Shaman
Dragon Quest monster | |
---|---|
Shaman | |
Art by Akira Toriyama | |
Japanese | きとうし |
Romaji | Kitōshi |
First appearance | Dragon Quest II |
Old localization | Enchanter |
The Shaman is a recurring monster in the series, first appearing in Dragon Quest II. These mid-ranking spellcasters are loyal servants to their demonic masters.
Description[edit]
Shamans are a human mages fallen prey to the allure of evil. It wears a wicked white robe, emblazoned with the bat insignia of the Children of Hargon on the front, a purple cape, and a white mask with a purple jewel on the forehead. They wield a solid golden staff topped with a purple or red jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. Shamans can cast low level fire spells and prevent opponents from casting their own magic. The shaman reappeared in Dragon Quest VII after a 13 year absence, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves. Like many humanoid monsters, shamans are now depicted in modern appearances with five fingers on their hands instead of four.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Sprite | HP | MP | Attack |
40 | Unlimited | 36 | |
Defense | Agility | Experience | Gold |
14 | 25 | 34 | 30 |
Abilities | Sizz Snooze Fizzle Kabuff |
Location(s) | Dragon's Horn 4-6F Lianport region Tantegel region Lighthouse |
Item Dropped | Banishing bell1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 1⁄7 | 1⁄7 | 4⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
1⁄7 | 2⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
40 | 10 | 36 | |
Defense | Agility | Experience | Gold |
14 | 25 | 37 | 30 |
Abilities | Sizz Fizzle Kabuff Snooze Flee |
Location(s) | Dragon's Horn 4-7F Rippleport region Tantegel region Lighthouse |
Item Dropped | Banishing bell1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 1⁄7 | 0⁄7 | 4⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
1⁄7 | 0⁄7 | 1⁄7 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
85 | 30 | 60 | 64 | |
Agility | Experience | Gold | Tame Rate | |
68 | 40 (PS1) 60 (3DS) |
12 (PS1) 18 (3DS) |
1⁄64 |
Bestiary No. | #063 |
Spell(s) | Sizz Heal Fizzle |
Skill(s) | None |
Location(s) | Hardlypool Tunnel Highendreigh Tower |
Item(s) Dropped | Magic water1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 25% | 25% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 0% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 0% | 90% | 15% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 0% | 0% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
0% | 0% | 0% |
3DS version changes |
None |
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Model | HP | MP | Attack |
90 | 33 | 76 | |
Defence | Agility | Experience | Gold |
64 | 90 | 290 | 134 |
Bestiary no. | #085 |
Family | Humanoid |
In-game description | Fearsome fiends who launch a weird light to weaken foes against spells, then maul them with all manner of magic. Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters. |
Spell(s) | Bang Fizzle Snooze Kabuff |
Skill(s) | Drains MP with attacks Spooky Aura |
Location(s) | The Bad Cave |
Item(s) dropped | Magical robes1⁄64 Ultramarine mittens1⁄64 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
0% | 0% | 0% | 0% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
-50% | 0% | -25% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
50% | 25% | 25% | 50% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
50% | 50% | 0% | 25% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
25% | 50% | 50% | 50% |
Charm Resistance * | |||
65% |
Dragon Quest: The Adventure of Dai[edit]
Shamans appear in the series as members of the Dark Army's Mystic Legion under the leadership of Zaboera, the Mystic Bishop.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Model | Experience | Gold |
26 | 32g |
List No. | #077 |
Field Notes | These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz. They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering. |
Location(s) | Grannet (Hero), Pinnacle of Light (Recruit), Sylvea (Hero), The Lion's Den (Showdown: Feral Feline), The Shrine of Scales (Captain, Hero) |
Item(s) Dropped | Belle cap, Thinkincense, Classic sock-it locket recipe, Luxury sock-it locket recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
50 | 32g | Yes |
List No. | #043 |
Field Notes | These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz. They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering. |
Location(s) | The Battle of Ingenia |
Item(s) Dropped | Thinkincense, Belle cap |
In Other Languages[edit]
Gallery[edit]
Appearance in VII's 'The Big Book of Beasts' in the remake