NIWA is hosting a cross-wiki event this weekend (September 22-24). Details here.


From Dragon Quest Wiki
Jump to: navigation, search

A Ghoul is an undead enemy in the Dragon Quest series, introduced in Dragon Quest II. It has a stronger attack and more HP than a walking corpse, and is able to call for back up if the player is not swift in dispatching it.


Dragon Quest II[edit]

Dragon Quest III[edit]

Dragon Quest VIII[edit]

Original (PS2)
Sprite HP MP Experience Gold Attack Defense Agility
182 0 98 17 102 42 66
Bestiary No. 128
Family Undead
In-Game Description Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor.
Spell(s) None
Skill(s) Call for help
Location(s) Arcadia Region
East Argonia
Item(s) Dropped Antidotal herb18
Gold ring1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance * Bang Resistance * Woosh Resistance * Crack Resistance * Zap Resistance *
064 30% 0% 0% 0% 0% 50% 0%
Flame * Ice * Stone/Strike Resistance * Troop Resistance * Death Resistance * Poison Resistance * Paralysis Resistance * Shock Resistance *
0% 50% 0% 0% 15% 50% 100% 50%
Sleep * Confusion * Dazzle Resistance Fizzle Resistance Dance Sealing Resistance Sap Resistance * Drain Magic Resistance
50% 15% 50% 100% 0% 100%
Remake (3DS, Mobile)
Sprite Notable Changes

Dragon Quest IX[edit]

#111 - Ghoul
HP MP Experience Gold
162 12 760 124
Attack Defense Speed
112 65 90
Dropped Item Manky mud (common, 1/16)
Tough guy tattoo (rare, 1/64)
Locations The Plumbed Depths
Urdus Marshland
Khaalag Coast
Skills Call for backup
Family Zombie
Bestiary # 111
Game Dragon Quest IX
Console DS
Description They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup.

When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.

Related enemies[edit]