Kol
Village | |
---|---|
Kol | |
Official art of Kol. | |
Japanese | マイラ |
Rōmaji | Maira |
Game | Dragon Quest Dragon Quest III Dragon Quest Builders |
Old localization | Same |
Kol is a village in northeastern Alefgard. It sits in the middle of a large forest with a tall mountain chain to the north, and the buildings are made of timber rather than stone.
It is visited in Dragon Quest, Dragon Quest III: The Seeds of Salvation and Dragon Quest Builders.
Appearances[edit]
Dragon Quest[edit]
Kol is typically the third town the player visits. It is a quiet forest village with a large hot spring for bathing, and it does not contain any essential items for completing the game. The Faerie Flute is hidden four steps south of the bath and is useful for defeating the Golem outside Cantlin, especially so in the remade versions of the game.
Puff-Puff[edit]
In all versions of the game, the Hero can receive a Puff-Puff from one of the ladies near the bath for 20 gold coins. All references to the hero's indulgence and the woman's sultry behavior were removed from the original NES version as they were seen as too risque for a Western audience, but this censorship was revoked for the Cell phone version.
- The Famicom version of the scene is different from how the act would be portrayed in later games, with the screen fading to black instead of the usual onomatopoeia playing. It also costs 50 gold coins instead of just 20.
Shops and Services[edit]
Item | Price | Attributes |
Medicinal herb | 24g | Heals a small amount of HP |
Torch | 8g | Lights a radius around the Hero |
Dragon's scale | 20g | Provides a small amount of Defense |
Chimaera wing | 70g | Warps the Hero back to Tantegel |
Item | Price | Attributes |
Copper sword | 180 | Attack +10 |
Iron axe | 560 | Attack +15 |
Iron armour | 1000 | Defense +16 |
Full plate armour | 3000 | Defense +24 |
Leather shield | 90 | Defense +4 |
Treasures[edit]
Nearby monsters[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
As is the case with most of the towns/villages in Alefgard, Kol is not accessible in Dragon Quest II. Its location on the world map is covered with forest.
Dragon Quest III: The Seeds of Salvation[edit]
The people of Kol frequently mention the legendary Sword of Kings and how it was so dangerous to the devil that he spent three years doing all he could to destroy it. Furthermore, a merchant sitting in the large common room mentions that the blade was forged of the infallible Orichalcum metal. The remarkable smithing skills of the item merchant are also told to the player, which tells them that all three are related and bringing the ore to the merchant will result in the sword.
The item merchant was once a blacksmith living in Jipang, who fled with his wife once she was selected to be the next sacrifice to Orochi. The couple wandered the world until they stumbled upon The Great Pit of Giaga and fell through the crack in the firmament, possibly leading to the construction of the guard post at the site when their fall was mistaken for attempted suicide. The husband has adopted the speaking mannerisms of their new home, but his wife still speaks in haiku.
In order to obtain the Sword of Kings, the player must sell the oricalchum found in Damdara to the Jipangese merchant. The sword can then be purchased for 35,000 gold coins.
Shops and Services[edit]
Item | Price | Attributes |
Medicinal herb | 8g | Heals a small amount of HP |
Holy water | 20g | Keeps away low level monsters |
Chimaera wing | 25g | Same effect as zoom spell |
Moonwort bulb | 30g | Cures paralysis |
Item | Price | Attributes |
Steel broadsword | 1500 | Attack +33 |
Sledgehammer | 6500 | Attack +55 |
Dragon mail | 9800 | Defence +45 |
Flowing dress | 12500 | Defence +50 |
Silver shield | 8800 | Defence +40 |
Iron mask | 3500 | Defence +25 |
Treasures[edit]
- Faerie Flute
- Mini medals (3)
- Plain clothes
- Seed of magic
- T'n'T ticket (3) (removed for Cell phone version)
Nearby monsters[edit]
Dragon Quest Builders[edit]
In this game, Kol (along with Galenholm) consists of different areas that can be reached by using teleportals: the Ruins, the Island of Lava, and the Island of Ice. The boss at the end of Chapter 3 is a Magmalice and a Firn fiend. The articles for each area within the region are:
Dragon Quest Tact[edit]
The Master and Majellan pay a visit to the town in Chapter 2, Episode 1 of the game's limited Dragon Quest I event. Majellan wants to relax in the town's hot springs before he remembering they're trying to locate the missing Mindini, much to his dismay. In the town, they encounter a fortune-telling old man who points them in the direction of the Quagmire Cave.
Map & Gallery[edit]
The flute's location. (GBC)
Map for Dragon Warrior. (NES)
Map for Dragon Warrior III. (NES)
Kol from DQ. (Cell phone)
Former site of Kol from II. (Cell phone)
Kol from III. (Cell phone)
Majellan visiting Kol in Tact.