Ghoul

From Dragon Quest Wiki

The ghoul is a recurring monster in the series, first appearing in Dragon Quest II. These zombies are tougher than a walking corpse and are often able to call for back up if the player is not swift in dispatching it.

Characteristics[edit]

Ghouls are undead monsters with rotten blue-grey skin, an unkempt mass of grey hair, and red eyes, their mouths agape with drool constantly trailing. Their clothes have begun to rot away on their bodies, wearing either red or burgundy tunics with belts around their waists and dull pink or green trousers that have faded in colour. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes.

Later appearances in the series gave ghouls the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to poison with both their claws and venomous exhalations. According to their monster description in X, ghouls are unable to die normally and thus hold grudges to the world of the living. Their hobby is enfeebling adventurers and watching them suffer.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Ghoul (グール Gūru)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Ghoul DQII NES.gif
Gold
100
HP
80
MP
Attack
120
Defence
19
Agility
41
Evasion
364
Abilities
Sizz
Item Dropped
Chain sickle18
Resistances
Fire *
27
Dazzle
17
Snooze
37
Thwack
37
Fizzle
07
Kasap
17
Remakes (SFC, GBC, Mobile)
Sprites
Ghoul DQII SFC.pngGhoul DQII GBC.pngGhoul DQII iOS.pngGhoul Erdrick Trilogy Switch.png
Gold
91
HP
80
MP
6
Attack
103
Defence
19
Agility
21
Evasion
364
Abilities
Sizz
Item Dropped
Chain sickle18
Resistances
Fire *
07
Dazzle
07
Snooze
17
Thwack
37
Fizzle
07
Kasap
17


Dragon Quest III: The Seeds of Salvation[edit]

Ghoul (グール Gūru)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Ghoul NES.png
Bestiary No.
#110
Level
36
Experience
1,270
Gold
48
HP
170
MP
5
Attack
95
Defense
10
Agility
45
Evasion
064
Spell(s)
Dazzle
Skill(s)
Call for backup (voodoogooder)
Location(s)
Tantegel region
Cantlin region
Kol region
Rimuldar region
Item Dropped
Cloak of evasion1256
Resistances
Fire *
0%
Crack *
0%
Woosh *
0%
Zap *
0%
Whack *
100%
Poof
25%
Dazzle
100%
Fizzle
25%
Fuddle
70%
Snooze
100%
Deceleratle *
25%
Sap *
0%
Remakes sprites
SFC
Ghoul3snes.png
GBC
Ghoul III gbc.png


Dragon Quest III HD-2D Remake[edit]

Ghoul (グール Gūru)
Dragon Quest III HD-2D Remake
Sprite
Ghoul DQ III HD sprite.png
Bestiary No.
#109
Family
Undead
Experience
1,873
Gold
29
HP
272
MP
26
Attack
235
Defence
262
Agility
93
Evasion
0/64
In-game description

The vile revivifications of rancid cadavers. They feel no pain and wander in search of fresh flesh until they fall apart――an eventuality that might not actually be that far of

Spell(s)
Dazzle
Sizz
Sizzle
Skill(s)
Call for backup (voodoogooder)
Location(s)
Tantegel region
Kol region
Item Dropped
Cloak of evasion116
Resistances
Fire *
0%
Explosion *
0%
Ice *
25%
Wind *
0%
Strike *
0%
Lightning *
-125%
Whack *
100%
Poof *
0%
Dazzle
0%
Fizzle
0%
Fuddle *
0%
Paralysis *
100%
Snooze *
100%
Stumble *
0%
Stun *
100%
Sap *
0%


Dragon Quest VII: Fragments of the Forgotten Past 3DS[edit]

Ghoul (グール Gūru)
Dragon Quest VII: Fragments of the Forgotten Past
Remake exclusive (3DS)
Sprite HP MP Attack Defense
88 6 103 21
Agility Experience Gold Tame Rate
23 137 150 116
Bestiary No. DLC #019
Spell(s) Suddenly grabs party member (125% damage)
Skill(s) Poison Attack
Venom Mist
Location(s) A Poisonous Party
Item(s) Dropped Chain sickle1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 0% 15%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance *
80% 100% 0% 50%
Fuddle Resistance * Paralysis Resistance* Poison Resistance * Snooze Resistance *
0% 80% 100% 15%
Stun Resistance * Sap Resistance * Army Resistance *
0% 15% 0%


Dragon Quest VIII: Journey of the Cursed King[edit]

Ghoul (グール Gūru)
Dragon Quest VIII: Journey of the Cursed King
Nintendo 3DS
Sprite HP MP Attack
DQVIII PS2 Ghoul.png 182 0 102
Defense Agility Experience Gold
42 66 98 17
Bestiary no. #128
Family Undead
In-game description Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor.
Spell(s) None
Skill(s) Calls for backup (Ghoul)
Location(s) Arcadia Region
East Argonia (night only)
Summoned by Wight king
Item(s) dropped Antidotal herb18
Gold ring1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 0% 50%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
15% 50% 100% 15%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 0%


Dragon Quest IX: Sentinels of the Starry Skies[edit]

Ghoul (グール Gūru)
Dragon Quest IX: Sentinels of the Starry Skies
Model
Ghoul IX.png
Bestiary no.
#111
Family
Undead
Gold
124
HP
162
MP
12
Attack
112
Defence
65
Agility
90
In-game description

They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup.

When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.

Spell(s)
None
Skill(s)
Calls for backup (Ghoul)
Item(s) dropped
Manky mud116
Tough guy tattoo164
Resistances
Fire *
-50%
Ice *
50%
Wind *
-25%
Blast/Lightning *
0%
Earth *
0%
Dark *
25%
Light *
-100%
Whack *
25%
Dazzle *
50%
Fizzle *
100%
Fuddle *
25%
Paralysis *
75%
Snooze *
50%
Poison *
50%
Stun *
50%
Blunt *
25%
Deceleratle *
25%
Sap *
0%
Charm *
75%


Dragon Quest X[edit]

Ghouls appeared from the beginning of the game. Like before, they are able to call from backup from more of their kind in battle. They are now able to breathe out Sweet Breath in order to put adventurers to sleep and can place curses on their opponents, as well.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Ghoul (グール Gūru)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Ghoul XI sprite.png
Bestiary no.
#200
Family
Undead
Gold
73
HP
183
MP
21
Attack
92
Defence
115
Agility
72
Evasion
N/a
In-game description

A ravenous reanimated corpse that will eat anything within reach. Unable to feel anything, it will keep coming until it's finally cut down.

Spell(s)
None
Skill(s)
Spews out a stream of poisonous gunk (Damage and poison one party member)
Location(s)
Heliodor Region (second act)
The Emerald Coast (second act)
Cave to Rendarak (2D mode of 3DS and Definitive Edition only)
Item(s) Dropped
Drasilian guinea132
Tough guy tattoo1128
Resistances
Fire *
-50%
Ice *
50%
Wind *
-10%
Earth *
0%
Light *
-50%
Dark *
25%
Zap *
0%
Whack *
100%
Poof
0%
Dazzle *
25%
Fizzle *
100%
Fuddle *
25%
Paralysis *
25%
Poison *
100%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
0%
Stun *
50%
Charm *
100%
Beguile *
25%
Elemental *
0%


Vicious[edit]

Vicious ghoul (グール・強 Gūru・kyō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Ghoul XI sprite.png
Bestiary no.
#615
Family
Undead
Experience
1,538
Gold
380
HP
1,222
MP
35
Attack
327
Defence
382
Agility
148
Evasion
N/a
In-game description

Ghouls driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Spews out a stream of poisonous gunk (Damage and poison one party member)
Sweet Breath
Location(s)
The Sage's Trial - Hoarder's Keep (third act, day only)
Item(s) Dropped
Drasilian guinea132
Tough guy tattoo1128
Resistances
Fire *
-50%
Ice *
50%
Wind *
-10%
Earth *
0%
Light *
-50%
Dark *
25%
Zap *
0%
Whack *
100%
Poof
50%
Dazzle *
25%
Fizzle *
100%
Fuddle *
25%
Paralysis *
25%
Poison *
100%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
0%
Stun *
50%
Charm *
100%
Beguile *
25%
Elemental *
0%


Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Ghoul (グール Gūru)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
Ghoul DQH2.png 812 18g Yes
List No. #137
Field Notes Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference.
Location(s) The Lumberlands
Item(s) Dropped Pitch pearl, Giant tortoise shell


Dragon Quest Builders[edit]

Ghoul (グール Gūru)
Dragon Quest Builders
Chapter 2
HP Attack Defense Item(s) Dropped
70~415 20~42 8~24 Gravestone (★☆☆), Lemongrass seed (★☆☆)
Location(s)
Holy Sanctum of Rimuldar
Sprite DQB Ghoul.png


Dragon Quest Builders 2[edit]

Dragon Quest Tact[edit]

Ghoul appears as a B-rank monster of the Undead family as part of the Dragon Quest II event. It can be recruited from the Dirkandor stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa and Winter Queen's Battle Roads as a party member.

Ghoul (グール Gūru)
Dragon Quest Tact
Stats


DQT Ghoul.png
Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon B.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 941 231 2
Attack Defense Agility Wisdom Weight
442 237 331 158 25
Basic Skills
First Second Third
Sizz Toxic Thrust* Shade Slash*
Awakening Skills
First Second Third
Physical Potency +5% / Stats Up Zap Res +25 / Stats Up Shade Slash Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Shade Slash Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
ATK +5 Shade Slash Potency +2% N/a
Perk Details
First
Physical Potency +5%: Raises physical potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal


In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolZombi necrófagoSpanish for "necrophage zombie".
ICON-FLAG-FR.png FrançaisGouleFrench for "ghoul".
ICON-FLAG-DE.png DeutschGhulGerman for "ghoul".
ICON-FLAG-IT.png ItalianoZombie grigioItalian for "grey zombie".

Trivia[edit]

  • A ghoul (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster.

Similar species[edit]

Gallery[edit]