Corpse corporal
Dragon Quest monster | |
---|---|
Corpse corporal | |
Art by Akira Toriyama | |
Japanese | リビングデッド |
Romaji | Ribingu deddo |
First appearance | Dragon Quest II |
Old localization | Zombie (II NES and GBC and VII PS1) |
The Corpse corporal is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II, it is a stronger version of the Walking corpse.
Characteristics[edit]
The creepy Corpse corporal shuffles soulessly until it encounters an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a Spooky Aura that leaves enemies open to extra damage from slung spells.
It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of V and VII, the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in II and the Builders games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Sprite | HP | MP | Attack |
60 | Infinite | 31 | |
Defense | Agility | Experience | Gold |
7 | 12 | 23 | 25 |
Abilities | Dazzle Defend |
Location(s) | Moonbrooke Tower of Wind |
Item Dropped | Leather armour1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 1⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Sprites | HP | MP | Attack |
60 | 3 | 25 | |
Defense | Agility | Experience | Gold |
7 | 12 | 40 | 25 |
Abilities | Dazzle Defend |
Location(s) | Moonbrooke Pillar of Winds |
Item Dropped | Leather armour1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 1⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Dragon Quest V: Hand of the Heavenly Bride[edit]
Sprite | HP | MP | Attack | Defense |
105 | 0 | 74 | 15 | |
Agility | Experience | Gold | Tame Rate | |
28 | 85 | 11 | N/A |
Bestiary No. | #072 |
Spell(s) | None |
Skill(s) | Becomes confused and skips turn Calls for back up (Lesionnaire) Spooky Aura |
Location(s) | West of Zoomingale (near Lunar Zoombloom) Tunnel south of Zoomingale |
Item dropped | Yggdrasil leaf1⁄64 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0⁄64 | 0% | 0% | 0% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
0% | 0% | 0% | 0% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | 100% | 67% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
0% | 100% | 67% | 20% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
67% | 0% | 100% | 20% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VI: Realms of Revelation[edit]
Sprite | HP * | MP | Attack | Defense |
160 | 0 | 127 | 72 | |
Agility | Experience * | Gold | Tame Rate | |
54 | 204 | 38 | NA |
Bestiary No. | #120 |
Spell(s) | None |
Skill(s) | Spooky Aura Tongue Bashing Wastes turn being confused |
Location(s) | Mt. Snowhere region Felonia region Pillar of Pegasus |
Item(s) Dropped | Seed of life1⁄256 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 15% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 50% | 0% |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
338 | 0 | 148 | 68 | |
Agility | Experience | Gold | Tame Rate | |
59 | 173 (PS1) 260 (3DS) |
93 (PS1) 140 (3DS) |
1⁄64 |
Bestiary No. | #180 |
Spell(s) | None |
Skill(s) | Suddenly grabs party member (125% damage) Poison Breath Venom Mist Calls for backup (Corpse corporal) |
Location(s) | Aeolus Vale (present) Ventus Tower Vogograd (after the Demon King's resurrection) Day of the Undead |
Item(s) Dropped | Seed of life1⁄256 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 60% | 15% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 50% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 90% | 15% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
15% | 15% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 0% | 15% |
3DS version changes |
None |
Dragon Quest VIII 3DS[edit]
Sprite | HP | MP | Attack |
306 | 0 | 181 | |
Defense | Agility | Experience | Gold |
70 | 88 | 244 | 42 |
Bestiary no. | #298 |
Family | Undead |
In-game description | A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party. |
Spell(s) | None |
Skill(s) | Burning Breath |
Location(s) | Altar of Wroth |
Item(s) dropped | Moonwort bulb1⁄8 Seed of life1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 60% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 50% | 100% | 15% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 0% |
Dragon Quest X[edit]
Reappearing after taking a backseat from the previous game starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their breath and cursing them.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
262 | 17 | 112 | |
Defense | Agility | Experience | Gold |
115 | 56 | 219 | 60 |
Bestiary no. | 146 |
Family | Undead |
In-game description | Having been dug up and brought back from the beyond, they're not big fans of the living, and will eagerly curse them at every opportunity. |
Spell(s) | None |
Skill(s) | Lets loose a calamitous curse (curses one party member) Burning Breath Calls for backup (Corpse corporal) |
Location(s) | Northern Champs Sauvage (first and third acts) The Other Side (first act) Pillar of Pegasus 1-3F (2D mode of 3DS and Definitive Edition only) |
Item(s) dropped | Grubby bandage1⁄16 Seed of life1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -25% | 25% | -10% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -25% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 0% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 25% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Vicious[edit]
Sprite | HP | MP | Attack |
390 | 114 | 153 | |
Defense | Agility | Experience | Gold |
156 | 75 | 568 | 115 |
Bestiary no. | #239 |
Family | Undead |
In-game description | Corpse corporals driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Lets loose a calamitous curse (curses one party member) Burning Breath Calls for backup (Vicious corpse corporal) |
Location(s) | The Champs Sauvage (second act) The Sage's Trial - Hoarder's Keep (third act, night only) |
Item(s) dropped | Grubby bandage1⁄16 Seed of life1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -25% | 25% | -10% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -50% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 25% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 50% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Model | Experience | Gold |
49 | 20g |
List No. | #043 |
Field Notes | Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. |
Location(s) | Arba Town (Recruit), Dawnsholm (Hero), Guardian's Grove (Friends of the Forest), The Fault (Captain, Hero), The Lion's Den (Grudge Match: Feral Feline), Warden's Wood (Heroes of the Hideaway) |
Item(s) Dropped | Saint's ashes, Evencloth, Classic ring of immunity recipe, Luxury ring of immunity recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
780 | 20g | Yes |
List No. | #099 |
Field Notes | Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. |
Location(s) | Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills |
Item(s) Dropped | Grubby bandage, Ring of immunity |
Dragon Quest Builders[edit]
HP | Attack | Defense | Item(s) Dropped |
72 | 25 | 13 | Gravestone (★☆☆), Lemongrass seed (★☆☆) |
Location(s) | |||
Holy Sanctum |
Sprite |
Dragon Quest Rivals[edit]
Corpse corporal appeared in the first standard card pack as a rare card exclusive for Demon Swordsmen leaders.
Dragon Quest Tact[edit]
Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the Passage to Rendarak during the limited Dragon Quest II event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the Ghost and Gremlin's Battle Roads as a party member.
Family | Rank | Role | ||
Undead |
Debuff |
|||
Max Level | HP | MP | Move | |
115 | 798 | 262 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
336 | 300 | 137 | 118 | 20 |
First | Second | Third | ||
Poison Attack | Shade Slash* | N/a | ||
First | Second | Third |
Zam-type Physical Potency +5%/Stats Up | Woosh Res +25/Stats Up | Shade Slash Potency +5%/Stats Up |
Fourth | Fifth | |
Zap Res +25/Stats Up | Shade Slash Potency +5%/Stats Up | |
First | |
None | |
First | Second | Third |
Max HP +10 | Shade Slash Potency +2% | N/a |
First | |
Zam-type Physical Potency +5%: Raises Zam-type physical potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |
In Other Languages[edit]
Trivia[edit]
- The corpse corporal's Japanese name Living dead (リビングデッド, Ribingu deddo) is likely derived from George A. Romero's 1968 horror film Night of the Living Dead, which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.