Shrine of Rain
| Shrine | |
|---|---|
| Shrine of Rain | |
| Japanese | 雨のほこら |
| Romaji | Ame no Hokora |
| Game | Dragon Quest Dragon Quest I HD-2D Remake Dragon Quest II HD-2D Remake |
| Old localization | Same |
The Shrine of Rain is a shrine located to the west of the village of Kol in Alefgard in Dragon Quest and Dragon Quest II HD-2D Remake.
It is preceded by the Tower of Rubiss in Dragon Quest III, where it was revealed to have been the place of worship to the Goddess Rubiss by her faerie attendants.
Synopsis[edit]
At some time between the events of Dragon Quest III (which chronologically came first) and Dragon Quest, the tower west of Kol was converted into the shrine. No details are ever provided regarding this conversion, except in the HD-2D remakes, where the shrine is clearly the same building as the tower.
Dragon Quest[edit]
The shrine is home to the Sage of Rain, who guards the Staff of Rain. The Sage requests that the Hero bring him the lyre of Ire hidden away in Galen's Tomb in order to test his mettle before handing over the staff. In the original Famicom artwork, it is depicted as run-down and in ruins.
Dragon Quest I HD-2D Remake[edit]
The shrine' has been upgraded into a full-blown tower dungeon, with the upper floors being accessible once the Hero has the ultimate key received from killing Spiketail. The layout is similar to when it appeared in Dragon Quest III HD, and plays the same theme music. The shrine is now crucial to the plot of the end-game as it is where the lyre of ire, faerie flute, and the five recently created sigils embodying natural forces are used to summon Rubiss back to Alefgard. Upon returning home She immediately dispels the encroaching darkness the Dragonlord conjured and keeps it at bay long enough for the Hero to face him one-on-one.
Treasures[edit]
First floor:
| x1 | x1 | x1 |
There is a Crack scroll in the southeastern chamber.
Remaining floors:
| x1 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 |
Monsters[edit]
Monsters do not appear on the bottom floor where the Sage of Rain lives
Dragon Quest II: Luminaries of the Legendary Line[edit]
As is the case of many Alefgard locations, the shrine does not appear on the world map in Dragon Quest II.
Dragon Quest II HD-2D Remake[edit]
In the century since the previous game, the shrine has become home to a group of faeries led by the Over-Seer. The Shrine of Rain can be reached as soon as the player obtains the boat in Rippleport, but the powers of darkness created a force field that prevents entry until it is dispelled by the broken blade retrieved from the Dragonlord's Castle.. The Dragonlord's great-great-grandson tells the Scions of Erdrick that the faeries in the Shrine of Rain are in trouble, being besieged by Atlas' forces. They make their way up to the top, where they come to the faeries' rescue by slaying Togrus Immensus. In return, the group is given the Echo Flute by the Over-Seer to find the 5 Sigils.
Once the sun sigil has been obtained in the Lighthouse, the Over-Seer will telepathically call the four back to the Shrine of Rain. There she warns them that she has not heard from the Dream-Whisperer of the Faerie Palace in some time and asks the group to see if she and the other group of faeries are safe. After a detour to retrieve the faerie trumpet from Gaggle Rock, the Over-Seer's fears are proven true as Belial is laying siege to the palace. Once Belial and the Children of Hargon are driven off, the Over-Seer and her group of faeries relocate to the palace for the remainder of the game.
Though Dragon Quest II has its own tower theme, the one from Dragon Quest III HD plays again inside the shrine.
Treasures[edit]
| x1 | x3 | x2 | x2 | x1 | x1 | x1 | x1 | x1 | x1 | x1 | x1 |
There is a Kabuff scroll on the third floor and a Reheal scroll on the fifth floor.
Monsters[edit]
Maps & Gallery[edit]
Map for Dragon Warrior. (NES)
Shrine entrance. (Cell phone)
Appearance in Stars. (Cell phone)