Wight prince
Dragon Quest monster | |
---|---|
Wight prince | |
Art by Akira Toriyama, circa 1992 | |
Japanese | デッドエンペラー |
Romaji | Deddo enperā |
First appearance | Dragon Quest V: Hand of the Heavenly Bride |
Old localization | None |
The Wight prince is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest V.
It is a former sovereign that still clings to life in undeath.
Characteristics[edit]
Wight princes are zombified royals whose bodies have wasted away to show skulls with sunken glowing eyes, some of their teeth having fallen out. They wear ragged white robes with a magenta cloak around their necks that drags along the ground. The magnificent golden crowns on their heads are decorated with red and blue jewels and are worn with green caps. The princes hold themselves up with sceptres that are topped with blue orbs and they wear a ring with a red jewel on their bony hands. They are able to sear their opponents with flames called forth with their sceptres, which they can occasionally relinquish. After a 25 year long absence from the series, the wight prince made a reappearance in XI along with their kingly superiors. The princes continue to brandish their staves, as well as gaining the ability to cast darkness magic and revive their fellow monsters from the hereafter. They can also call forth skeletal allies to aid them in battle.
Appearances[edit]
Dragon Quest V: Hand of the Heavenly Bride[edit]
Sprite | HP | MP | Attack | Defense |
115 | 0 | 100 | 89 | |
Agility | Experience | Gold | Tame Rate | |
67 | 158 | 45 | N/A |
Bestiary No. | #098 |
Spell(s) | None |
Skill(s) | Uses lightning staff (22~34 Sizz damage to entire party.) |
Location(s) | Mt. Batten Pass Gotha Pass |
Item dropped | Lightning staff1⁄128 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0⁄64 | 0% | 20% | 20% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
20% | 67% | 67% | 20% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | 100% | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
67% | 100% | 67% | 20% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
20% | 20% | 100% | 67% | |
PS2 model | DS & Mobile sprite |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
224 | 30 | 138 | |
Defense | Agility | Experience | Gold |
192 | 153 | 1,338 | 292 |
Bestiary no. | #356 |
Family | Undead |
In-game description | Long-dead rulers reanimated by malevolent magic. Their years of rest haven't dulled their desperate thirst for glory. |
Spell(s) | Kazam Kazing |
Skill(s) | Brandishes a Lightning staff. (90~100 fire damage to entire party.) Call for backup. (Armful and Dragon zombie) |
Location(s) | The Battleground (second act) |
Item(s) dropped | Thunderball1⁄32 Lightning staff1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -125% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 25% | 25% | 25% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 25% | 25% |
Sprite | HP | MP | Attack |
630 | 50 | 206 | |
Defense | Agility | Experience | Gold |
356 | 236 | 1,826 | 386 |
Bestiary no. | #629 |
Family | Undead |
In-game description | Wight princes who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | Kazam Zing |
Skill(s) | Brandishes a Lightning staff. (110~120 fire damage to entire party.) Call for backup. (Malicious armful and Malicious dragon zombie.) |
Location(s) | The Battleground (third act) |
Item(s) dropped | Thunderball1⁄32 Lightning staff1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -125% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 75% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 25% | 25% | 25% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
75% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 25% | 25% |
Dragon Quest Treasures[edit]
Portrait | Forte | Treasure Capacity | Safekeeping Score |
2 | 100% | ||
Bestiary no. | #60 |
Family | Undead |
Trivia | A royal whose line got snuffed right out They cannot feel cold or heat in a drought They argue with wight kings and raspily shout |
Favorite foods | |
Habitats | Cinderback Ridge (night only) The Hinterquarters The Snarl |
Item(s) dropped | Princely powder Saint's ashes |
Starting HP | Starting MP | Starting Strength |
45 | 27 | 16 |
Starting Defence | Starting Deftness | Starting magic |
10 | 4 | 32 |
Max HP | Max MP | Max Strength |
720 | 640 | 316 |
Max Defence | Max Deftness | Max magic |
450 | 20 | 490 |
First | Second | Third |
C-c-cold Breath | Craggle | Dance of the Dead |
Fourth | Fifth | Sixth |
Encroaching Fear | Fullheal | Tragic Circle |
Name | Target(s) | Element |
Feast of the Dead | Area | Dark |
First | Second | ||
Counter-Poisoner | Counter-Stunner | ||
Third | Fourth | ||
Sorcereverb | Safety First | ||
Fifth | |||
Slippery Skin | |||
Fire Resistance * | Water Resistance * |
Wind Resistance * | Earth Resistance * |
Weak | Weak | Normal | Normal |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
Normal | Strong | Strong | Normal |
Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
Weak | Normal | Normal | Normal |
Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
Normal | Strong | Normal | Quite strong |
Debilitation Resistance * | |||
Normal |
Etymology[edit]
In its original usage in Middle English, a wight refers to a living creature, especially a human being. But in works of fiction, it has come to refer to a supernatural being, often wraith-like or undead. Wights are featured in J.R.R. Tolkien's world of Middle-earth, being depicted as undead monsters that are animated through violence and hatred such as the barrow-wights of The Lord of the Rings. This reinvention of the term lead to its inclusion in the roleplaying game Dungeons & Dragons in 1974, leading to the current popularity in RPGs.