Cantlin

From Dragon Quest Wiki

Cantlin is a walled city located in the south central region of Alefgard in Dragon Quest and Dragon Quest III: The Seeds of Salvation.

Cantlin is most famous for it's heavy fortifications and for being guarded by a Golem in the original game. It was recently featured in Dragon Quest Builders as the starting city, followed by Rimuldar.

Appearances[edit]

Dragon Quest[edit]

The city of Cantlin is typically the last city the player visits due to its distance from Tantegel and the strength of the surrounding monsters. When first approached, the city is guarded by a Golem whose battle is triggered when the Hero first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a Golem can be encountered. The weapons and armor shop in Cantlin sells the best equipment the character can purchase in the game.

Despite all of this, Cantlin is a not a required location to visit in order to complete the game.

Locked doors[edit]

The first game has two doors in southwestern part of town, the first of which leads to man with clues to find Erdrick's Armour, and the second to the hidden shops.

Shops & Services[edit]

ICON-ITEM-SHOP.png NorthwestItem Shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8Restores 20-35 HP to the Hero.
ICON-Torch.png Torch8Lights up the darkness of dungeons.
ICON-ITEM-SHOP.png Western Item Shop 
Item Price Attributes
ICON-Chimaera wing.png Chimaera wing25Instantly teleports the Hero to Tantegel Castle.
ICON-Dragon's scale.png Dragon's scale20Defence +5
ICON-ITEM-SHOP.png Holy water Shop 
Item Price Attributes
ICON-Holy water.png Holy water20Wards off weaker monsters.
ICON-WEAPON-SHOP.png Northern Weapon Shop 
Item Price Attributes
ICON-Bamboo spear.png Bamboo spear10Attack +2
ICON-Oaken club.png Oaken club60Attack +4
ICON-Copper sword.png Copper sword180Attack +10
ICON-ARMOUR-SHOP.png Northern Armor Shop 
Item Price Attributes
ICON-Leather armour.png Leather armour70Defence +4
ICON-Chain mail.png Chain mail300Defence +10
ICON-Iron shield.png Iron shield800Defence +10
ICON-WEAPON-SHOP.png Southern Weapon Shop 
Item Price Attributes
ICON-Iron axe.png Iron axe560Attack +15
ICON-Steel broadsword.png Steel broadsword1,500Attack +20
ICON-ARMOUR-SHOP.png Southern Armor Shop 
Item Price Attributes
ICON-Full plate armour.png Full plate armour3,000Defence +24
ICON-Magic armour.png Magic armour7,700Defence +24
ICON-WEAPON-SHOP.png Magic Key Weapon Shop 
Item Price Attributes
ICON-Fire blade.png Fire blade9,800Attack +28
ICON-ARMOUR-SHOP.png Magic Key Armor Shop 
Item Price Attributes
ICON-Silver shield.png Silver shield14,800Defence +20

Treasures[edit]

Nearby monsters[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Informing The Hero and his cousins about the Lighthouse containing 1 of 5 Sigils, the grandson of the Dragonlord points them to an island south of where Cantlin once stood.

Dragon Quest III: The Seeds of Salvation[edit]

The people of Cantlin have given into despair due to Zoma's tyranny, with the shops being left unattended and the merchants languishing in the streets. A family above the unmanaged inn despair as their child is slowly succumbing to his misery of living in such a world, and even withdraws his plea to The Hero to slay the archfiend out of hopelessness. The man in the next room over researches the technique to build an artificial guardian for the town, but with the people seeing the futility in even tending the fields it is a wasted effort. The only person not depressed is Galen the bard, who traveled to the town after a falling out with his parents.

A Monster Arena lies beneath the town, where some citizens go to project themselves into the life and death struggles of the monsters to feel alive. It's just a distraction from the somber reality that surrounds them, and the only one to not dupe themselves into the false furor is a little girl looking for her father.

The elder of Cantlin will instruct the player to travel to the Sanctum after acquiring the Sunstone, Staff of Rain, and Sacred amulet. This will open the way to Zoma's Citadel.

After the devil is defeated, the people of Cantlin will find new meaning in life and beseech the Hero as their savior, with the languishing child becoming active again and the researching tossing away his notes for future generations to pick up instead now that the town no longer needs a guardian.

Treasures[edit]

The following are exclusive to the SFC remake and its ports.

  • Dark robe (it will be available to search for in a grassy area in the center building after getting the second riddle in Cloudsgate Citadel)
  • Mini medal (search in the building in the top left corner of town)
  • Party dress (right drawer upstairs in the larger shop on the left side of the town)
  • Prayer ring (search in the center of the building on the lower left corner of town)
  • Skull ring (dresser in the inn)

These personality changing books are all found in the researchers library:

These tokens are unavailable in the Cell phone versions of the game:

  • T'n'T ticket (search by the counter in the building on the lower right corner of town)
  • T'n'T ticket (left drawer upstairs in the larger shop on the left side of the town)

Nearby monsters[edit]

Dragon Quest Monsters[edit]

A Golem appears as the boss of the Gate of Talisman traveler's gate, with the level being based on the encounter with the Golem in Cantlin from the original game. After defeating it, it will join Terry as a companion.

Dragon Quest Builders[edit]

See it's list of challenges.

Map of Alefgard, highlighting the Cantlin region.

Cantlin serves as the first area visited by the Builder, and it is the region less affected by the Dragonlord's influence. The Cantlin region consists of four different areas, the town region and three other areas that can be reached by using teleportals:

These areas collectively serve as the tutorial for the game, easing the player into the concepts of building, crafting, hunger, and the passage of time. Since the hunger meter and passage of time are activated after finishing Pippa's room request, it's adviced players explore and stock as much as possible before doing said quest.

In this chapter, The Builder learns the dark truth of the time Alefgard fell, and how the survivors from Cantlin succumbed to selfishness which only made the Golem rage and destroy the citadel in order to stop humans from hurting each other. While most of the villagers believe the Builder will bring Cantlin to its former glory and defeat the Golem, one of them -a villager named Larouche- isn't so certain. Larouche, despite believing the Builder's efforts will only bring chaos once again, does nothing to stop the Builder and the other villagers from rebuilding Cantlin. In the end, the Golem is defeated and Cantlin is bursting with life once more.

Dragon Quest Builders 2[edit]

Despite Cantlin not appearing directly in the game, it is also established that the Player is originally from Cantlin.

Dragon Quest Tact[edit]

The party comes across the city in Chapter 3, Episode 5 of the game's limited Dragon Quest I event, hoping to find some way that will allow them to return to Orchesterra. They are stopped by the Golem, who refuses to let any visitors into the city. Mindini becomes enraged and tries to force her way in with brute force, much to the frustration of her companions.

Etymology[edit]

The city takes its name from the Cantlin Stone, which sits near the boarder between England and Wales. The name comes from William Cantlin, a peddler who died under mysterious circumstances between the English Bettws-y-Crwyn parish and the Welsh Kerry parish. An dispute arose over which parish should bury the man who had no family, with Bettws taking the task and claiming the plot of land afterwards. The grave is marked by a cross standing tall in amid the empty field, giving the location its distinction.

Gallery[edit]