Walking Disaster

From Dragon Quest Wiki

Walking Disaster is a talent in Dragon Quest Monsters: The Dark Prince that teaches monsters how to conjure for a cornucopia of calamity in the form of natural disasters.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

This talent is naturally learned by rabid rectors, silver serpents, and tentaculars.

Walking Disaster
Ability Description Talent Points
Thin Air Deals (Level x 0.8) + 40 Wind damage to all enemies 10
Starfall Deals (Level x 0.8) + 40 Light damage to all enemies 20
Tidal Wave Deals (Level x 1.5) + 150 Water damage to all enemies 30
Boulder Toss Deals Level + 120 Earth damage to all foes 50
Lightning Storm Deals (Level x 1.5) + 150 Lightning damage to all enemies 75
Kacraggle Deals an average of 760 damage to all enemies at 3,999 wisdom
Activates on next turn after casting
100
Big Banga Deals (Level x 1.5) + 150 Explosion damage to all enemies 150
Bad Hand Deals (Level x 1.5) + 150 Darkness damage to all enemies 200

Trivia[edit]

The abilities taught by the talent match the disasters found in the real world:

  • Thin Air represents tornadoes
  • Starfall represents meteor impacts
  • Tidal Wave represents tsunamis and floods
  • Boulder Toss Represents rock slides
  • Lightning Storm represents freak lightning outbreaks
  • Kacraggle represents earthquakes
  • Big Banga represents sudden explosions
  • Bad Hand stands in for the concept of terrible luck in general