For the monster talent also called mariner, see: Mariner (Talent)
A seasoned seafarer whose abilities come into their own in watery surroundings. --Description from Dragon Quest VII
The Sailor (船乗り, Funanori), previously localized as Mariner, is a vocation that is exclusive to the game Dragon Quest VII: Fragments of the Forgotten Past.
Description[edit]
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Appearances[edit]
Stat Changes[edit]
Statistics
|
Change
|
Battles to Master
|
135 (PS1)/83 (3DS)
|
Strength
|
Null
|
Agility
|
+5%
|
Resilience
|
+10%
|
Wisdom
|
-10%
|
Style
|
Null
|
Max HP
|
+15%
|
Max MP
|
-20%
|
Rank |
Resistance Rate
|
1 |
100%
|
2 |
100%
|
3 |
100%
|
4 |
100%
|
5 |
100%
|
6 |
100%
|
7 |
205/256
|
8 |
205/256
|
PSX Abilities[edit]
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Beginner
|
Nothing
|
0
|
|
|
|
2
|
Novice
|
Fishnet
|
14
|
One Enemy
|
If successful, prevents enemy from acting the next turn
|
0
|
3
|
Deckhand
|
Ramming
|
25
|
One Enemy
|
Reduces user and enemy to 20% HP if successful
|
0
|
4
|
Seafarer
|
EagleEye
|
43
|
Field
|
When cast, finds the nearest town
|
0
|
5
|
Navigator
|
nothing
|
60
|
|
|
|
6
|
Helmsman
|
NumbOff
|
75
|
All Allies
|
When cast, removes paralysis from allies
|
2
|
7
|
Captain
|
Infermore
|
95
|
One Group
|
Causes 25~55 HP in Wind Damage
|
4
|
8
|
Admiral
|
Tsunami
|
135
|
All Enemies
|
If successful, causes 30~40 HP in Wind Damage
|
0
|
3DS Abilities[edit]
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Swabbie
|
Net Loss
|
1
|
One Enemy
|
Snares an enemy in a fisherman's net, making them miss a turn.
|
0
|
2
|
Cabin Boy
|
Body Slam
|
5
|
One Enemy
|
A body blow that deals damage to both slammer and slamee.
|
0
|
3
|
Rigger
|
Tingle
|
7
|
All Allies
|
Cures all party members of paralysis, sleep and other ailments.
|
2
|
Hornpipe
|
One Group
|
A merry jig so infectious, it'll cause jiving enemies to miss a turn.
|
0
|
4
|
Mate
|
Mean Sweep
|
9
|
One Enemy
|
Adds insult to injury by knocking a damaged enemy off their feet.
|
0
|
5
|
Bosun
|
Zzz Shanty
|
10
|
One group
|
A sleep-inducing song that will set a group of enemies snoring.
|
0
|
6
|
First Mate
|
Stone's Throw
|
10
|
One Group
|
Hurls rocks at a single group of enemies.
|
0
|
7
|
Ship's Captain
|
Swoosh
|
12
|
One Group
|
A whirlwind that wallops a group of enemies.
|
4
|
8
|
Commodore
|
Lightning
|
30
|
All Enemies
|
Calls down lightning to strike all enemies.
|
0
|
Hybrid Abilities[edit]
Hybrid
|
Learns
|
Target
|
Info
|
MP
|
Bard
|
WaveSong
|
One Group
|
Causes one group to fall asleep
|
0
|
Priest
|
HolyAura
|
All Allies
|
Prevents allies from being damaged. However, they can't attack
|
10
|
Dancer
|
ShipDance
|
One Enemy
|
If successful, prevents one enemy from acting the next turn
|
0
|
Martial artist
|
BigTrip
|
One Enemy
|
Damages the enemy and prevents them from acting the next turn
|
0
|
Mage
|
Lightning
|
All Enemies
|
Causes ~40 HP in Electric Damage
|
0
|
Warrior
|
BirdSlash
|
One Enemy
|
Causes 25% percent extra damage to Floating enemies, regular damage to all others
|
0
|
Usefulness[edit]
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations