Aquapothecary

From Dragon Quest Wiki

Aquapothecary is a skill set introduced in Dragon Quest Monsters: Joker.

Dragon Quest Monsters: Joker[edit]

Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:

Ability Skill Points
Heal 5
Crack 10
Sultry Dance 15
Midheal 23
Mist Me 33
Crackle 45
Amor Seco Rain 60
Song of Salvation 80
Water Guard 100

Dragon Quest Monsters: Joker 2[edit]

Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit]

This talent is naturally learned by Briny bronco, Khalamari kid, King kelp, and Merman.

Aquapothecary
Ability Description Skill Points
Splish Inflicts minor water-elemental spell damage on a single enemy. 3
Heal Restores 28 or more HP to a single ally. 10
Cock-a-doodle-doo Cures all allies of sleep. 20
Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 30
Midheal Restores 76 or more HP to a single ally. 50
Chilly Breath Inflicts medium ice-elemental breath damage on all enemies. 70
Mist Me Negates all damages 1 time only. Ineffective against certain attacks. 85
Splash Inflicts medium water-elemental spell damage on a single enemy. 100
Auto-Cadabra Restores a small amount of MP after each action. 120