Shimmering Light
From Dragon Quest Wiki
Shimmering Light | |
---|---|
Japanese | まどいの光 |
Rōmaji | Madoi no hikari |
Type | Skill |
Shimmering Light is a recurring skill in the Dragon Quest series. It is one of the Baramonster's signature abilities, suffusing enemies in a mysterious light that can inflict confusion and make them more vulnerable to spells.
Appearances[edit]
Dragon Quest Monsters: Super Light[edit]
Shimmering Light can be learned by Baramonster at level 14 and costs 32 MP to use. It often lowers the Spell Res of all enemies by one level and has a chance to inflict confusion, as well.
Dragon Quest Tact[edit]
Shimmering Light can be learned by Baramonster at level 22 and costs 18 MP to use. It has a range of three squares in front of it and has a chance to confuse and lower the Spell Res of all enemies in a range of three squares horizontally for three turns. Upgrading the skill increases the success rate of both effects.
Ability information
Shimmering Light | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | 18 | |
Range | Additional effects | ||
Front |
Spell Res Down/Confusion |
||
Description | |||
Occasionally lowers the Spell Res of all enemies in area of effect, rarely confuses | |||
Naturally learnt by | |||
Baramonster |
Related skills[edit]