Bad Hand
From Dragon Quest Wiki
Bad Hand | |
---|---|
Japanese | アビスハンド |
Rōmaji | Abisuhando |
Type | Skill |
Older names | None |
Bad Hand is the Dark-elemental counterpart to Hand of God, smashing foes with an infernal fist.
Contents
Appearances[edit]
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key SP[edit]
Bad Hand was added to the SP version of the game in 2018, and inflicts slashing damage instead of darkness and explosive.
Dragon Quest Monsters: Joker 3[edit]
Bad Hand makes its first appearance as a physical skill that inflicts a heavy amount of darkness and explosive element damage to all enemies for 52 MP. It can be learned from various skill sets.
Dragon Quest Monsters: The Dark Prince[edit]
Bad Hand costs 52 MP and crushes all foes with darkness. The power is calculated as (Level x 1.5) + 150, and it is learned through the Dark Horse, Walking Disaster, and Wyrmhole Dragon talents.
Etymology[edit]
- Bad Hand is derived from the idiom dealt a bad hand, which refers to a person experiencing misfortune via an analogy to a card game.
Related Skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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