Kazapple: Difference between revisions
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|in the zone]] and | Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|in the zone]], and the Hero must know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participant's magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986. | ||
* | * The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986. | ||
In the English version, Kazapple instead refers to a pep power usable by the Hero, [[Jade]], and [[Rab]], which requires the Hero to know Kazap and for Jade to know [[Lightning Storm]], with the spell formerly known as Kazapple is instead referred to as Kazapstrophe. The three-person pep power starts out dealing 286~346 lightning damage to all enemies, with the damage starting to increase once the sum of the three's Magical Might reaches 380, and capping at 594~654 once it reaches 975. In addition, it has a 20% chance to either reduce the target's lightning resistance by 25% or paralyze them. | |||
==Battle visuals== | ==Battle visuals== |