|Dragon Quest monster|
Art by Akira Toriyama
|First appearance||Dragon Quest II|
Shamans are a human mages fallen prey to the allure of evil. It wears a wicked white robe, emblazoned with the eerie bat insignia of the Children of Hargon on the front, a creepy purple cape, and a white mask with a purple jewel on the forehead. They wield a solid golden staff topped with a purple or red jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. As one might expect from the name, the Shaman is a magic user, casting low level fire spells and preventing opponents from casting their own magic. The shaman reappeared in Dragon Quest VII after 13 years, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves. Like many humanoid monsters, shamans are now depicted in modern appearances with five fingers on their hands instead of four.
|##084 - Shaman|
|Dropped Item||Magical robes1⁄64|
|Locations||The Bad Cave|
|Game||Dragon Quest IX|
|Description||Fearsome fiends who launch a weird light to weaken foes against spells, then maul them with all manner of magic.|
Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters.
Shamans appear in the series as members of the Dark Army's Mystic Legion under the leadership of Zaboera, the Mystic Bishop.