Malroth (Talent)
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| Malroth | |
|---|---|
| Japanese | シドー |
| Rōmaji | Shido |
| Type | Talent |
| Older names | None |
Malroth is a monster talent based on the God of Destruction prophetized to bring Doom's Day to the world.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
| Ability | Description | Talent Points |
|---|---|---|
| Sleep Attack | A normal attack that attempts to snooze a foe for 2~5 turns | 10 |
| Kabuff | Increases the party's defence by up to 40% for 4~7 turns | 20 |
| Kasap | Decreases all foes' defence by up to 40% for 4~7 turns, success scales to wisdom | 30 |
| Attack +8 | Increases attack by eight points | 50 |
| Defence +12 | Increases defence by twelve points | 70 |
| Moreheal | Restores approximately 500 HP at 2,500 wisdom | 85 |
| Kazammle | Deals approximately 980 Darkness damage to one foe at 3,999 wisdom | 100 |
| Lightning Storm | Deals Lightning damage to all foes, calculated as (Level x 1.5) + 150 | 120 |
| Hellitosis | Deals 220~260 Fire breath damage to all foes with a chance to stun for one turn | 150 |
| Wave of Panic | Reduces attack power by 25% for 2~5 turns, and all other stats by 40% for 4~7 turns | 200 |
Trivia[edit]
- The first four abilities taught by this talent are lifted directly from Malroth's boss fight in Dragon Quest II: Luminaries of the Legendary Line, with Moreheal being a reference to the monster casting Fullheal in the NES version of the game.