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A Bard from Dragon Quest VIII.
A multi-talented musician whose massive repertoire has a range of uses. --Description in Dragon Quest VII.

The Troubadour (吟遊詩人, Bard), previously known as Bard, is a vocation featured in Dragon Quest VII and Dragon Quest Monsters: Caravan Heart.


The troubadour is a helpful class that makes use of support skills in battle. Outside of battle, they know the spell Holy Protection, able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester classes.

Dragon Quest VII[edit]

DQVII Troubadour male.png
DQVII Troubadour female.png

Stat Changes[edit]

Statistics Change
Battles to Master 140 (PS1)
85 (3DS)
Strength -25%
Agility -15%
Resilience -15%
Wisdom +20%
Style +10%
Max HP -20%
Max MP Null

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice EagleEye 13 Field Tells the player where the closest town is 0
3 Poet X-Ray 27 Field Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. 2
4 Lyricist SleepSong 40 One Group Has a chance of putting one a group of enemies to sleep 0
5 Warbler Repel 55 Field Prevents weaker monsters from attacking the party 4
6 Crooner AwakeSong 75 All Allies Cures all allies of the sleep status 0
7 Songster MistSong 110 One Group Has a chance of preventing one group of enemies from casting spells 0
8 Minstrel AngelSong 140 All Allies Has a chance of restoring a fallen ally with 50 percent of their max HP 0

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Music Lover Nothing 0
2 String Plucker War Cry 5 One Group A blood-curdling cry that causes the enemy to quake with fear. 0
3 Bedroom Jammer Lullaby 11 One Group A soothing song that will make your enemies sleep like babes. 0
4 One-Hit Wonder Silly Song 21 One Group A loony tune that gets a group of enemies rolling in the aisles. 0
5 Touring Act Dawn Chorus 31 All Allies A stimulating song that rouses party members from their slumber. 0
6 Star Turn Spellbinding Song 43 One Group A singalong that seals away enemy spells. 0
7 Platinum-Seller Soothing Song 55 All Allies A calming song that restores at least 20 HP to all party members. 0
8 Living Legend Angel Song 85 All Allies Occasionally resurrects a fallen ally with half HP restored. 8

Amount of battles are counted from 0, not from rank to rank.

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Priest HealSong All Allies Restores 20HP to All Allies 0
Martial Artist WarCry All Enemies Has a chance of startling enemies, preventing them from attacking 0
Jester GagSong One Group Has a chance of making one group of enemies laugh, preventing them from attacking 0
Mage CurseSong One Group Lowers the defense of one group of enemies 0
Sailor WaveSong One Group Has a chance of putting one group of enemies to sleep 0
Shepherd RamSong One Group Has a chance of putting one group of enemies to sleep 0
Warrior WarSong All Allies Raises the defense of all allies 0


The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the Luminary and then a Druid. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.

The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.


  • Troubadours appear as NPCs in various games, including IV, VIII, and XI.

Notable Troubadours[edit]