From Dragon Quest Wiki

Baramonster is a recurring monster in the Dragon Quest series that was first introduced in Dragon Quest III: The Seeds of Salvation.


The design of Baramonster is merely a different colour scheme of Baramos. However, instead of using a cold color scheme, this monster is portrayed with a warm colour scheme. It wears long orange robes and a red cloak with a high collar and purple lining, as well as a necklace with purple beads and a red gemstone. They are a force to be reckoned with, just like the original, devastating opponents with the highest level of fire and explosive magic or freezing them solid with blasts of ice-cold air.


These monster specimens are only encountered in the bonus dungeon, the Cloudsgate Citadel in remakes of the game.

Dragon Quest III: The Seeds of Salvation[edit]

Baramonster (バラモスエビル Baramosu Ebiru)DQ3-SNES-LOGO-ICON.png
Sprite Level HP MP
DQIII Baramonster SNES.png 63 900 255
Attack Defense Agility Experience Gold
260 140 110 7,300 150
Bestiary No. #142
Spell(s) Kaboom
Skill(s) Acts twice per turn. (33%)
Freezing Blizzard
Location(s) Cloudsgate Citadel
Ice Cave
Item Dropped Seed of magic1256
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 0% 0% 100%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
100% 100% 100% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
70% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 100% 0%
Later remake sprites

Dragon Quest of the Stars[edit]

Dragon Quest Tact[edit]

Baramonster appears as an A-rank monster of the ??? family as part of the True Dragon Quest III alongside Hero Erdrick on his banner.

Baramonster (バラモスエビル Baramosu Ebiru)Tactlogo.png

DQT Baramonster icon.png
Family Rank Role
Tact Icon SpecialFamily.png
DQTact Rank Icon A.png DQTact MagicType.png
Max Level HP MP Move
120 1,050 406 2
Attack Defense Agility Wisdom Weight
206 345 413 396 35
Basic Skills
First Second Third
Fuddle Shimmering Light* Evil Fire*
Awakening Skills
First Second Third
Fuddle Body / Stats Up Woosh Res +25 / Stats Up Evil Fire Potency +5% / Stats Up
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Fourth Fifth
Zam Res +25 / Stats Up Evil Fire Potency +5% / Stats Up
Confusion Success Rate +5%
Leader Perks
Raises Frizz-type spell potency for allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 WIS +10 Evil Fire Potency +2%
Perk Details
Fuddle Body: Occasionally confuses when attacked by physical or martial enemy attack.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Immune Half Res


  • Although they are common monsters in the first bonus dungeon of the remakes of Dragon Quest III, it is uncertain if they are pawns of Zoma or not.


Similar species[edit]