List of spells in Dragon Quest III
The following table lists all spells available in every version of Dragon Quest III.
Note that the listed levels at which spells are learned is only a general guideline; a character's Wisdom stat greatly influences how quickly or how slowly he or she may learn a given spell.
Name | JP name | MP | Hero | Mage | Priest | Sage | Description |
---|---|---|---|---|---|---|---|
Frizz | メラ Mera | 2 | 2 | 1 | 1 | A simple fire spell; affects one enemy. | |
Frizzle | メラミ Merami | 6 | 17 | 17 | A large fireball launched at one enemy. | ||
Kafrizzle | メラゾーマ Merazōma | 18 | 36 | 36 | Colossal fireball obliterates one foe. | ||
Sizz | ギラ Gira | 4 | 10 | 7 | 7 | A weak fire spell that affects a group of enemies. | |
Sizzle | ベギラマ Begirama | 6 | 23 | 14 | 14 | Larger fire spell that burns a group of enemies. | |
Kasizzle | べギラゴン Begiragon | 12 | 29 | 29 | Wave of hellfire torches a group of enemies. | ||
Bang | イオ Io | 5 | 13 | 11 | 11 | Weak explosion damage to all enemies. | |
Boom | イオラ Iora | 9 | 23 | 23 | A larger explosion damages all enemies. | ||
Kaboom | イオナズン Ionazun | 15 | 38 | 38 | Gigantic explosion pulverizes all enemies. | ||
Crack | ヒャド Hyado | 3 | 5 | 5 | Deals ice damage to one foe. | ||
Crackle | ヒャダルコ Hyadaruko | 6 | 20 | 20 | Ice spears thrown at a group of enemies. | ||
Kacrack | ヒャダイン Hyadain | 12 | 26 | 26 | Ice damage to all enemies. | ||
Kacrackle | マヒャド Mahyado | 12 | 32 | 32 | Massive volley of ice spears to one enemy group. | ||
Woosh | バギ Bagi | 4 | 12 | 12 | Slices a group with a small whirlwind. | ||
Swoosh | バギマ Bagima | 6 | 26 | 26 | Slices a group with a large whirlwind. | ||
Kaswoosh | バギクロス Bagikurosu | 9 | 36 | 36 | Slices a group with a towering tornado. | ||
Zap | ライデイン Raidein | 8 | 26 | Affects one enemy; the first lightning type spell. | |||
Kazap | ギガデイン Gigadein | 30 | 41 | Vaporizes all enemies with hellacious voltage | |||
Whack | ザキ Zaki | 7 | 22 | 22 | Instantly kills one foe | ||
Thwack | ザラキ Zaraki | 7 | 28 | 28 | Instantly kills a group of monsters. | ||
Kamikazee | メガンテ Megante | 1 | 41 | 41 | Kills all enemies in exchange for the caster's life. | ||
Heal | ホイミ Hoimi | 3 | 4 | 1 | 1 | A simple healing spell. | |
Midheal | ベホイミ Behoimi | 5 | 29 | 14 | 14 | A stronger form of Heal. | |
Multiheal | べホマラー Behomarā | 18 | 34 | 34 | Heals the party. | ||
Fullheal | ベホマ Behoma | 7 | 33 | 30 | 30 | Restores an ally to full health. | |
Omniheal | ベホマズン Behomazun | 62 | 38 | Restores the party to full health. | |||
Zing | ザオラル Zaoraru | 10 | 35 | 24 | 24 | 50% chance to revive a deceased party member. | |
Kazing | ザオリク Zaoriku | 20 | 38 | 38 | Fully revives a character. | ||
Squelch | キアリー Kiarī | 3 | 11 | 11 | Cures Poison. | ||
Tingle | キアリク Kiariku | 6 | 15 | 15 | Cures Paralysis. | ||
Cock-a-doodle-doo | ザメハ Zameha | 3 | 16 | 16 | Awakens the party. | ||
Sheen | シャナク Shanaku | 18 | 30 | 30 | Removes a curse. | ||
Poof | ニフラム Nifuramu | 2 | 6 | 2 | 2 | Blows away weak enemies. | |
Bazoom | バシルーラ Bashirūra | 7 | 20 | 20 | Banishes one enemy from battle. | ||
Acceleratle | ピオリム Piorimu | 3 | 5 | 5 | Increases the party's Agility. | ||
Buff | スカラ Sukara | 3 | 4 | 4 | Increases one character's Defence. | ||
Kabuff | スクルト Sukuruto | 4 | 9 | 9 | Increases the party's Defence. | ||
Oomph | バイキルト Baikiruto | 6 | 21 | 21 | Doubles a character's Attack. | ||
Bounce | マホカンタ Mahokanta | 8 | 24 | 24 | Reflects spells back at the caster for several turns. | ||
Insulatle | フバーハ Fubāha | 6 | 32 | 32 | Cuts the damage of breath attacks in half for the whole party. | ||
Puff! | ドラゴラム Doragoramu | 24 | 34 | 34 | Turns the caster into a Dragon. | ||
Morph | モシャス Moshasu | 12 | 37 | 37 | Copy the stats and abilities of another party member. | ||
Kaclang | アストロン Asutoron | 6 | 12 | Makes the Hero immune to all enemy attacks for a short period of time. | |||
Drain Magic | マホトラ Mahotora | 0 | 15 | 15 | Steals MP from one foe. | ||
Snooze | ラリホー Rarihoo | 3 | 16 | 9 | 9 | May put a group of enemies to Sleep. | |
Fizzle | マホトーン Mahotoon | 3 | 18 | 13 | 13 | Try to block the enemies' spell. | |
Fuddle | メダパニ Medapani | 5 | 27 | 27 | Confuses one foe. | ||
Dazzle | マヌーサ Manūsa | 4 | 7 | 7 | Wraps a group of foes in illusions. | ||
Deceleratle | ボミオス Bomiosu | 3 | 12 | 12 | Slows down a group of enemies. | ||
Sap | ルカニ Rukani | 3 | 18 | 18 | Lower a foe's Defence. | ||
Kasap | ルカナン Rukanan | 4 | 18 | 18 | Lowers a group's Defence. | ||
Zoom | ルーラ Ruura | 8 | 7 | 12 | 12 | Instantaneous travel to a previously visited location. Also reset the time to day, which is exclusive to III only. | |
Evac | リレミト Riremito | 8 | 14 | 9 | 9 | Exit a cave with this spell. | |
Holy Protection | トヘロス Toherosu | 4 | 19 | Causes weak enemies to leave you alone. | |||
Peep | インパス Inpasu | 3 | 18 | 18 | See the contents of a treasure chest. | ||
Safe Passage | トラマナ Toramana | 2 | 19 | 19 | Take no damage from dangerous terrain. | ||
Tick-tock | ラナルータ Ranarūta | 12 | 25 | 25 | Warp time and space to change day to night. | ||
Fade | レムオル Remuoru | 15 | 33 | 33 | Turns the party invisible for a brief time. | ||
Click | アバカム Abakamu | 0 | 35 | 35 | Opens any lock. | ||
Storeyteller | フローミ Furōmi | 2 | 10 | Denotes the dungeon name and the floor the party is exploring. | |||
Snoop | レミラーマ Remirāma | 2 | 20 | Causes hidden items to glimmer. | |||
Hocus Pocus | パルプンテ Parupunte | 24 | 40 | 40 | Only Rubiss Herself knows what will happen... |
Thief exclusive spells |
JP name | MP | Level | Description |
---|---|---|---|---|
Storeyteller | フローミ | 2 | 10 | States the name of the dungeon the party is in and what floor |
Snoop | レミラーマ | 2 | 20 | Makes hidden items shine with a faint glimmer in dungeons |
While only the Hero, Mage, Priest, and Sage vocations can innately learn to use magic, several other professions have utilities that can aid the party as well:
- Gadabouts will learn to randomly perform a wide variety of antics as they level up, with several mimicking spells directly. Furthermore, they learn the Whistle skill at level 13 in all remakes and ports of the title, instantly triggering a battle when on the overworld.
- Merchants are able to apprise items, revealing the details of a given object. In all remade versions of the title the traders are also able to learn the Dig skill at level 12. This ability's effect is it has a chance at acquiring random loot (partially determined by the mobs encountered in the region) or gold by digging up to 5 tiles in a map. There is a 1/28th chance for the excavated gold to be half of what the party is currently carrying, meaning exceptionally patient players can experience exponential gains during any point in the adventure. A merchant will also learn Service Call at level 17: the skill's effect is it lets the player call for a service such as a church, inn, or the last shop Item/weapon/armour shop most recently visited, being a Hail Mary for when the Evac spell is unavailable or the party does nto have any Chimaera wings.
Creative players can also take advantage of the vocation-swapping system of Alltrades Abbey, in that a character's spells will be remembered when changing lifestyles. This can lead to Martial Artists using Kaswoosh to deal with crowd control, Thieves keeping the party going with Multiheal, and so forth. The only limits to this system are that the Hero cannot change vocations and a character will never gain more MP when switching to a vocation that does not naturally accrue any.