|Dragon Quest Monster|
Art by Akira Toriyama
|First Appearance||Dragon Quest II|
The Shaman is a recurring monster in the Dragon Quest series. These mid-ranking spellcasters are loyal servants to their demonic masters.
The Shaman is a human fallen prey to the allure of evil. It usually wears a wicked white robe, emblazoned with the eerie bat insignia of Hargon on the front and a creepy purple cape. It wields a solid golden staff topped with a jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. As one might expect from the name, the Shaman is a magic user, casting low level fire spells and preventing opponents from casting their own magic. The shaman reappeared in Dragon Quest VII after 13 years, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves.
|#084 - Shaman|
|Dropped Item||Magical robes (common, 1/64)|
Ultramarine mittens (rare, 1/64)
|Locations||The Bad Cave|
|Game||Dragon Quest IX|
|Description||Fearsome fiends who launch a weird light to weaken foes against spells, then maul them with all manner of magic.|
Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters.