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{{Infobox VG
{{Infobox VG
|title = Dragon Quest Monsters: Caravan Heart
|title = Dragon Quest Monsters: Caravan Heart
|image= [[Image:DQMCH_Logo.png|center|325px]][[Image:DQMCH_group.png|center|325px]]
|image= [[Image:DQMCH_Logo.png|250px]]
|caption =  
|caption =  
|developer = [[TOSE]]
|developer = [[TOSE]]
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|modes = Single player
|modes = Single player
|ratings = [[Computer Entertainment Rating Organization|CERO]]: All Ages
|ratings = [[Computer Entertainment Rating Organization|CERO]]: All Ages
|platforms = {{Game Boy Advance}}
|platforms = [[Game Boy]] Advance
|media =  
|media =  
|requirements =  
|requirements =  
|input =  
|input =  
|series = {{Monsters Series}}
|series = ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''
}}
}}
'''''Dragon Quest Monsters: Caravan Heart''''' is a 2003 role-playing game in the {{DQSeries}}, developed for the {{Game Boy Advance}}. It is the third installment in the {{DQMSeries}}.
'''''Dragon Quest Monsters: Caravan Heart''''' is a 2003 role-playing game in the ''[[Dragon Quest (series)|Dragon Quest]]'' series, developed for the [[Game Boy]] Advance. It is the third installment in the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]'' sub-series.


The game was never released outside of Japan, though a fan-translation patch has been made.
The game was never released outside of Japan, though a fan-translation patch has been made.


==Story==
==Story==
The game puts you in the shoes of a young [[Kiefer]] from {{DQ7}} in the same way the first ''[[Dragon Quest Monsters|Monsters]]'' game had as its main character a young [[Terry]] from {{DQ6}}.
The game puts you in the shoes of a young [[Kiefer]] from ''[[Dragon Quest VII]]'' in the same way the first ''[[Dragon Quest Monsters|Monsters]]'' game had as its main character a young [[Terry]] from ''[[Dragon Quest VI]]''.


Up to his usual mischief, nine-year-old Kiefer upsets his father, the King of Gran Estard, more than ever before and flees to his room in hopes of escaping his punishment. Hiding inside his dresser, Kiefer hears a voice call out to him and wanders out to an odd silence and the presence of a [[Teleportal]] in his room. Once stepping in, Kiefer finds himself in [[Torland]] from {{DQ2}} and must no sooner assume the role of a caravan leader in order to help a boy named Luin find a cure for his sick parents.
Up to his usual mischief, nine-year-old Kiefer upsets his father, the King of Gran Estard, more than ever before and flees to his room in hopes of escaping his punishment. Hiding inside his dresser, Kiefer hears a voice call out to him and wanders out to an odd silence and the presence of a [[Travel Gate|Travelers' Gate]] in his room. Once stepping in, Kiefer finds himself in the world of ''[[Torland|Dragon Quest II]]'' and must no sooner assume the role of a caravan leader in order to help a boy named Luin find a cure for his sick parents.


==Characters==
==Characters==
*'''[[Kiefer]]'''
*'''[[Kiefer]]'''
*'''[[Jacqueline|Foz]]'''
*'''Foz'''
*'''Randall''' - a Mapper.
*'''Randall''' - a Mapper.
*'''Alex''' - a Warrior.  
*'''Alex''' - a Warrior.  
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*'''Ripple''' - a Dancer.
*'''Ripple''' - a Dancer.
*'''Ann''' - a Martial Artist.
*'''Ann''' - a Martial Artist.
*'''Slalon''' - a dark blue [[Slime]], the leader of the caravan until Kiefer arrives.
*'''Slalon''' - a dark blue [[Slime|slime]], the leader of the caravan until Kiefer arrives.
*'''Luin''' - the leader of the caravan until he passes out and Slalon takes over.
*'''Luin''' - the leader of the caravan until he passes out and Slalon takes over.


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===Wagons===
===Wagons===
[[File:DQMCH Platypunk scene.png|right|border|325px]]
[[Image:Caravan_Heart_Group.png|border|right|550px]]
A staple of the [[Zenithia Trilogy]], the [[wagon]], makes a return in ''Caravan Heart'' as a central part of forming a team. The player will start out with one wagon in their caravan and can obtain two more as the game progresses, each wagon having to be assigned a guard monster and up to four humans depending on the individual weight of monster and person alike and the weight capacity of the wagon in question. The monster will be able to act each turn while the caravan members in the wagon will act according to the order they were placed in, with the fifth turn of a fight (and any preceding turns that caravan members couldn't act) being used by the wagon to get organized before the caravan members will repeat their actions where repetition is applicable. If a guard monster for a particular wagon gets KOed, or if the wagon has no guard monster, the caravan members will be unable to act in battle.
A staple of the Zenithian Trilogy, the [[Wagon|wagon]], makes a return in ''Caravan Heart'' as a central part of forming a team. The player will start out with one wagon in their caravan and can obtain two more as the game progresses, each wagon having to be assigned a guard monster and up to four humans depending on the individual weight of monster and person alike and the weight capacity of the wagon in question. The monster will be able to act each turn while the caravan members in the wagon will act according to the order they were placed in, with the fifth turn of a fight (and any preceding turns that caravan members couldn't act) being used by the wagon to get organized before the caravan members will repeat their actions where repetition is applicable. If a guard monster for a particular wagon gets KOed, or if the wagon has no guard monster, the caravan members will be unable to act in battle.


===Food===
===Food===
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===Battles===
===Battles===
Unlike the other games in the Monsters sub-series, ''Caravan Heart'' uses a battle system akin to that of the traditional games where enemies can appear in individual groups well-exceeding the normal 3-on-3 battles, though the player is still restricted to as many as three acting monsters on their side. With this system in place many moves have been given their traditional traits such as Firebal ([[Sizz]]) being able to hit groups and Icebolt ([[Crack]]) being able to only hit one monster but significantly more as it advances. Additionally, monsters can only have six moves each as opposed to the previous 8, likely due to balance out with acting caravan members that have techniques that mimic many attacks. With the odds in numbers often being against the player and strategizing more strict, ''Caravan Heart'' can prove to be a more challenging game when compared to others in the sub-series.
Unlike the other games in the Monsters sub-series, ''Caravan Heart'' uses a battle system akin to that of the traditional games where enemies can appear in individual groups well-exceeding the normal 3-on-3 battles, though the player is still restricted to as many as three acting monsters on their side. With this system in place many moves have been given their traditional traits such as Firebal (Sizz) being able to hit groups and Icebolt (Crack) being able to only hit one monster but significantly more as it advances. Additionally, monsters can only have six moves each as opposed to the previous 8, likely due to balance out with acting caravan members that have techniques that mimic many attacks. With the odds in numbers often being against the player and strategizing more strict, ''Caravan Heart'' can prove to be a more challenging game when compared to others in the sub-series.


===Monster Hearts===
===Monster Hearts===
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===Reform / Tenshin System===
===Reform / Tenshin System===
''Caravan Heart'' replaces the breeding system from the previous games with the reform system (tenshin system when taken directly from the Japanese Version). Instead of two monsters being used to create a new one, a single monster has two monster hearts applied to it which are then used to reform it. While using three ingredients may be more complicated than using two, the system itself has more benefits as the reformed monster will not forget any of the moves it learned, retaining them even in their advanced states, and the stat loss isn't nearly as severe as it could be with breeding.
''Caravan Heart'' replaces the breeding system from the previous games with the reform system (tenshin system when taken directly from the Japanese version). Instead of two monsters being used to create a new one, a single monster has two monster hearts applied to it which are then used to reform it. While using three ingredients may be more complicated than using two, the system itself has more benefits as the reformed monster will not forget any of the moves it learned, retaining them even in their advanced states, and the stat loss isn't nearly as severe as it could be with breeding.


===Caravan Members===
===Caravan Members===
Nearly as important as the guard monsters are the people that ride in the wagons they guard, the caravan members. These individuals are often callbacks to classes from previous games, some being the classes outright, while others fulfill roles specific to ''Caravan Heart''. Depending on what class they are, the caravan members can have significant effect in battle, on the field, and within the camp itself. The 21 different members available throughout the game are:  
Nearly as important as the guard monsters are the people that ride in the wagons they guard, the caravan members. These individuals are often callbacks to classes from previous games, some being the classes outright, while others fulfill roles specific to ''Caravan Heart''. Depending on what class they are, the caravan members can have significant effect in battle, on the field, and within the camp itself. The 21 different members available throughout the game are:[[Image:DQMCH_Caravan_Members.png|right|border]]
*'''[[Warrior]]'''
*'''[[Warrior]]'''
*'''[[Martial Artist]]'''  
*'''[[Martial Artist]]'''  
*'''Knight'''
*'''Knight'''
*'''[[Dancer]]'''
*'''[[Dancer]]'''
*'''[[Troubadour]]'''
*'''[[Troubadour|Bard]]'''
*'''Fencer'''[[Image:Caravan_Heart_Group.png|border|right|525px]]
*'''Fencer'''
*'''[[Priest]]'''  
*'''[[Priest|Cleric]]'''  
*'''Medic'''
*'''Medic'''
*'''[[Mage]]'''  
*'''[[Mage]]'''  
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*'''Cook'''  
*'''Cook'''  
*'''Tamer'''   
*'''Tamer'''   
*'''[[Gadabout]]'''  
*'''[[Gadabout|Player]]'''  
*'''Metal Hunter'''  
*'''Metal Hunter'''  
*'''Gambler'''  
*'''Gambler'''  
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQMCH.png|Box art
File:DQMCH.png|Box art
DQMCH Guide Book.png|''V Jump'' guide.
File:DQMCH Guide Book.png|''V Jump'' guide
DQMCH Alex.png|Alex, a Warrior.
File:DQMCH Alex.png|Alex, a Warrior
DQMCH_Ann.png|Ann, a Martial Artist.
Image:DQMCH_Ann.png|Ann, a Martial Artist
DQMCH Knight.png|A Knight.
File:DQMCH Knight.png|A Knight
DQMCH Deckson.png|Deckson, a Cleric.
File:DQMCH Deckson.png|Deckson, a Cleric
DQMCH Medic.png|A Medic.
File:DQMCH Seer.png|A Seer
DQMCH_Alisa.png|Alisa, a Mage.
File:DQMCH Randol.png|Randall, a Mapper
DQMCH Seer.png|A Seer.
File:DQMCH Ripple.png|Ripple, a Dancer
DQMCH Randol.png|Randall, a Mapper.
File:DQMCH Fencer.png|A Fencer
DQMCH Fencer.png|A Fencer.
File:DQMCH Hunter.png|A Hunter
DQMCH Hunter.png|A Hunter.
File:DQMCH Cook.png|A Cook
DQMCH Fisher.png|A Fisher.
File:DQMCH Medic.png|A Medic
DQMCH Cook.png|A Cook.
File:DQMCH Tamer.png|A Tamer
DQMCH Tamer.png|A Tamer.
File:DQMCH Metal Hunter.png|A Metal Hunter
DQMCH Metal Hunter.png|A Metal Hunter.
Image:DQMCH_Slalon.png|Slalon, a slime
DQMCH Gambler.png|A Gambler.
Image:CaravanHeartLuin.png|Luin, ex-leader of the caravan
DQMCH_Slalon.png|Slalon, a slime.
Image:DQMCH_group.png|
CaravanHeartLuin.png|Luin, ex-leader of the caravan.
Image:DQMCH_Platypunk_scene.png|
DQMCH_Open_Sesame.png|
File:DQMCH Monster battle.png|
DQMCH Monster battle.png|
DQMCH 4koma.png|''4koma'' comics.
</gallery></center>
</gallery></center>
==External link==
*[http://www.square-enix.co.jp/dragonquest/ch/top.html ''Official site'']
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