Phantom fencer

From Dragon Quest Wiki


Dragon Quest VIII: Journey of the Cursed King[edit]

Phantom fencer (ぼうれい剣士 bō rei kenshi)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Phantom fencer.png 65 0 71
Defense Agility Experience Gold
62 50 68 12
Bestiary no. 69
Family Undead
In-game description A ragged cape enchanted by powerful magic. Invulnerable to air-based spells.
Spell(s) None
Skill(s) Lightning Slash
Location(s) Swordsman's Labyrinth
Item(s) dropped Leather cape1128
Templar's sword1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
132 30% 0% 0%
Fire Breath
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 100% 25%
Ice breath
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
25% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
100% 0% 15% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 0%
Remake (3DS, Mobile)
Notable Changes

Dragon Quest X[edit]

Dragon Quest Monsters: Joker[edit]

Phantom fencer
Family Undead
Rank D
Description Those felled by the blade often take it up in the afterlife.
Weapons Swords, Spears, Axes, Staves
Traits Artful Dodger
Resistances Wooshproof, Vulnerable to Zap, Whackproof
Skill Wind Blower
Location Celeste Isle (Temple of the Moon)
Breeding chart Mummy boy x Dessert demon

Dragon Quest Monsters: Joker 2[edit]

Phantom fencer
Family Undead
Rank D
Size S
Weapons Swords, Axes, Spears, Staves
Traits Artful Dodger, Giant Killer
Resistances Vulnerable to Zap, Immune to Woosh and Whack
Skill Wind Blower
Location Unshore (fog), Bemusoleum (night)
Breeding chart Skeleton x Cross eye
Stump chump x Mecha-mynah

Dragon Quest Monsters: The Dark Prince[edit]

Phantom fencer (ぼうれい剣士 bō rei kenshi) DQM3 Logo.png
Icon Family Max HP* Max MP*
Phantom fencer DQM3 portrait.png DQM3 undead family icon.png 1,350 370
Max Attack Max Defence Max Agility Max Wisdom
600 350 560 460
Bestiary No. #455
Rank E
In-game description The lingering spirits of swordsmen who can't put the past behind them. They search out old foes, never even stopping to sleep
Talents Soggy Slasher (lv. 1)
Crack Ward (lv. 20)
Attack Booster I (lv. 40)
Guaranteed traits Zapmeister (lv. 1)
Evasive Impulse (lv. 20)
Adrenaline Rush (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Insult to Injury (lv. 1)
Intimidating (lv. 60)
Habitat Cradle of Corruption - Every Level
Items Bad medicine (Common)
Silver tiara (Rare)
Synthesis chart Stabosaur DQM3 portrait.png X Shadow DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 25% 0%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
50% 25% -25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 0% 50% 0%
Stun Resistance * Poison Resistance *
0% 50%
Instant Death Resistance *

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors[edit]

Dragon Quest Tact[edit]

Phantom fencer appears as a C-rank monster of the Undead family. It can be recruited from Chapters 9-5, 11-4, 12-6, 14-3, 14-6, and 14-8 of the main storyline and it can participate in the Walking corpse's Battle Road as a party member.

Phantom fencer (ぼうれい剣士 Bōrei kenshi)Tactlogo.png

DQT Phantom fencer.png
Family Rank Role
Tact Icon Zombie.png
DQTact Rank Icon C.png DQTact AttackType.png
Max Level HP MP Move
105 658 190 2
Attack Defense Agility Wisdom Weight
316 205 262 180 20
Basic Skills
First Second Third
Dark Blow Hades Pit* N/a
Awakening Skills
First Second Third
Zam-type Martial Potency +5% / Stats Up Crack Res +25 / Stats Up Hades Pit Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Hades Pit Potency +5% / Stats Up
Leader Perks
Basic Perks
First Second Third
ATK +3 Hades Pit Potency +2% N/a
Perk Details
Zam-type Martial Potency +5%: Raises Zam-type martial potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal

Similar species[edit]