Portoga Lighthouse

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The Portoga Lighthouse[1] is a structure situated just south of the kingdom of Portoga in Dragon Quest III.

The lighthouse's placement roughly corresponds to the Portugese city of Ceuta, the port that was used as one of the main trading hubs of western Europe during the age of exploration.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of Aliahan. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as Lanson, the cape of Theddon, Aliahan, and Jipang. He is also the first NPC to mention the importance of the Six Orbs, stating that the Hero won't need a boat anymore when they assemble the whole set.

Nearby monsters[edit]

Remake[edit]

Usage of Portoga Lighthouse in another area[edit]

Dragon Quest III HD-2D Remake[edit]

Treasures[edit]

Holy water III HD icon.png Tough guy tattoo III HD icon.png Somatic staff III HD icon.png
x1 x1 x1

Nearby monsters[edit]

Bullmustiff DQ III HD sprite.png Drac the vlad DQ III HD sprite.png Healslime DQ III HD sprite.png Lump wizard DQ III HD sprite.png Restless armour DQ III HD sprite.png Vampire cat DQ III HD sprite.png

See also[edit]

Map & Gallery[edit]

References[edit]

  1. Name given when Storeyteller is used in the Cell phone version.