Shepherd
Shepherd (羊飼い, Shepherd) is a vocation featured in Dragon Quest VII.
Description[edit]
Shepherds are folk of the flock, and rely upon their cloven comrades to aid in battle. They make good early support characters with sleep-inducing skills and simple healing, but their real power lies in the lambpede skill.
Appearances[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Stat Changes[edit]
| Statistics | Change |
| Battles to Master | 135 (PS1) |
| 81 (3DS) | |
| Strength | -15% |
| Agility | Null |
| Resilience | -20% |
| Wisdom | Null |
| Style | Null |
| Max HP | -20% |
| Max MP | -30% |
PS1 Abilities[edit]
| Rank | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Nothing | 0 | |||
| 2 | Novice | Antidote | 8 | One Ally | Cures one ally of Poison | 2 |
| 3 | FarmHand | Heal | 17 | One Ally | Heals ~30HP to one ally | 2 |
| 4 | SlopFeed | Slumber | 33 | Field | Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle. | 0 |
| 5 | Swain | Whistle | 52 | Field | Causes monsters to engage in battle. (Doesn't work in towns) | 0 |
| 6 | Fleecer | Nothing | 70 | |||
| 7 | Herder | WoolGuard | 90 | All Allies | Reduces cold damage to all allies | 0 |
| 8 | SheepLord | Stampede | 135 | All Enemies | Attacks random enemies four times | 0 |
3DS Abilities[edit]
| Rank | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Lambateur | Slumber Rumbaa | 1 | One Group | A shimmy that summons a flock of sheep to send the enemy to sleep. | 0 |
| 2 | Tepid Shepherd | Squelch | 5 | One Ally | Cures a single ally of the effects of Poison. | 2 |
| 3 | Sheep Keeper | Heal | 6 | One Ally | Restores at least 30 HP to a single ally. | 2 |
| 4 | Wool Packer | 7 | ||||
| 5 | Handy Herder | Counting Sheep | 8 | All Enemies | A hypnotically repetitive song that sends the enemy to sleep. | 0 |
| Whistle | Field | Summons monsters with a whistle. | 0 | |||
| 6 | Field Leader | Ram Raid | 9 | One Enemy | Summons a sheep that rams itself recklessly into a single enemy. | 0 |
| 7 | Mutton Master | Woolly Blanket | 10 | All Allies | Reduces damage from ice-based attacks. | 2 |
| 8 | Shear Genius | Lambpede | 35 | All Enemies | Summons a swarm of sheep to ride roughshod over the enemy. | 2 |
Hybrid Abilities[edit]
| Hybrid | Learns | Target | Info | MP |
| Bard | RamSong | All Enemies | Has a chance of putting all enemies to sleep | 0 |
| Cleric | Increase | All Allies | Increases the defense of all allies | 3 |
| Dancer | RamDance | Does nothing | 0 | |
| Martial Artist | RamAttack | Self/One Enemy | Reduces self and one enemy to 20% HP | 0 |
| Mage | SleepAll | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
| Warrior | Mineuchi | One Ally | Cures one ally of sleep and confusion | 0 |
Usefulness[edit]
The Shepherd class's best skill is Whistle, which induces a battle any time the party is on the field. This is great for quickly leveling up vocation tiers and regular levels. The Wooly Blanket skill also protects the party from cold damage, good against monsters who use ice breath attacks like Gracos. Stampede works like Ruff's Howl attack and improves with the user's level.
In terms of career advancement, the Shepherd, when combined with a rank 8 Thief, becomes a Monster Masher and learns all sorts of breath attacks. However, its main purpose is to tame monsters for Monster Meadows.
Dragon Quest VII Reimagined[edit]
Stat Changes[edit]
| Statistics | Change |
| Total proficiency points | 465 |
| Strength | -7% |
| Resilience | -11% |
| Magical might | -17% |
| Magical mending | +11% |
| Agility | +15% |
| Deftness | +11% |
| Charm | -4% |
| Max HP | +9% |
| Max MP | 0% |
Abilities[edit]
| Rank | Title | Learns | Proficiency points | Target | Info | MP | |||
| 1 | Lambateur | Slumber Rumbaa | 0 | One foe | A sheepish shuffle that sends a single enemy to sleep | 2 | |||
| Heal | One ally | Restores around 25 HP to a single ally | 2 | ||||||
| 2 | Tepid Shepherd | Ram Raid | 25 | One foue | Make like a flock of sheep and charge at the enemy The higher the user's defence, the greater the damage inflicted |
2 | |||
| Reheal | One ally | Automatically restores around 9 HP to a single ally | 3 | ||||||
| 3 | Sheep Keeper | Woolly Blanket | 45 | One ally | Encases the body in a soft fleece, significantly increasing defence and ice resistance | 4 | |||
| 4 | Wool Packer | Remidheal | 60 | One ally | Automatically restores around 22 HP each turn to a single ally | 8 | |||
| Defuddle | All allies | Cures all party members of the effects of confusion | 2 | ||||||
| 5 | Handy Herder | Nap | 70 | Self | A restorative forty winks that removes poison and bedazzlement, and also restores HP and MP | 0 | |||
| 6 | Field Leader | Counting Sheep | 80 | One group | A soporific song that induces sleep in an entire group of enemies The more times it is sung, the more effective it becomes |
3 | |||
| 7 | Mutton Master | Remoreheal | 85 | One ally | Automatically restores around 52 HP each turn to a single ally | 16 | |||
| 8 | Shear Genius | Lambpede | 100 | All enemies | Summons a swarm of sheep to ride roughshod over the enemy More sheep appear each time this ability is used in succession |
6 | |||
| Let Loose command | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Woolly Bullies | Summons a flock of sheep that merrily join in with the user's attacks | ||||||||