|Dragon Quest VIII|
The Goddess is a recurring deity in several Dragon Quest games. She is revered as the creator of many worlds and races, and is depicted as a serene woman with a white gown and flowing blonde hair and a diadem.
The Goddess is first mentioned as the supreme being of the world and the central figure of churches, replacing Rubiss from the previous games, but still offering the same services available at churches. Priests can use the power of the Goddess to resurrect fallen allies, cure curses or save the game. Rosehill also has a temple dedicated to the Goddess, despite being made up of entirely non-human creatures.
She appears again in Dragon Quest V as the main divine of the churches and her priests offer the same services as in the previous games.
Darwin, a researcher in Coburg castle, studies the mysteries of the Secret of Evolution, the central subject of the previous game, and suspects that the secret involves the power of the Goddess.
Priests in this game continuing to offer the same services in both the real and dream worlds as in previous games. The Goddess plays an important part in the story, as she is the one who convinces the stubborn and reluctant Nevan to join the heroes by sending him a vision.
Priests continue offering the same services as before, and revere the Goddess once again as the creator of the world.
A goddess named Celestria, who is the daughter of the Great Architect Zenus, appears in this game rather than the Goddess. Celestria protected humanity from her father by transforming herself into the holy tree Yggdrasil to prove that humans aren't inherently evil.
The Goddess ring and Goddess shield return in this installment, and Alltrades Abbey has a statue resembling the common depiction of the Goddess seen in previous games.
The Goddess reappears with the same role as in previous games, being the divine creator of the world and the main figure of the churches. Priests once again offer the same services.
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