Room Recipes (Dragon Quest Builders)

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Dragon Quest Builders focuses on base building, this page aims to list all the rooms the player can build.

Some rooms are dependant[1] on a chapter (after Chapter 1), and these have been marked with footnotes, like so:

All rooms require walls 2 blocks high and at least 1 door. These are not listed because any blocks and any door(s) will work. All rooms require some type of light source; however, which type of light source can vary from room to room, so this information is included on this page.

Some rooms give helpful bonuses or effects. It is believed that these effects generally speaking do not stack[5][6].

Sleeping/Resting[edit]

Public/Shared[edit]

Commonly refered to as "Inns" collectively, these rooms increase residents' maximum HP by a perecent.

Type Room Name Requirements Max HP
Straw mattress icon.png Basic Bedroom Straw mattress x2 [Light Source] x1 10%
Grotty Guest House Straw mattress x4 Inn Sign x1 15%
Inexpensive Inn Straw mattress x6 Inn Sign x1 20%
Simple bed icon.png Fancy Bedroom[2] [Fancy Bed] x2 15%
Grand Guesthouse[2] [Fancy Bed] x4 Inn Sign x1 20%
Expensive Inn[2] [Fancy Bed] x6 Inn Sign x1 25%
Portrait of a lady icon.png Butch Bedroom[3] [Bed] x2 Portrait of a Lady x1 20%
Rugged Guesthouse[3] [Bed] x4 Portrait of a Lady x1Inn Sign x1 25%
Muscle Inn[3] [Bed] x6 Portrait of a Lady x1 Inn Sign x1 30%

Private[edit]

All of private rooms only have the effect that they can be assigned.

Type Room Name Requirements
Single Private Bedroom [Bed] x1

Pot x1 [Light Source] x1

Gentleman Sign/Lady Sign x1

Master Bedroom

[Fancy Bed] x1 Pot x1 [Fancy Light Source] x1 [Chair] x1

En-Suite Bedroom

[Fancy Bed] x1 [Flower] x1 [Fancy Light Source] x1 [Chair] x1 Bathtub x1

Princess Bedroom[4] Princess-Sized Bed x1 [Flower] x1 Candelabrum x1 Chic Chair x1 Lady Sign x1
Double Shared Room [Bed] x2 Pot x1 [Light Source] x1 Gentleman Sign/Lady Sign x2
Superior Shared Room [Fancy Bed] x2 Pot x1 [Fancy Light Source] x1 [Chair] x2
En-suite Shared Room

[Fancy Bed] x2 [Flower] x1 [Fancy Light Source] x1 [Chair] x2 Bathtub x1

Dumb-bells icon.png Bodybuilder's Boudoir[3] [Bed] x1 Pot x1 [Light Source] x1 Dumb Bells x1 Portrait of a Lady x1 Gentleman Sign/Lady Sign x1
Stongmen's shared room[3]

[Bed] x2 Pot x1 [Light Source] x1 Dumb Bells x2 Portrait of a Lady x1

Gentleman Sign/Lady Sign x2

Healing[edit]

Room Name Requirements Effects
Sickroom[2] Simple Bed x2

Small Table x1 Pot Plant x1 Washtub x1 Light Source x1

Can be used to treat patients
Infirmary[2] Simple Bed x4

Baths/Changing Rooms[edit]

Please note: Block of WaterBlocks of Water can be created by placing a Water CrystalWater Crystal below sea level.

Type Room Name Requirements Effects
Armoire icon.png Dressing Room

Armoire x1 [Chair] x2 [Light Source] x1

(no additional items) Residents get new clothes
Armoury

Ornamental Swords x1 Ornamental Armour x1

Residents get new clothes & use more powerful weapons
Bathtub icon.png Bath room[2]

Bench x1 Bathtub x3 Washtub x3

[Light Source] x1

HP regen +1
Water crystal icon.png Fountain Foyer[2]

Bench x1 Fountain x1

Block of Water x10 [Light Source] x1

HP regen +1
Watering Hole[2]

Chest x1 Washtub x1 Comfy Stool x1 Pot x2

Residents build water related items.
Purification Pool[2]

Chest x1 Washtub x1 Comfy Stool x1 Filter Fountain x1

Residents build water related items.
Hot water crystal icon.png Public Baths[3] (no additional items)

Hot Water Blocks x12 [Light Source] x1

(none)
Kol Public Baths[3]

Towel Rail x3 Washtub x2

Residents get new clothes
Body Builders Bath[3]

Towel Rail x3 Washtub x2 Ornamental Swords x2 Armourer’s Sign x1

Residents get new clothes & use more powerful weapons
Hela Hot Baths[3]

Towel Rail x3 Washtub x2 Ornamental Swords x1 Hela's Hammer Sign x1

Residents wield magical weapons

Plants[edit]

Gardens[edit]

Room Name Requirements Effects
Grassy Garden (no additional items)

Bench x1 [Light Source] x1 [Plant] x5

(none)
Botanical Garden

[Flower] x10

HP regen +1
Rockery

Rocks x10

HP regen +1
Arboretum

[Trees] x5 Ivy x5

HP regen +1. Healing items 15% more effective.
Flower Garden

[Flower] x5

Bench x1 [Light Source] x1

(none)
Cactus Garden

Cactus x10 Sandwort x5 Dead Tree x1

HP regen +2
Tropical Garden[2]

Pongsettia x1 Bigonia x1 Cotton Plant x5 Tingleweed x5

HP regen +2
Cantlin Garden[2]

[Flower] x10 Block of Water x8 Plumberry Tree x1

Bench x1 Brazier x1 [Plant] x5

HP regen +2

Farming[edit]

Room Name Requirements Effects
Indoor Allotment[2]

[Crops] x10

Chest x1 [Light Source] x1

Residents harvest crops
Marsh-room

Marshroom x3 Frogstool x3

Residents farm mushrooms

Kitchens[edit]

All of these rooms will cause residents to cook food and put it in the chest in that room. Many of these rooms will also keep the player's hunger meter from falling while the player is in their base.

The Cookfire icon.pngCookfire and Brick barbecue icon.pngBrick Barbecue each count as a light source, and most of these rooms do not require an additional Bonfire icon.pnglight source.

Type Room Name Requirements Effects
Cookfire icon.png Crude Kitchen (no additional items)

Cookfire x1 Chest x1

Residents cook food.
Cookfire Cafe

[Table] x2 [Chair] x4 [Decorative Food] x1

Residents cook food. Static hunger in base.
Cafeteria

Small Table x1 Comfy Stool x2

Residents cook food.
Brick barbecue icon.png BBQ kitchen (no additional items)

Brick Barbecue x1 Chest x1

Residents cook food.
BBQ bistro

[Table] x2

Brick Barbecue x1 Chest x1 [Chair] x4 [Decorative Food] x1

Residents cook food. Static hunger in base.
Comprehensive Kitchen

Round Table x1 Stove x1

Residents cook food. Static hunger in base.
Flowery Foodery[2]

Extravagant Table x1 Pot Plant x1

Residents cook food. Static hunger in base.
Bodybuilders Bar[3]

Bar Counter x1 Beer Barrel x1

Residents cook food. Static hunger in base.
Holy Hostel[4]

Dining Table x2 Goddess Statue x2 [Fancy Bed] x6 [Fancy Light Source] x1

Brick Barbecue x1 Chest x1 Comfy Stool x2 [Decorative Food] x1

Residents cook food. Static hunger in base.

Workshops[edit]

Room Name Requirements Effects
Stonemason Workshop

Mason's Station x1

Chest x1 [Light Source] x1

Residents build furniture & supply materials
Stonemason Smithy

Mason's Station x1 Forge x1

Residents build furniture & supply materials
Stonemason Studio

Mason's Station x1

  • 1 leather sack
  • 1 shop sign

Chest x1 [Fancy Light Source] x1

Residents build furniture. Equipment slightly more durable.
Blacksmith Studio

Mason's Station x1 Forge x1

Residents build furniture. Equipment more durable.
Sewing room[2]

Sewing Station x1

Comfy Stool x2

[Light Source] x1

Gives Residents new clothes
Herbalist's Workshop[2]
  • 1 herbalist's cauldron

Pot x2 [Table] x1

Chest x1 [Light Source] x1

Residents make medicine. Healing items 25% more effective.
Alchemist Lab[2]
  • 1 transmutation table
Residents make medicine. Healing items 50% more effective.
Carpenter Workshop[2]
  • 1 carpenter station

[Light Source] x1

Chest x1

Residents build furniture & supply materials
Carpenter studio[2]
  • 1 carpenter workstation

[Fancy Light Source] x1

  • 1 leather sack
  • 1 shop sign
Residents build furniture & supply materials. Equipment slightly more durable.
Miner's Refinery[3]
  • 1 miners refiner

Chest x1 [Light Source] x1

Residents build furniture
Miners Smithy[3]
  • 1 miners refiner

Forge x1

Residents build furniture
Miner's Studio[3]
  • 1 miners refiner
  • 1 leather sack
  • 1 shop sign

Chest x1 [Fancy Light Source] x1

Residents build furniture. Equipment slightly more durable.
Ironmonger's Studio[3]
  • 1 miners refiner

Forge x1

Residents build furniture. Equipment more durable.
Welder's Workshop
  • 1 welder workbench
  • 4 bookcases
  • 1 book

[Table] x1

Chest x1 [Fancy Light Source] x1

Residents make novelty items
Diviner's Den
  • 1 diviner's altar

Chest x1

  • 2 candelabrum
Residents build divine items

Utilities[edit]

Room Name Requirements Effects
Pot Chamber

Pot x5 Chest x1 [Light Source] x1

Residents build Pots
Treasure Room
  • 1 treasure chest (red chest)

[Light Source] x1

(none)
Treasure House
  • 3 treasure chests

[Light Source] x1

(none)
Treasury

(Story Mode only)

  • 1 colossal coffer
  • 3 treasure chests

Chest x1

  • 2 bold banners

[Light Source] x1

Residents build furniture & items
Throne Room
  • 2 thrones
  • 2 big bold banners
  • 2 columns
  • 2 candelabrum
HP regen +1. Residents weild strong weapons
Dragonlord's Throne Room
  • 1 Dragonlord's throne
  • 2 draconic columns

Chest x1

  • 1 [light source]
Residents build forbidden furniture and items
Teleportarium
  • 1 teleporter

[Light Source] x1

(none)
Twin Teleportarium

(Story Mode only)

  • 2 teleporter

[Light Source] x1

(none)
Triple Teleportarium

(Story Mode only)

  • 3 teleporter

[Light Source] x1

(none)
Library

Bench x1

  • 4 bookcases
  • 2 books

[Table] x1 [Light Source] x1

HP regen +1
Museum

Bench x1

  • 4 display stands

[Light Source] x1

HP regen +1
Illumination Station

Bench x1

  • 3 torches
  • 3 sconces
  • 3 braziers
Increases the brightness of hand-held torches
Fun and Games Room

Bench x1

  • 15 track
  • 2 pistons
  • 1 pressure plate

[Light Source] x1

HP regen +1
Chill-Out Room

Bench x1

  • 4 plant pots
  • 2 plants
  • 2 flowers
  • 1 fireplace
HP regen +1
Graveyard

Bench x1

  • 3 memorials
  • 3 flowers

[Light Source] x1

HP regen +1
Torture Chamber
  • 2 chains
  • 2 straw mattresses
  • 1 bones

[Light Source] x1

(none)
Freak-Out-Room

Bench x1

  • 5 evil items
  • 5 blighted items

[Light Source] x1

(none)
Doomed Room

[Light Source] x1

  • 1 wrecking ball
(none)