Portoga Lighthouse
The Portoga Lighthouse[1] is a structure situated just south of the kingdom of Portoga in Dragon Quest III.
| Lighthouse | |
|---|---|
| Portoga Lighthouse | |
| Japanese | ポルトガの灯台 |
| Romaji | Porutoga no toudai |
| Game | Dragon Quest III Dragon Quest III HD-2D Remake |
| Old localization | Portoga lighthouse |
The lighthouse's placement roughly corresponds to the Portugese city of Ceuta, the port that was used as one of the main trading hubs of western Europe during the age of exploration.
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of Aliahan. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as Lanson, the cape of Theddon, Aliahan, and Jipang. He is also the first NPC to mention the importance of the Six Orbs, stating that the Hero won't need a boat anymore when they assemble the whole set.
Nearby monstersEdit
RemakeEdit
- As with the Path of Promise, this area is blocked by a soldier on the other side of the Teleportal after Baramos is defeated, until the Hero meets with the King of Aliahan.
Usage of Portoga Lighthouse in another areaEdit
- 2F of the Lighthouse is used as 9F of the Cloudsgate Citadel.
Dragon Quest III HD-2D RemakeEdit
TreasuresEdit
| x1 | x1 | x1 |
Nearby monstersEdit
See alsoEdit
Map & GalleryEdit
Map. (SFC)
- Error creating thumbnail: File missing
- Error creating thumbnail: File missing
ReferencesEdit
- ↑ Name given when Storeyteller is used in the Cell phone version.