Wight king (Dragon Quest V)
Dragon Quest monster | |
---|---|
Wight king | |
Art by Akira Toriyama | |
Japanese | ワイトキング (DQV) |
Romaji | Waitokingu |
First appearance | Dragon Quest V: Hand of the Heavenly Bride |
Old localization | WhiteKing |
The Wight king is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest V, where it is a stronger version of the Wight prince.
It retained this role for its reappearance in Dragon Quest XI.
It's not to be confused with the monster of the same name (both Japanese and English) that appeared in Dragon Quest VIII and IX.
Characteristics[edit]
Wight kings are zombified monarchs that have wasted away to practically nothing but blue bones, their skulls displaying sunken glowing eyes and some of their teeth fallen out of their mouths. Their kingly golden robes have rotted away and they wear ragged red cloaks that drag along the ground. They still wear their magnificent crowns, which are decorated with a variety of blue jewels and are worn with grey caps. The kings hold themselves up with their staves that are topped with blue crystal orbs and they also wear a ring with a blue jewel on their bony hands. In their original appearance, they could use their staves to seal away the magic of adventurers, but they have traded away these staves to wield ones that call forth lightning when they reappeared in XI many years later. They have an affinity for wind magic, calling forth mighty tornadoes to rip apart their enemies. The monarchs also later gained the ability to revive their fellow monsters from the hereafter and summon skeletal subjects to aid them in battle, as well.
Appearances[edit]
Dragon Quest V: Hand of the Heavenly Bride[edit]
Sprite | HP | MP | Attack | Defense |
250 | 36 | 150 | 142 | |
Agility | Experience | Gold | Tame Rate | |
87 | 777 | 5 | N/A |
Bestiary No. | #174 |
Spell(s) | Kaswoosh |
Skill(s) | Uses Staff of antimagic Recovers 20 HP per turn. |
Location(s) | Mt. Zugzwang |
Item dropped | Staff of antimagic1⁄32 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
1⁄64 | 20% | 20% | 20% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
20% | 100% | 100% | 100% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | 20% | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
20% | 100% | 100% | 100% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
20% | 100% | 67% | 67% | |
PS2 model | DS & Mobile sprite |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
321 | 44 | 202 | |
Defense | Agility | Experience | Gold |
255 | 195 | 1,675 | 442 |
Bestiary no. | #508 |
Family | Undead |
In-game description | Monarchs who made sacrifices of their people in an attempt to gain eternal life, and were punished by being cursed to suffer for all eternity. |
Spell(s) | Kaswoosh Kazing |
Skill(s) | Brandishes a Lightning staff (100 lightning damage to entire party) Call for backup. (Malicious deadnaut and One-man army) |
Location(s) | Caverns Under Octagonia (third act) Castle Trodain (3DS and 2D mode of Definitive Edition only) |
Item(s) dropped | Saint's ashes1⁄32 Seed of therapeusis1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -125% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 25% | 25% | 25% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 25% | 25% |
This monster does not have a vicious, nor a malicious variant.
Dragon Quest Monsters[edit]
Sprite | Level cap * | HP growth | MP growth |
60 | 2/5 | 3/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 2/5 | 5/5 | 4/5 |
Family | Zombie |
In-game description | Has retained its high INT from when it was alive. |
Abilities | Infernos, Bolt, Chance |
Habitat | Only obtainable through breeding |
Breeding chart | Zombie family x ??? family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | Weak | Strong |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Strong | Immune | Weak |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | Weak | Weak | Weak |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Immune | Immune |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Immune | Strong | Strong | Weak |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Weak | Weak | Weak | Weak |
Decelerate Resistance * | Curse Resistance | ||
Weak | Immune |
Dragon Quest Monsters 2[edit]
Sprite | Level cap * | HP growth | MP growth |
60 | 5/10 | 7/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
5/10 | 5/10 | 8/10 | 5/10 |
Family | Zombie |
In-game description | |
Abilities | Bolt, Chance, Infernos |
Habitat | |
Breeding chart | BoneSlave x MetalKing DeadNoble x SpotKing Niterich x Andreal Skullgon x KingSlime Zombie family x ??? family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | Weak | Strong |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Strong | Immune | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | Weak | Weak | Weak |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Weak | Immune | Immune | Immune |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Immune | Immune | Strong | Strong |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Weak | Weak | Weak | Weak |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
Weak | Weak | Immune |
Dragon Quest Monsters: Caravan Heart[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Treasures[edit]
Portrait | Forte | Treasure Capacity | Safekeeping Score |
2 | 100% | ||
Bestiary no. | #61 |
Family | Undead |
Trivia | Kings of the undead whose robes reek of mould They're pompous and brash and won't do as they're told They enjoy their unlife and they never feel old |
Favorite foods | |
Habitats | The Snarl |
Item(s) dropped |
Starting HP | Starting MP | Starting Strength |
40 | 32 | 16 |
Starting Defence | Starting Deftness | Starting magic |
10 | 4 | 34 |
Max HP | Max MP | Max Strength |
647 | 740 | 316 |
Max Defence | Max Deftness | Max magic |
417 | 20 | 507 |
First | Second | Third |
Dance of the Dead | Encroaching Fear | Kadonkle |
Fourth | Fifth | Sixth |
Kafrizz | Sage's Breath | Tragic Circle |
Name | Target(s) | Element |
Feast of the Dead | Area | Dark |
First | Second | ||
Counter-Debilitator | Counter-Poisoner | ||
Third | Fourth | ||
Slim Pickings | Slippery Skin | ||
Fifth | |||
Sorcereverb | |||
Fire Resistance * | Water Resistance * |
Wind Resistance * | Earth Resistance * |
Weak | Normal | Normal | Weak |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
Normal | Strong | Strong | Quite strong |
Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
Weak | Strong | Normal | Normal |
Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
Normal | Strong | Normal | Quite strong |
Debilitation Resistance * | |||
Normal |
Etymology[edit]
In its original usage in Middle English, a wight refers to a living creature, especially a human being. But in works of fiction, it has come to refer to a supernatural being, often wraith-like or undead. Wights are featured in J.R.R. Tolkien's world of Middle-earth, being depicted as undead monsters that are animated through violence and hatred such as the barrow-wights of The Lord of the Rings. This reinvention of the term lead to its inclusion in the roleplaying game Dungeons & Dragons in 1974, leading to the current popularity in RPGs.
Cardinal corpses & rotten royals[edit]
Gallery[edit]
XI polygon model.
Caravan Heart sprite.