Maribel Mayde

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Maribel Mayde
Dragon Quest VII: Fragments of the Forgotten Past
DQVII 3DS Maribel.png
Sprite(s) Dq7 maribel-sprite.gifMaribel copy sprite.png
Japanese name マリベル
Romaji Mariberu
Title Mayor's Daughter
Mayor's Heir (IX)
Little Miss Long-Range (Heroes II)
Class Adjustable
Mage (Theatrhythm)
Race Human
Age 16
Family Mayor Mayde (Father)
Unnamed mother
Voice actor Aoi Yūki (Japanese)
Eloise Webb (Heroes II, English)
Amitt's only daughter. She has a tendency to think that the whole world revolves around her. Nonetheless, she is a faithful friend to you and Kiefer. --Description from the Dragon Quest VII instructional manual for the PS1.

Maribel Mayde (マリベル, Mariberu) is the daughter of the mayor of Pilchard Bay in the game Dragon Quest VII: Fragments of the Forgotten Past and one of the Hero's companions on his journey. She has gone on to make regular appearances in spinoff games, such as the Monster Battle series, Itadaki Street, and is one of the new playable characters in Dragon Quest Heroes II. Maribel has also appeared in Dragon Quest Rivals and is a special hero character in Dragon Quest Tact.

Appearance and Personality[edit]

"You've been doing all this fun stuff, and you didn't say a word to me about it? You owe me! You owe me big time! So I'm joining you, and there's nothing you can do about it! Got that?"

—Maribel to the Hero and Kiefer at the Shrine of Mysteries

Maribel has green eyes and long auburn hair that she wears in curls. She wears a simple orange and green one piece robe over a red dress, brown shoes, and a orange kerchief over her hair.

Maribel is quite snobbish. Being the daughter of the mayor has helped nurture this trait. Her target is usually the Hero. She regards him as a lackey, expecting him to provide protection to her, even in battle. She is often very pushy, especially when she doesn't get her way. Maribel has no problem expressing her opinion on any subject, going so far as to label the Wind Spirit a slut. To her parents, she is too rambunctious and they would like her to be more ladylike. However, beneath her abrasive exterior is a considerate heart. After she learns of her father's illness, she voluntarily leaves the party to look after him.

As the game progresses, Maribel slowly becomes a more mature and caring person. She also shows more consideration towards others, being more sympathetic towards the plight of the people in each town the party visits. Being away on her adventures makes her miss home and appreciate the love of her parents, especially as they finally come to understand one another. She is even able to become more honest with her feelings, very nearly expressing affection towards the Hero once they are both back in Pilchard Bay.

Maribel is shown to be capable of putting on a charming front when she wants to. She gets along well with Pearl, the Hero's mother - possibly to the player's chagrin. Pearl even remarks a few times that she thinks Maribel is a good influence on the Hero. Maribel is very concerned with her appearance, often making unprompted remarks on her own beauty.

If the player decides to look in a mirror while Maribel is the first character in the party line-up, she will wonder if she has put on or lost weight, say her face is a masterpiece (to her parents' credit), mention she is glad she didn't inherit her father's looks, wish for a slightly straighter nose, decide she looks best with a smile on her face, comment that she manages to look good even in a shoddy old mirror, fix her hair, worry over her skin lacking its usual glow, discover a spot, and wink cheekily at herself.


Dragon Quest VII: Fragments of the Forgotten Past[edit]

In the middle of the night, Maribel is talking to the Hero. She asks him if he will ever tell her where he and Kiefer go every day. Regardless of what the player answers, she will tell him that she will find out someday.

On the day of the pilchard harvest, Maribel tries to stow away on the fishing expedition. However she is found out by the hero. When she yells at him for revealing her hiding spot, she is discovered by the ship's cook who proceeds to throw her off the ship.

Afterwards, King Donald summons the hero to Estard Castle. Maribel witnesses this summons and tags along, telling him that she wanted to go shopping in the castle town. The two head to the castle town where she leaves him to talk to the king, telling him that she can find her way back home by herself.

When the Hero and Kiefer are about to unlock the secret of the Estard Ruins, Maribel finds them. She threatens them to take her along with them or else she will tell everyone about their secret. Faced with this dilemma, the two allow her to tag along as they finish exploring the ruins. When the Hero activates the pedestal that leads to Ballymolloy, Maribel is shocked at the happenings. The three of them are transported to Ballymolloy.

After the party clears Providence, Nottagen and Hubble, Maribel exclaims that she is tired. She decides to head to her house to rest. Before they leave the Ruins, they are encountered by an Estard soldier. He tells Maribel that her father, Mayor Mayde has taken ill. Maribel hurries home to see her father bedridden, being attended to by the local priest and her mother. Maribel is in no position to adventure at this junction.

After the Hero, Ruff, Aishe and King Burns are thrown off the Sky Stone, the island of Estard is sealed, they go to see Maribel. She asks the Hero if there is a seal on their continent. She realizes that the party needs her help to remove the seal and rejoins the party.

When the Demon Lord is defeated, the party goes through the lands and they sing the praises of the heroes.

After several months, the Amitt Festival occurs. Maribel once again tries to stow away on the ship but is found out by the Hero. She starts to chew him out until she is caught by the Head Cook again. However, Pollock allows Maribel to come on the fishing voyage this time, to her delight.

Base Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 20 650
MP 0 800
Strength 4 280
Agility 10 300
Resilience 3 170
Wisdom 8 420
Style 10 130
Initial gear Plain clothes


Maribel learns the following abilities naturally.

Level Skill/Spell MP Required Target Info Oomph
3 Frizz 2 One enemy Causes between 9 and 15 HP in fire spell damage. No
4 Sap 3 One Enemy Cuts a single enemy's defense in half No
5 Retaliate* 0 Self Returns any attack against the caster back to the enemy No
7 Snooze 3 One Group Puts a group of enemies to sleep No
9 Evac 8 Field Allows party to escape a dungeon No
Bang 5 All Enemies Causes an explosion that does around 20 HP damage to all enemies No
10 Heal 2 One Ally Restores at least 30 HP to a single ally. No
11 Dazzle 5 One Group Causes one group of enemies to miss physical attacks more often No
  • * PS1 version only.
  • ‡ 3DS version only.


Dragon Quest VII (All) 
Weapon Modifier(s)
Poison needle Attack +1
Poison needle plus‡ Attack +1
Cypress stick Attack +2
Bamboo spear Attack +5
Bronze knife Attack +9
Divine dagger Attack +14
Wizard's staff Attack +15
Staff of salvation Attack +15
Thorn whip Attack +18
Poison moth knife Attack +23
Leather whip Attack +25
Shepherd's crook Attack +27
Slime stick Attack +28
Lightning staff Attack +28
Assassin's dagger Attack +30
Snooze stick Attack +32
Chain whip Attack +33
Staff of divine wrath Attack +35
Staff of sentencing Attack +37
Rune staff Attack +39
Staff of antimagic Attack +40
Morning star Attack +43
Frying pan Attack +44
Falcon knife earrings Attack +45
Sage's staff Attack +50
Lunar fan Attack +60
Magma staff Attack +63
Spiked steel whip Attack +65
Staff of resurrection Attack +66
Siren sword Attack +70
Watermaul wand Attack +74
Staff of re-resurrection‡ Attack +79
Staff of rain Attack +88
Demon spear Attack +99
Solar fan Attack +110
Wizardly whip Attack +115
Metal king sword Attack +130
Gringham whip Attack +145

Dragon Quest VII (All) 
Armor Modifier(s)
Rags Defense +3
Plain clothes Defense +4
Wayfarer's clothes Defense +7
Silk robe Defense +13
Leather dress Defense +17
Bunny suit Defense +17
Fur cape Defense +18
Dancer's costume Defense +20
Cloak of evasion Defense +28
Magic vestment Defense +30
Legerdemantle Defense +37
Dancer's mail Defense +37
Silk bustier Defense +38
Cirrus surplice Defense +38
Glombolero Defense +40
Party dress Defense +40
Magical skirt Defense +45
Glitzy glombolero‡ Defense +50
Spangled dress Defense +50
Angel's robe Defense +55
Flowing dress Defense +65
Mink mantle Defense +65
Skimpy nightie Defense +73
Sacred armour Defense +75
Shimmering dress Defense +75
Dark robe Defense +78
Princess's robe Defense +85
Sacreder armour‡ Defense +88
Angel leotard Defense +93
Dragon robe Defense +95
Divine bustier Defense +95

Dragon Quest VII (All) 
Accessories Modifier(s)
Agility ring Agility +15
Air Amulet Agility +50
Bunny tail Style +2
Earth Amulet Defense +20
Elevating shoes Style +5
Extra elevating shoes‡ Style +15
Eye of Rubiss Style +25
Glass slippers Style +30
Gold bracer Defense +5
Fire Amulet Attack +25
Fishnet stockings Defense +5
Garter Defense +3
Goddess ring Wisdom +33
Gold bracer Defense +5
Gospel ring Defense +50
Kamikazee bracer Defense +10
Kerplunk bracer Defense +10
Life ring Defense +5
Lifesaving medal Style +8
Lucida shard Style +10
Lucky pendant Defense +5
Mermaid Moon Style +5
Meteorite bracer Agility x2
Mercury's bandana Agility +30
Pink pearl Style +7
Prayer ring Defense +5
Ruby of protection Defense +10
Scholar's specs Wisdom +15
Slime earrings Defense +1
Snappy slippers Agility +25
Soldier's medal Style +8
Strength ring Attack +7
Trailblazing bandana Defense +5
Water Amulet Defense +30
Windbreaker Agility +50
  • ‡3DS version only.

Vocation strategy[edit]

Maribel is the most physically frail of the party members. She will not be dealing high damage until she reaches Alltrades Abbey where she can change her class. She can, however, equip whips which deal successive damage to groups of enemies. Conversely, she has high MP which makes her better suited to magic classes like Mage and Priest. It should be noted that this will make her more susceptible to harm and so she should always be situated in the back row. The 3DS version of the game added the Bang spell to her repertoire of spells she can learn naturally, increasing her usefulness early in the game by helping her clear out groups of enemies.

She can equip knives, staves, and whips to attack and wear robes, dresses, and other lightweight armour. Maribel should also be given items such as the Salvation Stone and the Staff of salvation so she can be a designated healer. Oddly enough, she is also capable of equipping the powerful metal king sword. Her Agility growth is second only to Ruff's.

Maribel leaves the party after the events of Nottagen, Providence and Hubble. Because of this, when the player gets her back after defeating the Demon King the first time, she is extremely frail in comparison. To assuage this, the player must remember to get her some weapons and armor from Buccanham or the Divine Shrine so that she isn't weak when she joins the party again.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

On November 12th, 2010, Maribel began appearing as a special guest at the Quester's Rest in Stornway as part of a Wi-Fi downloadable update when it was still available. She will present the Hero with various pieces of armor modeled after her outfit for meeting certain requirements.

The player will receive the special Accolade Mayor's Heir if the Hero is equipped with all of the pieces of Maribel's outfit. Unlike most of the female special guests, it is possible for a Hero of any gender to earn the accolade as all of her pieces of clothing are unisex.

Dragon Quest: Monster Battle Road Victory[edit]

Maribel can be summoned to perform Hellfire. After she is summoned from the Shrine of Mysteries, she uses the Magma staff to create a volcanic eruption. However, she underestimates its power and Sir Mervyn has to leap in and rescue her. She uses him as leverage and leaps into the air, before channeling the power of the eruption into a massive fireball that she launches at enemies.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Maribel appears as one of the playable characters in the game. Her Coup de Grâce is similar to her special attack in Battle Road Victory, but this time she is able to harness the power of the volcano on her own before unleashing it on a group of enemies. Her weapon of choice is a Boomerang, ironically despite not being able to equip any boomerangs in her original game. In battle, she is able to cast Frizz and Kasap and she can use various boomerang techniques such as Firebird Throw and Twomerang.

Dragon Quest Tact[edit]

Maribel appears as a S-rank member of the Hero family as part of the Dragon Quest VII event, appearing on her own banner alongside Pandora's Box. She can be faced in the Fragments of the Forgotten Past special boss battle along with both Kiefer and Ruff.

Maribel (マリベル Mariberu)Tactlogo.png

DQT Maribel Art.png
Family Rank Role
Tact Icon Hero.png
DQTact Rank Icon S.png DQTact MagicType.png
Max Level HP MP Move
130 926 536 2
Attack Defense Agility Wisdom Weight
307 303 395 465 60
Basic Skills
First Second Third
Maribel Frizzle Kaswoosh Plus*
Coup de Grâce: Infernal Flames*
Talent Blossoming: Frizzwhizz
Awakening Skills
First Second Third
Spell Tricks / Stats Up Woosh Res +25 / Stats Up Firebird Potency +5%
Infernal Flames Potency 5% / Stats Up
Frizzwhizz Potency +5%
Fourth Fifth
Zam Res +25 / Stats Up Firebird Potency +5%
Infernal Flames Potency 5% / Stats Up
Frizzwhizz Potency +5%
Leader Perks
Raise Frizz-type potency of allies, including herself, by 10% in a 5x5 square around her.
Basic Perks
First Second Third
Max MP +15
WIS +15
Lovely Lady: Raises spell potency/effects by 10% for 1 turn when using a spell attack. Firebird Potency +2%
Infernal Flames Potency +2%
Perk Details
Spell Tricks: Lowers spell ability MP cost, raises potency and effect.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Half Res Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Immune Normal


Maribel is a name of Spanish origin that is a combination of the names María and Isabel.