Lump mage

From Dragon Quest Wiki

The lump mage is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III: The Seeds of Salvation.

It's a squat little member of the humanoid family, known for its green skin and annoying habit of befuddling adventurers with illusions and confusion to hide its own ugliness.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Lump mage (げんじゅつし Genjutsushi)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Lumpmage DQIII NES.gif
Bestiary No.
#041
Level
16
Gold
55
HP
42
MP
10
Attack
60
Defense
46
Agility
25
Evasion
0/64
Spell(s)
Dazzle
Fuddle
Skill(s)
Flee
Item Dropped
T'n'T token116
Fire resistance *
25%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
70%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
70%
Fuddle resistance
70%
Snooze resistance
25%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites
SFC
Lumpmage3snes.png
GBC
Lump mage III gbc.png


Dragon Quest III HD-2D Remake[edit]

Lump mage (げんじゅつし Genjutsushi)
Dragon Quest III HD-2D Remake
Sprite
Lump mage DQ III HD sprite.png
Bestiary No.
#042
Family
Humanoid
Gold
16
HP
82
MP
30
Attack
78
Defence*
144
Agility
60
Evasion
0/64
In-game description

Sufferers of low self-esteem, these sly sorcerers are ashamed to have their bodies on display and cast Dazzle to impair the vision of their would-be observers

Spell(s)
Dazzle
Fuddle
Skill(s)
Acts twice per turn
Location(s)
Kidnapper's Cave
Item Dropped
Angel bell18
Fire resistance *
25%
Explosion resistance *
25%
Ice resistance *
25%
Wind resistance *
25%
Strike resistance *
0%
Lightning resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
0%
Kamikazee resistance
0%
Poof resistance *
0%
Dazzle resistance
25%
Fizzle resistance
0%
Fuddle resistance *
25%
Paralysis resistance *
0%
Snooze resistance *
0%
Stumble resistance *
0%
Stun resistance *
0%
Deceleratle resistance
0%
Sap resistance *
25%


Dragon Quest VIII: Journey of the Cursed King[edit]

Lump mage (げんじゅつし Genjutsushi)
Dragon Quest VIII: Journey of the Cursed King
HQDQ8-25.gif
Bestiary No. Family
#025 Humanoid
Experience Gold HP MP
31 18 38 12
Attack Defense Agility Evasion
18 24 31 0/64
In-Game Description Physically quite weak, but capable of wearing enemies down by repeatedly casting unpleasant spells. Occasionally splits into two when losing in a battle.
Spell(s) Dazzle
Fuddle
Skill(s) Fission (Divides into two.)
Location(s) Maella Region (Night only.)
Item(s) Dropped Cypress stick132
Wizard's staff1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 25% 25% 25%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 25% 50% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 0% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
0% 15% 50% 0%
Sap Resistance *
15%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None



A lump mage runs the item shop in Tryan Gully.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Lump mage (げんじゅつし Genjutsushi)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Lump mage XI sprite.png
Bestiary no.
#131
Family
Humanoid
Gold
46
HP
96
MP
18
Attack
73
Defence
85
Agility
60
Evasion
N/a
In-game description

They're fully aware of how hideous they look, and make deft use of Dazzle to avoid being gawked at with disgust.

Spell(s)
Bang
Dazzle
Fuddle
Skill(s)
Lullab-Eye
Location(s)
The Champs Sauvage (first and third acts)
Item(s) Dropped
Magic water164
Wizard's staff1128
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
-110%
Earth resistance *
25%
Light resistance *
25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
25%
Poof resistance
100%
Dazzle resistance *
25%
Fizzle resistance *
0%
Fuddle resistance *
50%
Paralysis resistance *
25%
Poison resistance *
0%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
50%
Charm resistance *
0%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%



Vicious lump mage (げんじゅつし・強 Genjutsushi・kyō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Lump mage XI sprite.png
Bestiary no.
#238
Family
Humanoid
Experience
1,409
Gold
349
HP
139
MP
24
Attack
112
Defence
133
Agility
86
Evasion
N/a
In-game description

Lump mages driven to dangerous extremes by the dark power of the Lord of Shadows.

Skill(s)
Lullab-Eye
Location(s)
The Champs Sauvage (second act, day only)
The Sage's Trial - The Fierce Forest (third act, night only)
Item(s) Dropped
Magic water164
Wizard's staff1128
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
-110%
Earth resistance *
25%
Light resistance *
25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
25%
Poof resistance
100%
Dazzle resistance *
25%
Fizzle resistance *
25%
Fuddle resistance *
50%
Paralysis resistance *
25%
Poison resistance *
0%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
75%
Charm resistance *
0%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Tact[edit]

Lump mage appears as an E-rank monster of the Demon family as part of the limited Dragon Quest VIII event. It can be recruited from the Dark Ruins on B1, 7, and 12 and can participate in Yangus's Battle Road as a party member.

Lump mage (げんじゅつし Genjutsushi)
Dragon Quest Tact
Stats


DQT Lump Mage icon.png
Family Rank Role
Tact Icon Devil.png
Demon
DQTact Rank Icon E.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
95 328 113 2
Attack Defense Agility Wisdom Weight
167 237 146 216 10
Basic Skills
First Second Third
Fuddle Zam* N/a
Awakening Skills
First Second Third
Max MP +5/Stats Up Woosh Res +25/Stats Up Zam Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Zam Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Zam Potency +2% N/a N/a
Perk Details
First
Max MP +5: Raises max MP by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Immune Super Weak Half Res Normal


Similar species[edit]

Gallery[edit]