Evasive Impulse
From Dragon Quest Wiki
Evasive Impulse | |
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Japanese | かいひほんのう |
Rōmaji | Kaihihon nō |
Type | Trait |
Older names | None |
Evasive Impulse is a monster trait that gets the blood pumping when the possessor is seriously wounded, increasing it's swiftness.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Evasive Impulse increases the agility of a monster that has less than half of it's maximum HP by 80% for 4~7 turns, and will also raise it's chance to dodge physical blows to 50% for 4~7 turns. These boost have a 10% chance to activate in single-player battles but will always trigger in multiplayer, happening once per bout in both cases.
Monsters of any size | |||||||
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Level 20 | Level 20 | Level 20 | Level 40 | Level 20 | Level 40 | Level 20 | |
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Level 40 | Level 20 | Level 40 | Level 20 | Level 40 | Level 1 |
Large-size monsters only | |||
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Level 60 | Level 60 | Level 60 | Level 60 |