Item | Price | Attributes |
Broad sword | 600 | +20 Attack/+1% Parry Chance/+1% Critical Hit Chance |
Divine dagger | 200 | +14 Attack |
Boomerang | 420 | +15 Attack |
Scale shield | 180 | +7 Defence/+5% Block Chance |
Pointy hat | 70 | +5 Defence/+4 Magical Might/+3 Magical Mending |
Templar's uniform | 280 | +13 Defence/+10 Charm |
Medicinal herb | 8 | Restores at least 30 HP to a single ally. |
Antidotal herb | 10 | Cures a single ally of poison. |
Holy water | 20 | A sacred substance that scares off weaker monsters. |
Chimaera wing | 25 | Whisks the user away to the last place they prayed or the last important location they visited. |
Cottontop | 45 | A peculiar plant with a soft, fluffy substance on top. Fun-Size Forge material. |
Flaxen thread | 40 | Fibres of flax spun into strong string. Fun-Size Forge material. |
Flurry feather | 50 | A pretty plume plucked from a great big bird. Fun-Size Forge material. |
Buzzberries | 60 | Funny little fruits that look sweet, but are actually spicy. Fun-Size Forge material. |
Hardy hide | 100 | Sturdy yet supple skin dropped by beasts when beaten. Fun-Size Forge material. |
The Emerald Coast
From Dragon Quest Wiki
Region | |
---|---|
The Emerald Coast | |
Japanese | デルカコスタ地方 |
Rōmaji | Derukakosuta chihō |
Game | Dragon Quest XI |
The Emerald Coast is an area of land located to the east of the Heliodor Region in Dragon Quest XI. The Kingsbarrow is located in the south.
Story[edit]
Shops & Services[edit]
Item | Price | Attributes |
Steel broadsword | 2,000 | +35 Attack |
Black blade | 2,900 | +49 Attack +2% Parry Chance |
Gold platter | 540 | +12 Defence +6 Charm +5% Block Chance |
Steel shield | 1,500 | +22 Defence +8% Block Chance |
Bronze helmet | 1,500 | +18 Defence |
Iron helmet | 1,100 | +16 Defence |
Cloak of evasion | 3,000 | +29 Defence +3% Evasion |
Full plate armour | 2,300 | +39 Defence |
Strong medicine | 36 | Restores at least 60 HP to a single ally. |
Strong antidote | 45 | Cures one party member of poison and restores at least 30 HP. |
Softwort | 95 | Cures one party member of paralysis and restores at least 60 HP. |
Holy water | 20 | A sacred substance that scares off weaker monsters. |
Chimaera wing | 25 | Whisks the user away to the last place they prayed or the last important location they visited. |
Copper ore | 40 | Raw rock from which copper can be extracted. Fun-Size Forge material. |
Iron ore | 120 | A ferrous fragment that can be melted to make metal. Fun-Size Forge material. |
Silver ore | 200 | All silver is made from this marvellous mineral. Fun-Size Forge material. |
Gold ore | 400 | Once smelted, this innocuous rock becomes the stuff of medals and money. Fun-Size Forge material. |
Platinum ore | 800 | A costly rock containing a high proportion of platinum. Fun-Size Forge material. |
Cottontop | 45 | A peculiar plant with a soft, fluffy substance on top. Fun-Size Forge material. |
Flaxen thread | 40 | Fibres of flax spun into strong string. Fun-Size Forge material. |
Flurry feather | 50 | A pretty plume plucked from a great big bird. Fun-Size Forge material. |
Buzzberries | 60 | Funny little fruits that look sweet, but are actually spicy. Fun-Size Forge material. |
Hardy hide | 100 | Sturdy yet supple skin dropped by beasts when beaten. Fun-Size Forge material. |
Item | Price | Attributes |
Cautery sword | 4,400 | +42 Attack |
Zombiesbane | 6,300 | +54 Attack |
Broad sword | 600 | +20 Attack +1% Parry Chance +1% Critical Hit Chance |
Divine dagger | 200 | +14 Attack |
Boomerang | 420 | +15 Attack |
Scale shield | 180 | +7 Defence +5% Block Chance |
White shield | 3,300 | +24 Defence +6% Block Chance +5% Fire Resistance |
Pointy hat | 70 | +5 Defence +4 Magical Might +3 Magical Mending |
Templar's uniform | 280 | +13 Defence +10 Charm |
Hairy vest | 3,500 | +38 Defence 15% Fire Resistance +15% Ice Resistance |
Silver cuirass | 3,200 | +42 Defence |
Heavy armour | 5,000 | +52 Defence +15% Fire Resistance +15% Ice Resistance |
Mirror earrings | 3,000 | +5 Defence +10 Charm +10% Light Resistance |
Strong medicine | 36 | Restores at least 60 HP to a single ally. |
Strong antidote | 45 | Cures one party member of poison and restores at least 30 HP. |
Softwort | 95 | Cures one party member of paralysis and restores at least 60 HP. |
Holy water | 20 | A sacred substance that scares off weaker monsters. |
Chimaera wing | 25 | Whisks the user away to the last place they prayed or the last important location they visited. |
Cottontop | 45 | A peculiar plant with a soft, fluffy substance on top. Fun-Size Forge material. |
Flaxen thread | 40 | Fibres of flax spun into strong string. Fun-Size Forge material. |
Flurry feather | 50 | A pretty plume plucked from a great big bird. Fun-Size Forge material. |
Buzzberries | 60 | Funny little fruits that look sweet, but are actually spicy. Fun-Size Forge material. |
Hardy hide | 100 | Sturdy yet supple skin dropped by beasts when beaten. Fun-Size Forge material. |
Treasures[edit]
Treasures | |
---|---|
Item | Location |
Hardy hide | Treasure chest on top of rock near northern path to Heliodor Region |
13 Gold | Pot inside of Fisherman's Hut on jetty |
Enchanted stone | Chest on eastern cliff close to Door of Departure |
Sparkly Spots[edit]
Sparkly Spots | |
---|---|
Item | Location |
Antidotal herb | Western side on northern path to Heliodor Region |
Antidotal herb | Base of tree near northern path to Heliodor Region |
Pink pine | Near plants along south wall between both paths in the west |
Fresh water | On moss-covered rock at Cobblestone Falls |
Butterfly wing | Near rock and bushes on northern side |
Flurry feather Buzzberries Sparkly sap |
Fruit tree northeast of camp site |
Cottontop x2 Sleeping hibiscus |
Plant southeast of camp site |
Water sedge | Western side of beach |
Water sedge | Eastern side of beach |
Gold ore Silver ore x2 |
Crystal on far east cliffs near Door of Departure |
Green eye | Behind Door of Departure |
Monsters[edit]
First Act[edit]
- Sham hatwitch
- Leafy lampling
- Bubble slime
- Gloomy grublin
- Healslime
- Eggsoskeleton
- Khalamari kid (near jetty)
- Crabid (near jetty)
- Garuda (eastern cliffs near Door of Departure)
Second Act[edit]
- Eggsoskeleton
- Crabid
- Vicious khalamari kid
- Vicious slime
- Vicious garuda
- Chasmonaut
- Vicious dracky
- Ghoul
- Skelegon
- Vicious metal slime
Third Act[edit]
- One-man army
- Archbashop
- Malicious shadeshifter
- Dread dragon
- Malicious dancing devil
- Malicious chewlip
- Malicious eggsoskeleton
- Snotbonce
- Bilebonnet
- Malicious cyclops
Landmarks[edit]
- Cobblestone Falls - A meadow in the southwestern part of the map surrounded by a set of waterfalls. A favorite fishing spot of Chalky, he discovered the Hero here as an infant in his swaddling clothes and decided to adopt him.
- Door to Departure - A gate in the east containing a teleportal that leads to the Hotto Steppe. It can only be opened with the use of the Keystone.
Weathercow Locations[edit]
- The cow is located close to the northern path that leads to the Heliodor Region.
In Other Languages[edit]
Language | Translation | Meaning |
Français | Côte d'Émeraude | French for "Emerald Coast". |
Deutsch | Die Smaragdküste | German for "the Emerald Coast". |
Italiano | Riva Smeralda | Italian for "Emerald Shore". |