ATK +5: Raises ATK by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Super Weak | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Super Weak |