Hero (Dragon Quest XI)

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Dragon Quest XI
DQXI Hero art.png
Sprite(s) Hero XI sprite walk.gif
Japanese name 勇者
Romaji Yuusha
Title Luminary
Class Hero
Race Human
Age 16
Family King Irwin (father)
Queen Eleanor (biological mother)
Amber (adoptive mother)
Chalky (adoptive grandfather)
Rab (grandfather)
Erdwin (ancestor)
Gemma (potential wife)
Jade (potential wife)
Serena (potential wife)
Veronica (potential wife)
Voice actor Rasmus Hardiker (English)
Mitsuki Saiga (Japanese, XI S, Super Smash Bros.)

The Hero of Dragon Quest XI, known as the Luminary within his story, is a young man from the sleepy village of Cobblestone. After participating in a coming-of-age ceremony, he finds out he is the reincarnation of an ancient Hero who once saved the world. On his 16th birthday, he sets out on his journey in order to fulfill his destiny.

In Super Smash Bros. Ultimate, the Luminary has been given the default name Eleven (イレブン) in order to differentiate him from the other three Heroes appearing in the game, following the naming convention seen in the promotional material of other games.

Appearance and Personality[edit]

He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back. The Luminary's good looks and hair are commented on by various characters.

Like the heroes before him, the Luminary is a silent protagonist. However, several different characters say various things that seem to acknowledge or imply a few personality traits. Like a handful of other heroes in the series, he seems to have a tendency to sleep in, which various party members will comment on. A mischievous streak is also acknowledged, as two flashbacks mention pranks that he played during his childhood. He is also implied to have a more serious and grown-up demeanor during the events of the second act. Last but not least, in many lines of Party Chat dialogue and even one or two cutscenes, Erik makes comments about the Hero that seem to imply quite a few different personality traits the latter may have.


Dragon Quest XI: Echoes of an Elusive Age[edit]

Warning: Spoilers!
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The Luminary is long-lost son of King Irwin and Queen Eleanor, the late rules of the fallen kingdom Dundrasil and the grandson of Rab. His birth his heralded as the reincarnation of Erdwin, the hero of legend and enemy of the fabled Dark One. When he was a newborn, his parents were ambushed during a summit of the kings of the world to discuss the legend of the Luminary and what the prophecy will hold for the world, being held in the castle of Heliodor. The assault would lead to the death of Queen Elanor as she gave her son to Jade, the princess of Heliodor to hide away and remained as a decoy to buy her time, and the assassination of King Irwin by the archfiend Mordegon, who would possess the the King of Heliodor to rule from the shadows.

Though Jade is able to escape the castle grounds, she loses her footing and the basket the Luminary is held is falls into a river and over a waterfall. By an unknown miracle the boy is unharmed, and the next day the basket is found by Chalky, a resident of the small village of Cobblestone. A letter explaining the Luminary's heritage is enclosed in the basket, and Chalky takes the infant in and raises him as his grandson. Chalky's daughter Amber assumes the role of his mother, and the Luminary is raised as an ordinary boy in the village until his 16th birthday. Upon performing the traditional rite of manhood by climbing Cobblestone Tor, with his childhood friend Gemma tagging along. When reaching the top of the rocky spire to complete the ceremony, Gemma is attacked by a monster and the Luminary's powers awaken in order to save her, casting a lightning spell that the entire village sees from the top of the tor. When the duo make it home safely, the truth is revealed to the Luminary and he is instructed to depart for Heliodor to learn more of his destiny. Unbeknownst to him, King Carnelian is still possessed by Mordegon, who proclaims that the Luminary is in fact the Darkspawn, who will bring ruin to the world if left unopposed. The Luminary is captured and is awaiting his execution in the dungeon when he encounters Erik, a former thief who was imprisoned for stealing a priceless artifact from the castle. Erik has been told by a prophet that journeying with the Luminary will ease his troubled past, and the two make a prison break while being pursued by the captain of the Heliodor guard, Hendrik.

After escaping through a teleportal shrine that leads them to the city of Hotto, the duo encounter a diminutive sorceress named Veronica who identifies the Luminary immediately and coerces him into helping rescue her hapless sister Serena from a band of monsters. Upon the successful rescue, the sisters reveal themselves to be the Keepers--magic users from the city of Arboria who have sworn an oath to keep the Luminary safe at all costs and join the party. The group sets out to assemble the Six Orbs that will grant access to the floating tree Yggdrasil and allow the Luminary to save the world. The party travels to each major kingdom and city to uncover clues to each orb's location, first stopping at Gallopolis and aiding the witless prince while the flamboyant Sylvando insists upon joining the mission. The group's reward for the assistance is the Rainbough, an enchanted branch of Yggdrasil that guides the party to the nearest orb.

From there, the party departs from Gondolia in Sylvando's personal vessel and makes its way to Octagonia after learning that an orb is one of the prizes for winning the city's martial arts tournament. Allying with the local orphanage caretaker and fighting superstar Vince Vanquish, the Luminary enters the tournament and fights his way to the semi-finals. It is here that the Luminary encounters Jade and Rab for the first time in sixteen years, though being fellow participants in the tournament they keep their relation to the young man a secret at first. After resolving Vince's dependence on performance enhancers created by a monstrous spider that lurks underneath Octagonia, he and the Luminary agree to a one-on-one match for the finale to allow him to retire with dignity now that his body is weakening. With the orb now in hand the group stops by the ruins of Dundrasil with Jade and Rab accompanying. It is here where the teo explain their history with the Luminary, reveal the truth of Dundrasil's fall, and are ambushed by Hendrik and his soldiers. Taking a dive off the same waterfall the fell down before with Jade, the Luminary escapes his would-be captors.

Recovering after the incident, the newly expanded party continues their globe trotting adventure and retrieves the remaining orbs from Puerto Valor, the undersea kingdom of Nautica, the ruins of Zwaardsrust, and the frozen northern territory of Snifleheim. With all six orbs assembled, the Luminary and his companions enter the city of Arboria and ascend into Yggdrasil itself. Reaching the core of the tree, the Luminary retrieves the sword of light and is ambushed by Jasper and King Carnelian. Jasper is protected by a barrier of darkness and defeats the party while Mordegon exists Carnelian's body and destroys Yggdrasil. The party is scattered to the corners of the world by a desperate Veronica, and the end of the world begins.

Several months pass, and the Luminary awakens in the form of a fish in Nautica. Queen Marina used her magic to transform him into this state to hide him from Mordegon. Nautica is being besieged by one of the archfiend's Spectral Sentinels, Alizarin, and is blown to the surface by the Queen after restoring his form. The Luminary is rescued by a fisherman and sees that the Heliodor region is draped in perpetual darkness. Making his way to the ruins of Cobblestone, he finds the village has been turned into a shelter for refugees fleeing Mordegon's forces by Hendrik and Carnelian. Allying with a repentant Hendrik, the Luminary assaults the occupied Heliodor castle and kills Tyriant to restore light to the land. With the first blow against Mordegon's dominion over the world being struck and the Heliodor soldiers protecting Cobblestone, the Luminary and Hendrik set out to reassemble the party and confront the archfiend in his Fortress of Fear.

Base stats & pep bonus[edit]

Attribute Starting Stats Maximum Stats Skills
Level 1 99 -
HP 22 750 +20
MP 0 460 +20
Strength 8 380 +75
Agility 6 350 +10
Resilience 6 220 +10
Magical Might 5 350 +55
Magical Mending 3 330 +50
Deftness 5 200 +10
Charm 4 250 +40
Initial gear Cobblestone sword, Plain clothes
Cobblestone greatsword (in inventory)
Pep boost Strength +20% (40%), resilience +20% (40%)
Critical rate up (critical rate further increased)
Parenthesis accounts for pep-up power-up bonuses.
  • The Luminary also possesses a minor resistance to being cursed.


Name Level MP Target Description
Frizz 2 2 One enemy Up to 34~38 fire damage at 150 magical might
Heal 5 3 One ally Restores at least 25 HP to a single ally.
Sizz 8 3 Enemy group Up to 28~36 fire damage at 132 magical might
Evac 9 0 All allies Allows the caster to return instantly to the start of a dungeon, cave, or tower.
Bang 15 6 All enemies Up to 44~52 light damage at 195 magical might
Snooze 16 3 One enemy Puts a single enemy to sleep.
Midheal 19 6 One ally Restores at least 65 HP to a single ally.
Sizzle 23 7 Enemy group Up to 82~90 fire damage at 227 magical might
Frizzle 25 8 One enemy Up to 106~122 fire damage at 287 magical might
Zing 28 12 One ally Resurrects a fallen ally with a 50% success rate.
Moreheal 30 12 One ally Restores at least 164 HP to a single ally.
Boom 31 12 All enemies Up to 140~148 light damage at 304 magical might
Kasnooze 35 8 Enemy group Puts all enemies to sleep.
Kasizz 40 16 Enemy group Up to 216~232 fire damage at 362 magical might
Kafrizz 56 21 One enemy Up to 307~331 fire damage at 344 magical might
Kazing 62 24 One ally Resurrects a fallen ally with a 100% success rate.
Zoom Event 0 All allies Allows the caster to return instantly to certain places they have visited before.

Event abilities[edit]

Name MP Target Description
Quadraslash 24 All Enemies Up to 330~390 non-elemental damage
Blightsplitter 16 All enemies Up to 210~250 darkness damage
Brightsplitter 16 All enemies Up to 210~250 light damage
Earthsplitter 16 All enemies Up to 210~250 earth damage
Flamesplitter 16 All enemies Up to 210~250 fire damage
Seasplitter 16 All enemies Up to 210~250 ice damage
Skysplitter 16 All enemies Up to 210~250 wind damage
  • NOTE: the Luminary must be equipped with the Sword of Light or one of it's reforged forms to use the 'splitter skills. Completing quest #60 raises the base damage to 200~240 and the maximum to 400~440.

Character builder[edit]

Name Skill points MP Target Pep Oomph Info
Flame Slash 3 2 One enemy Yes Yess 120% (plus 5) fire damage
Attack Power When Wielding +3 4 -- -- -- -- Increase attack +3 when equipped with a sword
Critical Hit Chance When Wielding +2% 6 -- -- -- -- Increases chance to land a Critical Hit +2% when equipped with a sword
Sword Stance 7 2 -- -- -- Increases parrying chance by 33% for four turns
Attack Power When Wielding +6 10 -- -- -- -- Increase attack +6 when equipped with a sword
Dragon Slash 10 2 One enemy Yes Yes 200% (plus 10) damage to dragon-family monsters
Attack Power When Wielding +10 12 -- -- -- -- Increase attack +10 when equipped with a sword
Dual-Wielding 12 -- -- -- -- Lets you dual wield a weapon on the left hand. Hits twice with sword abilities, but not animated.
Metal Slash 12 2 One enemy Yes Yes 1~2 damage to metal slimes, cannot miss
Miracle Slash 16 4 One enemy Yes Yes Restores at least 20 HP
Name Skill points MP Target Pep Oomph Info
Greatsword Guard 3 2 -- -- -- Increases parrying chance by 33% for four turns
Attack Power When Wielding +5 4 -- -- -- -- Increase attack +5 when equipped with a greatsword
Critical Hit Chance When Wielding +2% 6 -- -- -- -- Increases chance to land a Critical Hit +2% when equipped with a greatsword
Helichopter 7 4 One group Yes First hit Full damage to a group of enemies
Attack Power When Wielding +15 12 -- -- -- -- Increase attack +15 when equipped with a greatsword
Frost Fangs 12 10 One group Yes First hit Up to 130~140 ice damage to a group of enemies, 25% chance to stun each, stun rate is dependent on enemy resistance
Cutting Edge 10 8 One Yes Yes 157%~225% damage to a single enemy, cannot critical hit
Critical Hit Chance When Wielding +3% 12 -- -- -- -- Increases chance to land a Critical Hit +3% when equipped with a sword
Unbridled Blade 16 16 One enemy Yes Yes 290%~310% damage to a single enemy, cannot critical hit
Attack Power When Wielding +10 10 -- -- -- -- Increase attack +10 when equipped with a greatsword
Name Skill points MP Target Pep Oomph Info
Counter When Blocking/Parrying 12 -- -- -- -- N/A
Strength +25 12 -- -- -- -- N/A
Critical Hit Chance +3% 16 -- -- -- -- N/A
Falcon Slash 16 4 One enemy Yes All hits Attacks one enemy twice, each hit does full damage.
Sword Dance 16 8 One group Yes All hits Randomly slashes four enemies for 75% damage per hit
Gigaslash 25 16 All enemies Yes No Up to 210~250 lightning damage. Must be equipped with a sword to use.
Gigasmash 25 16 One group Yes No Up to 250~270 lightning damage. Must be equipped with a greatsword to use.
Blade of Ultimate Power 36 48 One enemy Yes No Up to 680~720 non-elemental damage to one enemy
Gigacrash 36 32 One group Yes No Up to 440~460 lightning damage. Must be equipped with a greatsword to use.
Gigagash 36 32 All enemies Yes No Up to 390~430 lightning damage. Must be equipped with a sword to use.
Name Skill points MP Target Pep Oomph Info
Agility +10 8 -- -- -- -- N/A
Deftness +10 8 -- -- -- -- N/A
Holy Protection 8 2 -- -- -- Keeps monsters at bay for 30 seconds
Pep Chance +5% 8 -- -- -- -- N/A
Poof 8 2 All enemies -- -- Attempts to expel enemies
Resilience +10 8 -- -- -- -- N/A
Strength +10 8 -- -- -- -- N/A
Zap 8 8 One group No -- Up to 131~141 lightning damage at 161 magical might
Charm +40 12 -- -- -- -- N/A
Fullheal 12 24 One ally No -- Fully heal a single party member.
Kaclang 12 8 One ally No -- Turns one party member to metal. They are immune to damage, but cannot act for 2-4 turns.
Magical Might +5 12 -- -- -- -- N/A
Maximum MP +20 12 -- -- -- -- N/A
Strength +15 12 -- -- -- -- N/A
Zapple 12 22 One group No -- Up to 314~344 lightning damage at 244 magical might
Magical Mending +50 14 -- -- -- -- N/A
Magical Might +50 14 -- -- -- -- N/A
Maximum HP +20 14 -- -- -- -- N/A
Big Banga 16 24 One group No -- Up to 330~385 fire damage to a group of enemies.
Kazap 16 48 One group No -- Up to 695~745 lightning damage to a group of enemies at 350 magical might
Omniheal 16 64 All allies No -- Fully restores all party members' HP.
Pep Chance +10% 20 -- -- -- -- N/A
Pep-Up Power-Up 20 -- -- -- -- Increases the boost given during Pep-Up
Pep Up 25 25 -- -- -- Automatically enter a pepped up state that lasts only 4~6 turns instead of the standard 6~8


Dragon Quest XI (S: Deffinitive Edition) 
Weapon Modifier(s)
Cypress stick Attack +7
Cobblestone sword Attack +8
Soldier's sword Attack +9
Cobblestone greatsword Attack +12
Copper sword Attack +13
Copper chopper Attack +15
Bronze sword Attack +16
Broad sword Attack +20
Iron broadsword Attack +20
Rapier Attack +24
Cast-iron claymore Attack +28
Bandit blade Attack +30
Silver rapier Attack +32
Steel broadsword Attack +35
Cautery sword Attack +42
Broader sword Attack +43
Falcon blade Attack +45
Black blade Attack +49
Zombiesbane Attack +54
Platinum sword Attack +60
Bastard sword Attack +61
Heliodorian sword Attack +61
Zombie slayer Attack +65
Aurora blade Attack +70
Dragonsbane Attack +72
Carbon steel claymore Attack +78
Fizzle foil Attack +80
Miracle sword Attack +80
Metal slime sword Attack +84
Fire blade Attack +87
Banishing blade Attack +91
Hendrik's greatsword Attack +91
Liquid metal sword Attack +93
Razer-wing Attack +93
Über falcon blade Attack +94
Dragon slayer Attack +96
Stardust sword Attack +96
Platinum powersword Attack +108
Sword of light Attack +109
Inferno blade Attack +111
Thunderstorm sword Attack +111
Nightcleaver Attack +115
Sword of Kings Attack +120
Nebula sword Attack +123
Demonsbane Attack +124
Wyrmfang Attack +131
Über miracle sword Attack +135
Lord's sword Attack +144
Brimstone blade Attack +145
Supernova sword Attack +147
Sword of judgement Attack +150
Metal gooreatsword Attack +151
Super sword of light Attack +151
Supreme sword of light Attack +151
Shamshir of light Attack +158
Metal king sword Attack +161
Liquid metal gooreatsword Attack +167
Hypernova sword Attack +182
Sword of shadows Attack +196
Skysteed sword Attack +199
Legate's blade Attack +243
Berserker's blade Attack +277
Metal king gooreatsword Attack +285
Brilliant blade Attack +327

Dragon Quest XI (S: Definitive Edition) 
Helmet Modifier(s)
Bandana Defense +1
Trodain bandana Defense +1
Leather hat Defense +3
Pointy hat Defense +5
Feathered cap Defense +8
Turban Defense +12
Stone hardhat Defense +15
Iron helmet Defense +16
Fur hood Defense +18
Bronze helmet Defense +18
Malleable mask Defense +19
Hermes' hat Defense +20
Mercury's bandana Defense +23
Iron mask Defense +25
Steel helmet Defense +25
Drasilian helm Defense +28
Happy hat Defense +31
Iron headgear Defense +32
Papillon mask Defense +33
Warrior's helm Defense +35
Platinum headgear Defense +36
Hades' helm Defense +37
Thinking cap Defense +38
Mythril helm Defense +38
Metal slime helm Defense +39
Dragon bandana Defense +41
Raging bull helm Defense +42
Great helm Defense +46
Liquid metal helm Defense +49
Autumn shower hat Defense +51
Spring breeze hat Defense +51
Summer cloud hat Defense +51
Phantom mask Defense +51
Winter sky hat Defense +51
Irwin's helm Defense +52
Heavenly helm Defense +62
Metal king helm Defense +63
Erdwin's coronet Defense +75

Dragon Quest XI (S: Definitive Edition) 
Armor Modifier(s)
Cobblestone clobber Defense +2
Plain clothes Defense +4
Arriviste's vest Defense +5
Elevating vest Defense +5
Vest for success Defense +5
Trodain togs Defense +6
Wayfarer's clothes Defense +7
Boxer shorts Defense +10
Leather armour Defense +11
Templar's uniform Defense +13
Scale armour Defense +16
Chain mail Defense +20
Bronze armour Defense +24
Iron cuirass Defense +25
Fur poncho Defense +29
Iron armour Defense +32
Gallopitan garb Defense +35
Tortoise shell Defense +37
Hairy vest Defense +38
Full plate armour Defense +39
Glombolero Defense +40
Smart suit Defense +40
Silver cuirass Defense +42
Zombie mail Defense +42
Prince's pea coat Defense +44
Drasilian armour Defense +48
Posh waistcoat Defense +48
Silver mail Defense +48
Heavy armour Defense +52
King's coat Defense +53
Mardi garb Defense +53
Magic armour Defense +55
Dragon mail Defense +60
Emperor's attire Defense +61
Platinum mail Defense +63
Brigandine Defense +66
Twinkling tuxedo Defense +67
Spiked armour Defense +68
Liquid metal jacket Defense +70
Dancer's mail Defense +72
Metal slime armour Defense +79
Bandit mail Defense +80
Gigant armour Defense +90
Liquid metal armour Defense +97
Mirror armour Defense +98
Sacred armour Defense +100
Metal king jacket Defense +101
Irwin's armour Defense +104
Erdwin's tunic Defense +120
Legendary armour Defense +120
Metal king armour Defense +126

Dragon Quest XI (S: Definitive Edition) 
Shields Modifier(s)
Pot lid Defense +2
Leather shield Defense +4
Scale shield Defense +7
Silver platter Defense +8
Bronze shield Defense +10
Gold platter Defense +12
Iron shield Defense +15
Light shield Defense +17
Platinum platter Defense +20
Steel shield Defense +22
White shield Defense +24
Platinum shield Defense +25
Magic shield Defense +27
Dragon shield Defense +30
Shield of heliodor Defense +32
Enchanted shield Defense +33
Ice shield Defense +33
Ethereal shield Defense +36
Warrior's shield Defense +37
Dark shield Defense +38
Metal slime shield Defense +39
Flame shield Defense +40
Liquid metal shield Defense +44
Brain drainer Defense +45
Ogre shield Defense +45
Saintess shield Defense +46
Silver shield Defense +51
Psyche swiper Defense +52
Ruinous shield Defense +52
Devilry drinker Defense +63
Goddess shield Defense +64
Soul sucker Defense +73
Erdwin's shield Defense +74
Metal king shield Defense +75

Dragon Quest XI (S: Definitive Edition) 
Accessories Modifier(s)
Aerofoil earrings Defense +5
Charm +10
Agility ring Defense +5
Agility +17
All-weather earrings Defense +5
Charm +16
Angel's sandals Agility +25
Anti-freeze earrings Defense +5
Charm +10
Archangel's boots Defense +25
Asbestos earrings Defense +5
Charm +10
Assasin Critical +1%
Defense +2
Charm +5
Blackout earrings Defense +5
Charm +16
Bling-bling belt Defense +2
Charm +11
Bow tie Defense +2
Charm +10
Brainy bracer M. Might +20
M. Mend +20
Brigand's mitts Defense +6
Deftness +32
Bunny tail Defense +7
Caligae of clarity M. Mend +20
Care ring Defense +5
Carer rivière Defense +3
Catholicon ring Defense +5
Choker of riddance Defense +3
Cinderblock earrings Defense +5
Charm +16
Circle of Serendipity Defense +5
Charm +10
Concrete earrings Defense +5
Charm +10
Devil's tail Defense +2
Agility +10
Dogged collar Defense +4
Attack +8
Dragon scale Defense +8
Attack +9
Earthwyrm's eye Defense +7
HP +16
Charm +35
Elfin charm Defense +10
Freebooter's gloves Defense +48
Full moon collar Defense +3
Full moon ring Defense +5
Gemma's charm Defense +1
Gemma's eternal charm Defense +15
Gloomy gloves Deftness +22
Gold bracer Defense +4
Charm +6
Gold chain Defense +1
HP +5
Charm +5
Gold ring Defense +5
Charm +8
Gold rosary M. Might +5
M. Mend +5
Guru's gloves M. Might +17
M. Mend +17
Deftness +40
Healer Defense +2
Charm +5
Holy talisman Defense +5
Life bracer Defense +3
HP +30
Life ring Defense +5
HP +5
Lucky dragon's wing Defense +7
Meteorite bracer Defense +100
Mighty armlet Attack +15
Minister's mitts M. Mend +20
Deftness +48
Mirror earrings Defense +5
Charm +10
Monarch mark Defense +10
M. Might +30
M. Mend +30
Murky mittens Deftness +32
Mystic Defense +2
Charm +5
Necklace of immunity Defense +3
Ogler's digest Defense +1
Papillon pendant Defense +3
HP +10
MP +10
Pink pearl ring Defense +5
MP +10
Charm +10
Prayer ring Defense +5
Charm +10
Protective pendant Defense +3
Ring of clarity Defense +5
Ring of immunity Defense +5
Ring of riddance Defense +5
Ring of truth Defense +5
Rosary M. Mend +6
MP +8
Rousing ring Defense +5
Rousing rose collar Defense +3
Rubber earrings Defense +5
Charm +10
Rubber gloves Defense +3
Deftness +12
Ruby of protection Defense +16
Safety goggles Defense +3
Scholar's specs M. Might +15
M. Mend +15
Charm +15
Shield-bearer Block +1%
Parry +1%
Charm +5
Defense +10
Skull ring Defense +5
Slime earrings Defense +2
Charm +6
Sorcerer's ring Defense +5
MP +10
Sorcerer's stone M. Mend +13
M. Might +14
Sovereign seal Defense +7
Charm +35
Springheel boots Defense +25
Spirit bracer Defense +7
MP +30
Star of clarity Defense +3
Strength ring Attack +5
Supplicant Defense +2
Charm +5
Titan belt Defense +5
Attack +12
Tough guy tattoo Attack +8
Torc of truth Defense +3
Traveller's hood Defense +4
Trickster Evasion+1%
Defense +2
Charm +5
Utility belt Defense +2
Deftness +15
Vanguard Defense +2
Charm +5
Agility +10
Venus' tear Defense +7
Charm +35
Warlock Defense +2
M. Might +3
M. Mend +3
Charm +5
Wings of serendipity Defense +5
Charm +20
Wristorative Defense +7

Shypox dialogue[edit]

In battle:

Warning: Spoilers!
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  • Hero remembers the time he tried to cast a love spell on Sandy…
  • Hero takes another look at the outfit he’s wearing…
  • Hero suddenly recalls a rude joke Mayor Dunstan once told him…
  • Out of nowhere, Hero’s face suddenly turns bright red!
  • Hero remembers the time he slicked back his hair to try and impress Gemma…
  • Hero thinks over some of the ‘cool’ spell names he came up with as a kid…
  • Hero feels the enemy staring into his very soul…
  • Hero realises that his flies are undone!
  • Hero notices that he’s got some food stuck in his teeth!
  • Hero remembers the time he called a stranger ‘Mum’…
  • Hero remembers the time his mum got mad when he wet the bed…
  • Hero remembers when he gave Gemma some advice that was completely wrong…
  • Hero suddenly remembers the time when he slipped up on some horse poo…
  • Hero suddenly remembers the time when he cried watching the sunset…
  • Hero comes over all ticklish and starts giggling…
  • Hero remembers the time Amber burped loudly in front of guests…
  • A gust of wind suddenly ruins Hero’s perfect hair day!
  • Out of nowhere, Hero lets out an enormous burp!
  • Hero is reminded of the time he was struck dumb when talking to a beautiful lady…
  • Hero suddenly becomes convinced he might have wet himself…
  • Hero notices that his hair is looking a bit rubbish today…
  • Hero starts thinking about how much of a burden he’s been to everyone…
  • Hero notices that his socks are on inside out…
  • Hero recalls the time he showed Gemma a dance he’d made up…
  • Hero thinks about a soppy poem he wrote when he was younger…
  • Suddenly, all Hero can think of is puff-puffs!
  • Hero suddenly begins crying for no reason…
  • Hero is suddenly reminded of the time he told a joke that completely bombed…
  • Hero’s eyes meet the enemy’s, and he’s suddenly strangely flustered…
  • Hero starts to think the enemy looks kind of cute…
  • Hero catches himself thinking he might be kind of handsome…
  • The elastic in Hero's pants suddenly snaps with a twang!

When speaking to townsfolk:

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  • Hero opens his mouth to try and speak to the person in front of him…

But his whole body is shaking! He’s so nervous he could wet himself!

  • But he can’t even think of what to say! He’s overcome with crippling embarrassment, and can’t talk!
  • But wouldn’t they be annoyed at some stranger just walking up and saying hello? They might think he’s some kind of weirdo!
  • But they might be really busy right now… Yes. He’s sure they’d hate to be interrupted. What was he even thinking!?
  • But he just can’t bring himself to look them in the eye! …But then where should he look!?
  • But in his enthusiasm, he accidentally breaks wind!
  • But his voice cracks, and nothing but an awkward squeak comes out!
  • But he’s suddenly struck by how attractive they are, and his heart starts pounding fit to burst!
  • But their eyes meet, and suddenly they’re staring straight at each other! This is just too awkward!
  • But what should he talk about? If he can’t think of anything interesting, he’ll come across as a dreadful bore! No, it’s no good!
  • But he just can’t muster the courage!
  • But…did they just look at him and smirk? There must be something stuck to his face!
  • But his throat’s so dry he can’t say a word!
  • But what if he stutters or stammers!? He can’t risk it!
  • But his mind goes completely blank! What was he about to say again…? He can’t remember!
  • But then he remembers how red and puffy his eyes have been lately. He must look absolutely ghastly!
  • But he suddenly realises that the smell of horse has soaked into his clothes! He smells like a poorly kept stable!
  • But his mind is abruptly filled with memories of when he wet the bed as a child!
  • But for some reason, he can’t stop thinking about the time he made a complete fool of himself and fell off his horse in front of Gemma!
  • But he suddenly remembers all the hours he spent as a boy pretending to sign his autograph for imaginary fans!
  • But wait— Does his breath smell? Could he even tell if it did? Now he can’t stop worrying about it!
  • But he can’t shake the feeling that they’re laughing at his haircut! Is it really that bad? …Maybe it is!
  • But then he remembers an awful joke, and starts guffawing uncontrollably!
  • But he’s already been staring at them for a while… They probably think he’s some kind of creep!
  • But what if they think he’s trying to chat them up? That would be mortifying!
  • But he doesn’t really have anything that important to say, and is worried they’ll think he’s a nuisance.
  • But he suddenly notices there’s food all around his mouth!
  • But he’s struck by a sudden wave of shyness.
  • But he suddenly realises he’s trodden in horse manure!
  • But the shame-inducing power of Shypox stops his tongue!
  • But he suddenly pictures how he must look, and the smile freezes on his face!
  • But he almost calls them ‘Mum’! He stops himself before it’s too late, but he was a hair’s breadth from disaster there!
  • But they look just like his favourite character from a book he read as a child, and he’s suddenly star-struck!
  • But can he really just do that? Walk up to a complete stranger and talk to them? …Nope, not any more, he can’t!
  • But can he really just do that? Walk up to a complete stranger and say hello to them? …Nope, not any more, he can’t!
  • But he just can’t do it! He can’t bring himself to strike up a conversation with a stranger out of the blue!
  • But his stomach suddenly starts rumbling like crazy!
  • But he suddenly remembers the time he lost an argument with Sandy and cried!
  • But they look just like someone he had a huge crush on when he was younger, and he starts to feel his face turning red!
  • But he can suddenly feel everybody looking at him, and he can’t think about anything else!
  • But he just can’t do it! He can’t bring himself to start a conversation!

Dragon Quest Rivals[edit]

The Luminary appears as a player avatar and is also featured on the artwork of several cards.

Super Smash Bros. Ultimate[edit]

The Hero of XI, under the name Eleven, appears as one of four Heroes, alongside the Heroes of III, IV, and VIII. He is the default Hero, and wields the Supreme Sword of Light and Erdwin's Shield.

While playing as the Hero in Classic Mode, Eleven appears as Round 2's opponent and is fought at Yggdrasil's Altar. He is allied with a tiny, female Robin wearing her red alternate costume, in reference to Veronica.

Final Fantasy Brave Exvius[edit]

As part of a collaborative series of events to commemorate Dragon Quest titles, the Luminary appeared as a summonable vision shortly after the international release of the game.


A luminary is a person of prominence or great achievement, and the word can also be used to refer to one of the celestial bodies that gives off visible light. Specifically, this latter definition is used for the moon and sun in most astronomical discourse and in the context of XI's story it refers to the populations' reverence of Erdwin's lantern.


  • The Luminary is the first protagonist to not be referred to as Yuusha (勇者) in promotional material nor the game itself. Instead, the title of Shujinkō (主人公) is used, which means protagonist in Japanese.
  • The Luminary has some similarities with some of the heroes from previous games:
    • He comes from a lineage of previous heroes, much like the original Hero and the Prince of Midenhall.
    • He sets out on his journey on his 16th birthday, similar to Erdrick. As the story advances, he is able to wield the Sword of Light, also known as Erdrick's sword in other games.
    • He was born with a mysterious mark on his left hand known as the Mark of Light, much like the Hero of Dragon Quest VII. It grants him with mysterious powers and glows in times of danger.
    • His inability to advance past the second tier of explosive spells is a reference to Erdrick and Solo, who are also only able to learn up to Boom.
    • His family connections make him similar to both Erdrick and Eight, as well. The Luminary finds out that his father, Irwin, was a great warrior himself much like Ortega. He is also secretly a prince from the kingdom of Dundrasil as revealed by Rab, his maternal grandfather, much like Eight finding out about his royal lineage from his grandfather, Chen Mui.
  • In the international version of the game, there is a special costume that allows him to dress up like the Hero from VIII. The outfit was added for the S: Definitive Edition version of the game in all regions.
  • He is the first Hero in the main series to have a voice actor in the English version of the games. English actor Rasmus Hardiker provides his vocal grunts in various scenes and in battle.
  • In the international fan poll for Dragon Quest XI released by Japanese gaming magazine Famitsu, the Luminary was voted the third most popular male character in the game and the fifth most popular character overall, with a total of 289 votes.
  • The Luminary has the same hairstyle as Android 17 of Akira Toriyama's Dragon Ball series, as well as a similar physique.
  • The Luminary and his companions each represent one of the classes in Dragon Quest III. The Luminary represents the Hero.