Slimer
From Dragon Quest Wiki
Slimer | |
---|---|
Rivals card | |
Japanese | スラフォース |
Rōmaji | Surafōsu |
Type | Talent |
Slimer is a recurring talent in the Dragon Quest series, introduced in Dragon Quest Monsters: Joker. It teaches various skills suitable for slimes.
Appearances[edit]
Dragon Quest X[edit]
Slimer is one of the skill trees of a Slime monster companion. It teaches various recovery and support spells.
Dragon Quest Monsters: Joker[edit]
Slimer is learned by the Slime, Bubble slime, Drake slime, and Metal slime. It grants the following abilities:
Ability | Skill Points |
---|---|
Frizz | 2 |
Heal | 6 |
Zap | 16 |
Body Slam | 22 |
Dazzleflash | 30 |
Sag | 40 |
Midheal | 55 |
Share Magic | 75 |
Steady Recovery | 100 |
Dragon Quest Monsters: Joker 2[edit]
Slimer is now also learned by the Slime X. Its abilities remain unchanged.
Dragon Quest Monsters: The Dark Prince[edit]
Slimer can be learned naturally once again by Slimes and Bubble slimes.
Ability | Description | Talent Points |
---|---|---|
Frizz | Inflicts minor fire-elemental spell damage on a single enemy. | 3 |
Heal | Restores 28 or more HP to a single ally. | 10 |
Slime Squisher | Inflicts heavy impact damage on monsters in the slime family. | 20 |
Zap | Inflicts minor electrical spell damage on a single enemy. | 30 |
Accelerate | Greatly increases the agility of a single ally for 4 to 7 turns. | 50 |
Dazzleflash | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | 70 |
Midheal | Restores 76 or more HP to a single ally. | 85 |
Auto-Restora | Restores a small amount of HP after each action. | 100 |