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[[File:DQ I and II SFC Logo.png|thumb|175px]] | |||
[[File:DQ I and II SFC Logo.png|thumb| | '''Dragon Quest I & II''' is a remake of the first two [[Nintendo Entertainment System|NES]] ''[[Dragon Quest (series)|Dragon Quest]]'' games, {{DQ}} and {{DQ2}}. | ||
'''Dragon Quest I & II''' is a remake of the first two | |||
Released for the | Released for the [[Super Nintendo Entertainment System|Super Famicom]] on December 13, 1993 and later re-released for the [[Game Boy]] Color on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]]. | ||
Though the two titles have since been separated for | Though the two titles have since been separated for mobile phone releases, the changes implemented in the original super famicom bundle package have become permanent additions and improvements seen in every version of the games since. | ||
==General changes== | ==General changes== | ||
*A general | *A general purpose button has been added for faster interaction with npcs, chests, and doors. | ||
*Movement has been changed from a full tile to half a tile per press of the D-pad. | *Movement has been changed from a full tile to half a tile per press of the D-pad. | ||
*Items can be sold to | *Items can be sold to weapon shops and weapons can be sold to item shops. | ||
*Weapons and | *Weapons and armor can be equipped the moment they are bought. | ||
*Battle screen backgrounds and spell animations have been added. | *Battle screen backgrounds and spell animations have been added. | ||
*Mist and fog effects have been added to certain dungeons and towns | *Mist and fog effects have been added to certain dungeons and towns | ||
* | *[[Resilience]] has been added to the list of character statistics, with agility now influencing turn order instead of base defence. | ||
* | *[[Experience]] requirements for each level have been slightly reduced. | ||
*The | *The HP of all boss monsters has been increased, by a factor of 700% in [[Malroth|one case]]. | ||
*Most | *Most monsters drop additional [[Gold]], with the exact amount varying between species. | ||
*Stat-enhancing seeds have been hidden in drawers, | *Stat-enhancing seeds have been hidden in drawers, chests, and pots scattered throughout towns and castles. | ||
*In the Japanese version, a full Kanji script has been implemented. | *In the Japanese version, a full Kanji script has been implemented. | ||
==={{DQ}} changes=== | ==={{DQ}} changes=== | ||
*In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk". | *In the Japanese version, all characters have multiple sprites that correlate with the cardinal directions, removing the infamous "crab walk". | ||
* | *Monster spell resistance has been altered from units of 16 to ''II's'' system of 8 levels of resistance. | ||
*Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most. | *Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most. | ||
*The [[Green dragon]] and [[Golem]] bosses now appear as sprites instead of merely being trigger tiles. | |||
*The [[Green dragon]] and [[Golem]] bosses now appear as | |||
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork. | *The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork. | ||
*The | *The Game Boy Color version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]]. | ||
==={{DQ2}} changes=== | ==={{DQ2}} changes=== | ||
*The | *The siege of [[Moonbrooke]] developed for the American NES release has been incorporated into the opening of the game in all subsequent versions. | ||
*Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height. | *Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height. | ||
*When purchasing an item | *When purchasing an item a list of equipable characters and affected attributs will be displayed. | ||
*The [[Prince of Cannock]] can now equip the [[ | *The [[Prince of Cannock]] can now equip the [[Sword of kings]] and [[Aurora blade]]. | ||
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] | *The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] inn. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending. | ||
*[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively. | *[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively. | ||
*[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th). | *[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th). | ||
*Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the | *Some of the effects of [[Hocus Pocus]] no longer work on bosses, namely the confusion effect and causing enemies to flee in terror. | ||
* | *Malroth will no longer cast [[Fullheal]] during battle. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQ I and II SFC.png|''Dragon Quest I & II'' on the | Image:DQ I and II SFC.png|''Dragon Quest I & II'' on the Super Famicom. (Front) | ||
DQ I and II Back SFC.jpg|''Dragon Quest I & II'' on the | Image:DQ I and II Back SFC.jpg|''Dragon Quest I & II'' on the Super Famicom (Back) | ||
DQI and II SNES artwork.png|Box art. (textless) | Image:DQI and II SNES artwork.png|Box art. (textless) | ||
File:Symphonic Suite Dragon Quest I and II.png|Cover of the symphonic suite | |||
Symphonic Suite Dragon Quest I and II.png|Cover of the symphonic suite | Image:DW I and II GBC.png|''Dragon Warrior I & II'' on the Game Boy Color. | ||
DW I and II GBC.png|''Dragon Warrior I & II'' on the | Image:DW I and II Box (Back Side).jpg| | ||
DW I and II Box (Back Side).jpg| | Image:DW I and II Cartridge.jpg| | ||
DW I and II Cartridge.jpg| | Image:DQI and II Japan.png|''Dragon Quest I & II'' on the Game Boy Color. | ||
DQI and II Japan.png|''Dragon Quest I & II'' on the | Image:DQI and II GameBoy Art.png|Box art. (textless) | ||
DQI and II GameBoy Art.png|Box art. (textless) | Image:DQI and II Game Boy guide.png|Game Boy official guide. | ||
DQI and II Game Boy guide.png| | Image:DQI and II Game Boy V Jump guide.png|Game Boy V Jump guide. | ||
DQI and II Game Boy V Jump guide.png| | Image:DW I and II GBC Poster Side 1 - Artwork.jpg|Game Boy Poster Side 1 .(Artwork) | ||
DW I and II GBC Poster Side 1 - Artwork.jpg| | Image:DW I and II GBC Poster Side 2 - Maps.jpg|Game Boy Poster Side 2. (Map) | ||
DW I and II GBC Poster Side 2 - Maps.jpg| | |||
</gallery></center> | </gallery></center> | ||
==See also== | ==See also== | ||
*[[Dragon Quest Monsters | *[[Dragon Quest IV (PS)]] | ||
*[[Dragon Quest Monsters I & II]] | |||
{{ | {{DQNavbox}} | ||
[[Category:SNES games]] | [[Category:SNES games]] | ||
[[Category:Japanese-exclusive games]] | [[Category:Japanese-exclusive games]] |