Lump shaman
Dragon Quest monster | |
---|---|
Lump shaman | |
Art by Akira Toriyama | |
Japanese | 鬼面道士 きめんどうし |
Romaji | Kimendōshi |
First appearance | Dragon Quest III |
Old localization | Deranger |
The Lump shaman is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III: The Seeds of Salvation.
It is a pessimistic pustule despite being the highest ranking member of the Lump family, often complaining to other monsters about any number of things until being told to shut it.
Characteristics[edit]
The Lump shamans are high-ranking masses of pink or red clay with solid yellow eyes that embody excellence in the dark arts. They have mastered high-level magic of several disciplines which they cast with their carved wooden staffs. If they have not already torched their foes, the glint in their eyes will hypnotize before making piles of ash from them. In the main series, they are classified as Humanoids, but in spinoffs such as the Monsters games, it belongs to the Demon family due to their devilish facial features.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Sprite | Level | HP | MP | |
22 | 80 | 22 | ||
Attack | Defense | Agility | Experience | Gold |
53 | 43 | 56 | 128 | 55 |
Bestiary No. | #054 |
Spell(s) | Fuddle Midheal |
Skill(s) | Acts twice per turn. Assesses the situation. (wastes turn) |
Location(s) | Fifer's Spire Orochi's Lair Gaia's Navel |
Item Dropped | Coagulant1⁄16 (NES & Cell phone) T'n'T token1⁄16 (SFC & GBC) |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
1/64 | 25% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 70% | 70% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 70% | 70% | 70% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
70% | 70% | 25% |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
80 | 30 | 62 | |
Defense | Agility | Experience | Gold |
89 | 58 | 90 | 32 |
Bestiary no. | #103 |
Family | Humanoid |
In-game description | Obnoxious magicians with a penchant for casting spells to confuse their opponents. For an easier battle, stop their magic with a well-placed spell of your own. |
Spell(s) | Fuddle Midheal |
Skill(s) | None |
Location(s) | Northwest Isle |
Item(s) dropped | Red mould1⁄16 Wizard's staff1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 15% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 15% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 15% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 100% | 0% |
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
129 | 24 | 104 | |
Defense | Agility | Experience | Gold |
125 | 81 | 384 | 80 |
Bestiary no. | #226 |
Family | Humanoid |
In-game description | You'd never know it from their gormless grins, but they're constantly griping and grumbling, resulting in them often being told to like it or lump it. |
Spell(s) | Frizzle Moreheal Fuddle |
Skill(s) | Flashes a wicked grin. (Wastes turn.) Lullab-Eye |
Location(s) | Mount Pang Lai (second act) The Costa Valor (second act, day only) |
Item(s) dropped | Thinkincense1⁄16 Seed of therapeusis1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 0% | -110% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -110% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 50% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 50% | 0% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Sprite | HP | MP | Attack |
466 | 48 | 239 | |
Defense | Agility | Experience | Gold |
352 | 180 | 1,525 | 386 |
Bestiary no. | #618 |
Family | Humanoid |
In-game description | Lump shamen driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Kafrizz Fullheal Kafuddle |
Skill(s) | Flashes a wicked grin. (Wastes turn.) Lullab-Eye |
Location(s) | The Sage's Trial - Hoarder's Keep - Level 2 (third act, day only) |
Item(s) dropped | Thinkincense1⁄16 Seed of therapeusis1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 0% | -110% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -110% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 50% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 75% | 0% | 25% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Monsters: Joker 3[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
,1350 | 490 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
470 | 460 | 460 | 690 |
Bestiary No. | #375 |
Rank | E |
In-game description | These smarty-pants magic munchkins might look like they're slinging spells with a sprightly smile, but look at their furrowed faces and you'll see the light has long faded from their eyes |
Talents | Sleep Counsellor (lv. 1) Wisdom Booster I (lv. 20) Sizz Ward (lv. 40) |
Guaranteed traits | Wizardly Waft (lv. 1) Ultra Crafty Confuser (lv. 20) Insta-Ping (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Insult to Injury (lv. 1) Collective Punishment (lv. 60) |
Habitat | Circle of Temper - Middle Echelon () |
Items | Bad medicine (Common) Mage's ring (Rare) |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
50% | 50% | 50% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 0% | -25% | 25% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
0% | 25% | 25% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 50% | 0% | -25% |
Stun Resistance * | Poison Resistance * | ||
25% | 0% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Monsters: Super Light[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest of the Stars[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Rivals[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Walk[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Lump shaman appears as a C-rank member of the Demon family. It can be recruited from Chapter 17, Episode 4: Reunited of the main storyline, as well as the Super Training Quest of the limited "Operation Love Struck!" event at both ultra and hell difficulties. The Lump shaman can participate in the Patissier knight, Frankengolem, and Baalzack's Battle Road as a party member.
Family | Rank | Role | ||
Demon |
Debuff |
|||
Max Level | HP | MP | Move | |
105 | 512 | 271 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
218 | 185 | 238 | 268 | 20 |
First | Second | Third | ||
Fuddle | Frizzle* | N/a | ||
First | Second | Third |
Frizz-type Spell MP Cost -5%/Stats Up | Zam Res +25/Stats Up | Frizzle Potency +5%/Stats Up |
Fourth | Fifth | |
Woosh Res +25/Stats Up | Frizzle Potency +5%/Stats Up | |
First | |
N/a | |
First | Second | Third |
WIS +3 | Frizzle Potency +2% | N/a |
First | |
Frizz-type Spell MP Cost -5%: Lowers Frizz-type spell MP cost by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Normal | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Immune | Super Weak | Half Res | Normal |
Dragon Quest Keshi Keshi[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest: The Adventure of Dai[edit]
The character Brass is a friendly Lump shaman who is Dai's adoptive grandfather who helps train him and tries unsuccessfully to teach him magic. He was once a high-ranking servant of the Dark Lord Hadlar, but after Avan defeated him, Brass and other monsters started living peacefully on Dermline Island. Brass was portrayed as having red skin like his counterpart from the games, but in the 2020 anime, his skin color was changed to light grey instead.