User talk:Follower of Light

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Welcome[edit]

Hello Follower of Light, and welcome to Dragon Quest Wiki! We're glad to have you here, and we hope you'll stay and contribute. Make sure you check out the community portal for general information about editing.

Note that you cannot upload any images until you have confirmed your email address! You should receive the email confirmation shortly after registering. Enjoy your time at Dragon Quest Wiki. - The Dragon Quest Wiki Staff


Could use some imput if your could[edit]

http://dragon-quest.org/wiki/Cursed_belt

In articles like that, I've tried to incorporate the image into that infobox. Basically ones like File:(insert image here) or Image:(insert image here), but nothing. Any ideas? Antiyonder (talk) 14:16, 14 April 2014 (CDT)

--It's the way the template is set up; you can adjust the spaces and change what goes where, but it won't effect how it's presented unfortunately. Whomever designed it wanted to keep the pictures and information separate, so it might be easier to select an alternative template instead. Wish I had more to say on the matter, but its just a design flaw.User:Follower_of_Light 15:25, 14 April 2014 (CDT)

Merchant rejoining in all versions?[edit]

Now, when you say that the merchant in Dragon Quest III rejoins in all versions, are you merely talking about all remakes? Cause I do know for sure that he/she remains jailed for the rest of the original NES version. Antiyonder (talk) 20:45, 28 May 2014 (CDT)

...I could have swarm that mustachio'd dolt rejoined in the nes version. My bad. But if you or anyone else finds a goof in one of my edits or thinks something is up, by all means feel free to change it. I know a lot of wikimedia is totalitarian about, well....everything, but this place is way more chill. We're like the Jimmy Buffet of Wikis that way. (Follower of Light (talk) 22:14, 30 May 2014 (CDT))

それはちょうど小さなことだ[edit]

うーん...私はバンダルよん

--50.136.149.237 22:11, 10 October 2014 (CDT)

Main Page Updates[edit]

I've added some news about the mobile releases on the main page. I've also unprotected that page, so you and others can make updates if you want to. I haven't done a good job of keeping things up to date recently, so feel free to go for it. If we end up having vandalism problems, we may have to work on an alternative. --FlyingRagnar (talk) 01:24, 6 December 2014 (CST)


German Wiki[edit]

Hi, thank you for your help. Please could you activate interwiki here? Thank you!! We have so much to do :) -- Lycon 08:48, 17 February 2015 (CST)

I've contacted flyingragnar about enabling the feature, so with any luck he'll do so shortly!(Follower of Light (talk) 11:22, 18 February 2015 (CST))
Thank you! -- Lycon 08:24, 20 February 2015 (CST)

Re: Great start[edit]

Salut! And thanks for welcoming me at the wiki. Thank you for liking the templates as well. Dragon Quest is one of my favorite games and would like to help out with modernizing the wiki. I want to give the entire wiki a great layout and make it feel very original along with its NIWA and SEIWA affiliates. If you would like to help out or have any ideas to share feel free, and if I need help I will tell you. By the way, thanks for stopping that random vandal from last week :). IceKidd (Local UserpageLocal Talk) 15:23, 23 September 2015 (CDT)

Hmm... If you are talking about the content in the tabber, then I have an idea for it, but further... I do not know what you actually mean, sorry. For the monster infoboxes, I can probably fix that within one or two days (only if the codes can give me a chance to have what I want). So the monster infobox is not a problem. I will await what you actually mean about showing multiple versions of equipment lists, spells etc. because I see a tabber holding such content. Thanks. IceKidd (Local UserpageLocal Talk) 09:36, 25 September 2015 (CDT)
Oh, like that. That's possible. IceKidd (Local UserpageLocal Talk) 02:26, 1 October 2015 (CDT)

Royal Missive?[edit]

So I'm guessing this is what the Royal Scroll is called now? Does the Mobile version of Dragon Quest IV use that name now? Antiyonder (talk) 17:18, 5 October 2015 (CDT)

Will check IV when I get to that point. Here's the list of name changes for III http://www.woodus.com/den/games/dq3andios/namechanges.php Will fix more when I get an actual chance to edit again, probably just throw up a disambiguation page if it calls for it (Follower of Light (talk) 10:45, 6 October 2015 (CDT))

Regarding uploads...[edit]

Is there a page to provide a general request for uploads (One such example for DQ IV that you may not have unless you have access to the Japanese Playstation port and can read the language enough to play)? Antiyonder (talk) 21:36, 14 November 2015 (CST)

Unfortunately I've got no clue if such a method exists; what I've been doing is using the scanned guide books and ripping the images from those to fill in the gaps and make the items/equipment pages more in-line with VIII's. I know the assorted fan pages and tumblr accounts have some of the japanese-only images, so browsing around there might be your best bet. If you have any in particular you really want I can double check the Brady guides and see if it's in there for you (Follower of Light (talk) 14:41, 15 November 2015 (CST))
Well, I could at the very least benefit with the various images for IV's version of Immigrant Town and though I won't likely get to it until next year (I'm actually planning to do a playthrough of my brother's copy of VIII for the PS2 and make edits accordingly) the Fungeon, Vault of Vrenor (especially the added portion for the Lightning staff) and the Pinnacle Chapel in relations to the DS port. If doable, it would be nice to have a more separate image for both Mamon and Mamon Mine as it is before & after the monster meeting in Diabolic Hall. Especially as the before image I have also includes the town, whereas I think it would be redundant if I had the appropriate pic for it. Antiyonder (talk) 19:30, 15 November 2015 (CST)
I don't think immigrant town artwork exists, not unless some was made for 7's remake. For the fungeon and vault, do you mean dungeon maps? If so I can rip the ones Brady made for you. For the Mamon issue we could just merge the pages; I mean they are directly connected after all. (Follower of Light (talk) 10:48, 16 November 2015 (CST))
Actually, I was going to just say that any images from the guide if any would do for Immigrant Town if they had an in-game rendering of the map if no official artwork is present. And yeah, the dungeon maps for Fungeon and Vault were what I was requesting, so cool. As for Mamon, I suggested it to FlyingRagner, but he suggested Mamon's town and mine remain separate. Antiyonder (talk) 13:48, 16 November 2015 (CST)

Just for an opinion on the side.[edit]

While I figured it relevant enough, my creating of the article for Captain N: The Game Master was pretty much an indulgence on my part. That said, how well together would you say it is (i.e. format, grammar)? Character section in particular was made to be similar to Itadaki Street' Character section. Antiyonder (talk) 19:30, 15 November 2015 (CST)

Yay[edit]

I'm not alone here anymore! - icysugarspike (talk) 13:17, 8 May 2016 (CDT)

I can't edit as frequently as I'd like, but I'm trying to help out with what I can. Thanks again for uploading all of those amazing equipment and item images--they're exactly what this place needed! Just remember to take breaks now and again so you don't get burned out!(Follower of Light (talk) 10:01, 11 May 2016 (CDT))
Addendum to what I said before: is there anything in particular you'd like some help with? Just let me know how I can pitch in and I'll give it my all (Follower of Light (talk) 17:41, 17 May 2016 (CDT))

I'm an obsessive type, so I don't get burned out (too much), but thanks for the concern. The scans in question come from the original Famicom guides for I-IV and the Super Famicom guide for V. Don't have VI yet, and the VIII enemy images I'm currently working on come from the VIII guide. I'll try and upload the cover images of them (the guides) sometime. Surely, they have a place here somewhere on this wiki. - icysugarspike (talk) 17:43, 20 May 2016 (CDT)
Computer's not booting up. Says something's wrong with the startup disk. Still here, just won't be uploading anything for a while. This came in the mail, too, which makes it more frustrating. - icysugarspike (talk) 07:54, 25 May 2016 (CDT)

That's a major bummer, but congratulations for such a sweet find! Consider this your vacation period, ha ha. (Follower of Light (talk) 23:59, 31 May 2016 (CDT))

Apparently, there's a certain site you don't much care for[edit]

Ummm, so you're just leaving these pages blank? - icysugarspike (talk) 10:19, 3 June 2016 (CDT)

Shouldn't you delete them? - icysugarspike (talk) 10:22, 3 June 2016 (CDT)
I'm not a member of the moderation, so deleting articles is beyond me at the moment. As for tumblr, you're absolutely right =P (Follower of Light (talk) 10:26, 3 June 2016 (CDT))
Ha. Half the time, those lazy bastards are stealing the art I've been uploading, but this is the chance anyone takes, eh? - icysugarspike (talk) 10:29, 3 June 2016 (CDT)
BTW, it wasn't really Tumblr I was hinting at in the headline of this chat. - icysugarspike (talk) 10:44, 3 June 2016 (CDT)
The Den is a fine resource and Woodus himself is a capital bro, but the inhabitants of the forum have the unfortunate tendency to make NeoGaf and Gamefaqs users look well cultured, civilized, and perfectly rational.(Follower of Light (talk) 11:57, 9 June 2016 (CDT))
Hahaha. - icysugarspike (talk) 07:03, 10 June 2016 (CDT)

The Essential Guide to Blowing A Series of Arteries[edit]

I wrote the book. - icysugarspike (talk) 08:35, 27 June 2016 (CDT)

Ok Rowsdower, just make sure you don't explode all over the servers.(Follower of Light (talk) 13:07, 10 July 2016 (CDT))

About Consolidating[edit]

I think it's a good idea. However, I think that bosses (or mini-bosses) merit their own page still (Abominable Showman, etc.). I believe this consolidation would go a long way in differentiating us from "that other wiki". We each have things to contribute to each other that the Other Wiki doesn't have.

Here's an example of probably the way it should be (redirecting all palette swap monsters to the original monster they are "inspired by"):

Powie yowie

  • Descriptive line.
  • appearances in each game.
  • sub-headings:
    • Sweaty yeti
    • sasquash
    • see also: abominable showman

etc.
Also, include all official art within their sections (or at the bottom in a gallery ?)

The only problem might be, if someone is cross-referencing a certain monster by categorization (at the bottom of each entry's page), they might still arrive at the page in question, but to find out where and in what game this certain monster appeared, things might get a tad confusing. Maybe not. - icysugarspike (talk) 10:33, 20 July 2016 (CDT)

Makes sense to me, but if a pallet swap gains significance on its own it deserves its own page. Liquid Metal Slimes are more popular than Bubble Slimes, for example, so it wouldn't work out if they were included in the latter's page. I'll experiment with a She-Slime sub-heading in the Slime page, and if that format looks good I can go from there. Feel free to change a few things around while I'm doing this until a set order is established though, and that goes for anyone reading this paragraph as well. Also, I'd like to try and consolidate shared names as well, like I had done with the Prestidialligator. For monsters that previously shared names, such as the quadrupedal and bipedal dragons, I can toss up a disambiguation page.(Follower of Light (talk) 12:34, 23 July 2016 (CDT))

Yikes, I'm not...the manager. No, no, thank you. I've been down that road before (a couple of times). Anyway, go with the original base monsters (if you're sure that's what it is), then the most prominent (as the case might be). - icysugarspike (talk) 13:55, 25 August 2016 (CDT)

Can do. Do you have any favorites you'd like for me to work on as well? Right now I'm going to my favorite families and working my way down the list.(Follower of Light (talk) 12:41, 26 August 2016 (CDT))
No requests from me, thanks. And of course you'll work on your favorite families first. We don't want this to become work on this wiki (when you're not having fun anymore, just in case you forgot)! There's enough of that going on the rest of the day! - icysugarspike (talk) 16:52, 26 August 2016 (CDT)

Please help[edit]

At first, I thought perhaps this was Rubiss, but she is in human form in this game, is she not? The image in question. They are being terrorized (?) by some water goddess? Help, please! - icysugarspike (talk) 10:48, 18 August 2016 (CDT)

I believe this is the ghost of Olivia keeping the party from passing the strait at the prison shrine. The j-wiki is temporarily down, but once it's up I'll double check. I've actually found no illustrations of Rubiss aside from the cover to her lite novel, so I'm inclinded to think it's another ethereal lass.(Follower of Light (talk) 11:17, 18 August 2016 (CDT))
This makes much sense. It's the only thing it could be. Thanks! - icysugarspike (talk) 11:22, 18 August 2016 (CDT)
Any time mate. Half the fun of working on this wiki is deciphering older pictures as if they were hieroglyphics(Follower of Light (talk) 10:18, 19 August 2016 (CDT))
Is this the novel you're talking about? - icysugarspike (talk) 11:57, 2 September 2016 (CDT)
yes, that's her. Doing some more research, she's appeared in a few illustrations of the ITEM STORY book, and a small cameo in the Slime chapter of the MONSTER STORY book. Green hair reaching her wide hips, Jessica-tier boobs, pointed elf ears, and a purple vest-like blouse that goes over her white gown. I'll upload those pictures today and we'll figure out where to put them later. I do get the impression that Horii wants to leave hr design up to the player's imagination now though, since only has the two teeny sprites from III and VI, and nothing at all in Builders. Perhaps she's higher up on the deity ladder than Doc Agon?(Follower of Light (talk) 09:42, 3 September 2016 (CDT))

Hey, how are you? Please, let me direct your attention to this. - icysugarspike (talk) 12:56, 19 October 2016 (CDT)

New guidebooks[edit]

Just got in guidebooks for two Slime MoriMori games and three Mystery Dungeon games. This wiki needs more art in those categories, so I forked over the cash. Good things are coming... - icysugarspike (talk) 16:20, 5 September 2016 (CDT)

Jesus man, just don't forget to cast kazing on your wallet! (Follower of Light (talk) 15:41, 6 September 2016 (CDT))

They were only five dollars each, so no kazing required. - icysugarspike (talk) 15:45, 6 September 2016 (CDT)

Well still--we all appreciate you taking financial hits for the wiki's sake, just make sure you don't damper your bank account, ok? (Follower of Light (talk) 17:01, 6 September 2016 (CDT))
But, this is probably what I would be spending my money on, anyway. The wife hasn't tossed me out yet, so it can't be all bad. - icysugarspike (talk) 17:15, 6 September 2016 (CDT)
The magic of Tori art quells even the most angered wife =P(Follower of Light (talk) 18:17, 6 September 2016 (CDT))
You mean, Tori art like this? - icysugarspike (talk) 18:30, 6 September 2016 (CDT)
Or that Noah's ark girl? I hadn't even heard of her until I googled her. Yechh. - icysugarspike (talk) 13:50, 7 September 2016 (CDT)
I'm talking about Toriyama you cheeky rotter =P (Follower of Light (talk) 13:26, 9 September 2016 (CDT))
Mm, he's quite good, too, isn't he? - icysugarspike (talk) 14:03, 9 September 2016 (CDT)

Mystery art[edit]

I've uploaded a picture below of extremely low quality. I find it tantalizingly interesting, as I have never seen it before (and I've seen just about all DQ art - official and otherwise). At first, I thought "fan art", maybe even obscure Japanese fan art, but, from what I can make out, it looks frighteningly official. Can you tell me your opinion and, if you possess any artbooks with said image, can you upload it?
Image:DQIV_low_quality.png
Thanks. - icysugarspike (talk) 07:46, 14 September 2016 (CDT)

Looks like part of the ps1 guide books--the style matches the period he was in, especially the shading. I'll double check and see what I can find.(Follower of Light (talk) 14:24, 14 September 2016 (CDT))
Yeah, its a composite image of the two ps1 guide book covers.(Follower of Light (talk) 14:27, 14 September 2016 (CDT))
Thanks, I'll see if I can get hold of those images. - icysugarspike (talk) 15:13, 14 September 2016 (CDT)
I'm giving up. Maybe, I'll fork out the cash someday for those particular guides, but not in the immediate future. Money's getting a bit too tight to mention. - icysugarspike (talk) 07:23, 18 September 2016 (CDT)
Absolutely, no need to shell out when more important things are on your plate. You're responsible for providing 90% of the images here in the first place, so I believe a financial vacation is well deserved.(Follower of Light (talk) 12:22, 18 September 2016 (CDT))
) - icysugarspike (talk) 07:26, 19 September 2016 (CDT)

For Your Perusal[edit]

Depressingly honest article about the series' chances outside of Japan. Nothing you probably don't know already, but it makes you wish that SE would let Dragon Quest go and hand it over to someone who doesn't expect so much in sales to consider it a success. (XSeed, Atlus, etc.) Read when you have the time. - icysugarspike (talk) 08:38, 20 September 2016 (CDT)

This is three years old mate. I'm not one for doom and gloom regarding the series anyways, least of all when Heroes sold well enough to justify bringing over its sequel and Builders. Add the sales from the Mobile releases and Steam, and you've got a very steady income for SE. Remember, Kek teaches us that perception defines reality, so stay positive (Follower of Light (talk) 16:53, 20 September 2016 (CDT))
Thanks. You're right. Staying positive is what it's all about for me here lately. ;) - icysugarspike (talk) 17:05, 20 September 2016 (CDT)
This is probably none of my business, but all this time I thought you were a Brit, but since your Griffith jokes comment, now I'm thinking you're Australian. Wrong on both counts? Don't answer if you don't want to. I might come to your very doorstep one day, ha! - icysugarspike (talk) 12:53, 21 September 2016 (CDT)
Griffith is the bad guy from Kentaro Miura's Berserk, and is a class of demon called a Godhand. I'm from Atlanta, I just shit-post as well as any Australian and I have the unfortunate circumstance of having British friends. I do have the heads of 3287 abbos in my freezer collection if that makes you feel better about your assumption though(Follower of Light (talk) 14:57, 21 September 2016 (CDT))
No, I figured I was wrong. And you've got a very strange collection. Try ice pops instead. - icysugarspike (talk) 15:04, 21 September 2016 (CDT)

Muuuu-sic, Professor![edit]

As you may have noticed, I've been recently uploading a lot of album covers. We need somebody (you did ask a while back if there was any way you could help out, if you could) to create pages for these images. It would be easy to copy and paste (if it had to be done), but there is research that could be done. My strong point is getting the images, at the highest resolution I can find. If you don't wish to take this on, that's fine. Your thoughts? - icysugarspike (talk) 09:39, 22 September 2016 (CDT)

Sure, I can create pages for the albums. There are a few resources that list the tracks for damn near all of the releases, so fact-checking shouldn't be difficult. If I'm going to work on this project I'll need some help on IX's equipment pages though--working on the weapon's section by myself nearly killed me earlier this year.(Follower of Light (talk) 11:55, 24 September 2016 (CDT))
Nearly killed y---? Like I've said before, if it starts to become work on this wiki and not done out of pure passion for the series, then it's time to start demanding a paycheck you'll never get. (?) Anyway, thanks! You are awesome! - icysugarspike (talk) 13:55, 24 September 2016 (CDT)
It wasn't an all night marathon or anything similar--just the tedium of filling out the tables over the course of a week gets old. Many hands make light work though, so any contributions to IX's various equipment pages will always be appreciated.(Follower of Light (talk) 22:41, 24 September 2016 (CDT))

Who's That Boy?[edit]

You have said half the fun on this wiki is deciphering older pictures as if they were hieroglyphics. So then, who's this boy? He's from DQM (first game with Terry and Milly), I can tell you that much. - icysugarspike (talk) 18:04, 28 September 2016 (CDT)

I believe that's Pulio, the ranch hand who babysits your monsters. Not 100% sure, but his old sprite and current polygon model are very close.(Follower of Light (talk) 18:59, 28 September 2016 (CDT))
And this must be his 3DS design in this picture. So it is then! Thanks. File:DQM 3DS Feeding Time.png. - icysugarspike (talk) 08:37, 29 September 2016 (CDT)
Yup, that's what he looked like in the screenshot I saw.(Follower of Light (talk) 09:37, 29 September 2016 (CDT))

Being the Pain in the Arse that I am[edit]

Have a request, please. Do you have this image any larger? File:DQVII gathering.png - icysugarspike (talk) 16:31, 29 September 2016 (CDT)

Not on my person at the moment, but I'll see if I can't find it(Follower of Light (talk) 14:20, 30 September 2016 (CDT))
Thank you, sir. - icysugarspike (talk) 14:38, 30 September 2016 (CDT)

Could we make the Enemy template work somehow horizontal?[edit]

Icysugarspike directed me to you. :)

I have a suggestion about the Enemy template. Currently each one forces a line break, and so on pages like Slime, it's not uncommon to get huge columns of them, making pages much longer than they ought to be. Considering most monsters have multiple boxes per game entry I was thinking we could figure out a way to get them aligned horizontally per game (if there is a sub-type of monster like Slimification, they'd be in their own horizontal row.) What do you think? I don't know if it's possible with CSS floats, and I was thinking of using HTML tables (a preview edit worked fine), but I don't wanna complicate anything for other users. Feedback would be great! :) TheCodingGamer (talk) 18:39, 12 October 2016 (CDT)

This is a good idea, but the sad fact is that I'm not the best when it comes to template modification. The best I've been able to do thus far when it comes to displaying differing stats between versions of one game is to use < br > to segregate the numbers and point out where the differences come from in parenthesis. DQ is very consistent with stats across remakes and ports once the initial change is made, so its always safe to assume that a monster from an SNES remake will have the same stats as in the latest smart phone version.
I'm sorry I can't be of more direct help, I really am, but I think you're on to something with this idea and I wish you the best of luck in your experiments. Don't worry about any serious changes to the templates being a hassle for the other users either--we just copy/paste what we need then blank it to fill it out with the info we're adding, so the actual process won't change much for anyone. If you need to, pick a lonely page bare of information and use that as a sandbox--the DQM3 exclusive monsters won't ever be filled out properly for a long time, so don't worry about "wrecking" one of those pages. (Follower of Light (talk) 13:54, 14 October 2016 (CDT))
Okay, so after a few experiments I think the easiest way to achieve what I had in mind is the add a HTML div and float it. You can see an example here: Iron ant#Dragon Quest II Unfortunately this requires doing it manually for each instance, but it gives us the most control, and doesn't break anything in the meantime. Look at the Wikitext and tell me if you think it would confuse other editors.
As for the DQIX Enemy template, could you explain in greater detail what you're trying to achieve? Forgive me, but it's still a bit hazy to me. But if I can, I will try my best to implement it. :) TheCodingGamer (talk) 00:08, 16 October 2016 (CDT)
I don't think having to do it manually will be a problem for anyone; the change is out in the open and easy enough to see. If it ever becomes a serious problem I just fix it myself. Ye did good lad.
Regarding the dq9 box, if you go to Corvus' page and click on Additional Details at the bottom of his box, you'll see it lists his elemental weaknesses and ailment resistances in color coded boxes. The problem is it doesn't cover all the ailments in the game, like blunt, and for the life of me I don't know how to add the missing boxes. Do you think there is anyway to rectify this?(Follower of Light (talk) 10:54, 16 October 2016 (CDT))
Okay, so I did a preview edit on the DQ9 enemy box, and I was able to add the extra row. If you could just give me a list of the ailments to add, and the colors you'd like associated with them I should be able to do it. :) TheCodingGamer (talk) 16:44, 16 October 2016 (CDT)
UPDATE: I decided to add blunt to the infobox so you could tell me if it looked like what you wanted :)
You're a right Rubiss-send mate! The only other status ailments are Sap and Decelerate; I'm not picky about colors so go with whatever you think looks best. Because there are only two more boxes to go, you can try spelling out decelerate fully to see if that helps close the gap. If that looks too gaudy to you, feel free to shorten it to whatever you like!
Seriously, thank you so much for doing this. If you ever need an article made or a fact-checked, come to me and I'll have it done in less than an hour guaranteed! (Follower of Light (talk) 16:12, 18 October 2016 (CDT))
You're most very welcome, my friend. :) I added the two other attributes to the DQ9 enemy template. I think it all checks out A-OK. Eventually I'd like to go in and make attributes link to their proper articles, where possible, if that's ok with you.
Also, going back to making Template:Enemy work horizontal, seeing my idea in action on Slime has proven it's flaws. The wikitext is messy even for me. So I'd like to propose a secondary solution that was inspired by what they do over at the Final Fantasy wiki. Basically I think we could make an enemy infobox specific to each game, and it would:
  1. work horizontally (yay!)
  2. Include only two segments: one for the original version, and one for all remakes
  3. include game specific attributes (like catch rates)
  4. Break nothing, and make things cleaner.
I spent this afternoon coming up with a design, that you can see here. What do you think? :) TheCodingGamer (talk) 18:26, 18 October 2016 (CDT)
It looks good! Considering that 9 has no remake (yet) and 10 is still up in the air, this ought to work out well. So long as it recruit rates, drop rates, skills, and the bestiary number are added, I cannot for see a problem with this template. It will take a bit, but I'll try and change the monster pages I've been condensing to use it once you've finished. This bestiary project is starting to feel like my own vietnam at this point, ha ha.
As far as the elements linking back to their own articles, you might want to hold off on that though--Level5 opted not to differentiate between spells and skills when it comes to elemental classification, so there wouldn't be much chance for a player to confuse themselves by thinking, say, that Kafrizz is different from Fire Fource. It's a big departure from the days of 6, 7, and 8 where THREE types of fire existed, and I'm glad its gone forward into 10 and 11. On top of that, Blast and Lightning use the same elemental marker, so it would be difficult to split them between Bang and Lightning Storm.(Follower of Light (talk) 12:59, 19 October 2016 (CDT))

Know of any good DQ art sites[edit]

Just curious. I know there are some Tumblr ones and some japanese blogs out there, but do you know of any good ones, specifically? - icysugarspike (talk) 15:01, 14 October 2016 (CDT)

Other than realms of darkness and japanese google, I do not. That being said, you could try asking members on the Den for specific images if you have those in mind.(Follower of Light (talk) 18:36, 14 October 2016 (CDT))

Could use your opinion on the PlayStation articles[edit]

As there is no article for the 3rd or 4th PlayStations, plus the articles for Sony PlayStation & Sony PlayStation 2 are pretty slim, I was wondering if you think it might be a good idea to just merge the two articles and just make it an article for any PS console from here on out. Thanks. Antiyonder (talk) 14:39, 22 October 2016 (CDT)

Should we reduce fractions?[edit]

I'm about halfway done with re-doing all of the templates for DQ1's monsters, and I've noticed that among the evasion and resistances, there's a lot of fractions that could be simplified. Example: an evasion of 864 could be written simpler as 18. Should we do so? Or should we leave them at there base denominator for clarity? :)TheCodingGamer (talk) 11:11, 24 October 2016 (CDT)

I think the base rate of 1/64 for evasion and crits is much more commonly understood among fans than it was in years prior, so I don't see a problem with displaying the simpler fractions. I still need to add the remake resistance rates for the remaining monsters, so I'll save you the trouble and handle the change. Really starting to wish we had an internal polling system that wasn't reliant on the dragon's den now that situations like this are popping up more often. (Follower of Light (talk) 16:34, 24 October 2016 (CDT))

Should we add a "Did you know?" section to the homepage?[edit]

Seeing as the homepage has been undergoing some updates recently, I was wondering if you think it would be appropriate if we made a "Did you know?" trivia section. Perhaps 4-5 little facts with links to well written articles to help new visitors explore around a bit. Many wikis offer this, and I thought I'd be nice if we did too. So, what do you say? :)

As a side note, I finished updating the enemy infoboxes for all DQ1 monsters, and I'm currently working on doing it for all DQ2 monsters. If you're working on any specific game(s) or project(s) just let me know, and I could whip up whatever infoboxes or templates you'd like; even if it's just a redesign. TheCodingGamer (talk) 15:13, 5 November 2016 (CDT)

I think that would be a fantastic idea! Registered users could contribute tidbits and obscure facts, and the front page could display up to three of them at once. You'll need the owner's approval, but you've got my vote.
As for the infobox face-lifts, I imagine that VII would get a priority as it's the hot new sensation at the moment. There are tons of resistance tabs to add for that, but I help if you need to double check which ones are real and others fan speculation. More importantly though, its better to tackle the projects you find the most fun first. That helps prevent burnout and will keep you more motivated. You've done a lot to improve the site already, so don't feel guilty if you decide to give priority to personal goals for a while.(Follower of Light (talk) 16:33, 5 November 2016 (CDT))
If you need any trivia tidbits, I'd be more than happy to contribute! How would we post them though? Maybe a thread or something similar? Aphelion (talk) 17:52, 5 November 2016 (CDT)
@Follower of Light If you'd like I could make a DQ7Enemy infobox designed with the stats found at: http://www7b.biglobe.ne.jp/~dqwiz/dq7re/monster.html Would that work best?
And yes I was starting to get a tad burned out on filling in all those those enemy infoboxes. I think I'll slow that down for a bit. If I may, I'd like to give a facelift (aesthetic only) to some of our other templates. Many seem really generic and I think visitors might be more intrigued if we show style and effort. Just my opinion, and I'll always run everything by you guys. :)
@Aphelion Glad you're on board! Well I was just thinking we'd have a template like this with a list that any registered user could contribute to (replacing one of the current facts.) I trust all of you to contribute fun trivia. Considering the traffic we currently get it would only need to be updated every 2-3 weeks. :) TheCodingGamer (talk) 01:00, 6 November 2016 (CDT)
@TheCodingGamer I'm so glad I found that site. Also, VI and VII are fundamentally the same when it comes to battle elements, so you'll be hitting two birds at once if you do one or the other. The only real difference on the top of my head would be adding an asterisk to the VI tame rate that points out it only works in the 16-bit version. I still need to add tame rates for the bulk of VIIs bestiary, so I going the extra mile of converting the rest of the data to the new template wouldn't be a problem.
If the future template changes look as good as the one for I and II, go right ahead! The reason I brought up burn out is that I lost a big drive to edit for weeks after touching up IXs weapon page. Large projects can get very Sisyphian before long. As far a style goes, what kind of look would be fundamentally "Dragon Questy"? Should the monster templates reflect the logo of the game the data is coming from, as would equipment and items? Should vocation icons be used, or just a space to type in the text? I suppose I'm looking at this as more of an art project than an encyclopedia at this rate.(Follower of Light (talk) 09:29, 6 November 2016 (CST))
@Aphelion Awesome, glad to have another contributor! As Coding said, we should be fine with updating it every two weeks or so, unless we all go berserk and add enough to justify adding a feature that changes the trivia with each page refresh.(Follower of Light (talk) 09:29, 6 November 2016 (CST))


@Follower of Light Alright, I'll get to work on the template for VII ASAP, and then eventually reuse it for VI. I'll tell you as soon as I finish it so you can review it and ensure it's accurate.
Also I was thinking the exact same things. Logos, icons, etc. should all be integrated as much as possible. I'll add logos to all DQ enemy infoboxes today if I can. Okay, starting with Template:Monster Infobox I was thinking to update to look like the DQ enemy infoboxes, but with a blue-style scheme. I'm trying to think of any extra parameters we could add. I think a Latest Appearance might be useful, and height/weight information would be cool, but I don't know if that even exists...any further suggestions?
@Aphelion Okay, so I copied that mockup to Template:Did You Know, so you and Follower should go ahead and add your facts to the list, and then let me know when you're done so I can get it on the homepage.
Awesome, thanks a million! I remember there being older logos for the individual titles that had unique colors to them, like IV being lavender and III having a slightly greenish-blue tone. Unless there is a way to add specific icons and other customized bits to the tables, color coding might be the way to go.Unfortunately, non-battle data like height and weight are never consistent in this series--I've got the old bestiary book from 96 and it flat out glosses over details like that. The Latest Appearance parameter would be good as well for quick-refferencing, especially when we don't have monster lists complete for the rest of the 3ds games.(Follower of Light (talk) 16:23, 6 November 2016 (CST))

Dragon Quest VII Enemy Template[edit]

Okay, so it took several days, a Japanese dictionary, and more snacks than I'd care to mention, but Template:DQ7Enemy is now usable. I did my best to make it as accurate as possible, but translating spells was very difficult because not every spell's Japanese name is available on here (a good project to start on soon!) There were a few that I couldn't figure out for the life of me, and if you know what they are feel free to translate them. If you find any errors, I'll take care of them ASAP.

I still need to update Template:Monster Infobox, so I'll get on that soon, and I'm still re-doing DQ2 enemies on the side. Are there any other projects that need help? :) TheCodingGamer (talk) 14:49, 11 November 2016 (CST)

Really wish you would have let me help you with this rather than shouldering the burden all on your own, but thanks regardless for doing this! I have the english names for all the skills/resistances you left in Japanese, but I can't get any of the changes to stick when I preview them. If you can tell me how to make those changes work I'll implement them immediately (already have everything copied, just need to paste) and get to work stamping the template on VII's monsters. (Follower of Light (talk) 21:25, 11 November 2016 (CST))
Are you clicking the "Show preview" button at the bottom? That forces the template preview to refresh so you can see changes. On a side note, I used terms like "Very Low" and "High" to describe the resistances, since that was all I could find on the site I used. If you happen to have exact numbers that'd probably preferred. :) TheCodingGamer (talk) 00:22, 12 November 2016 (CST)
Updated everything, but ban dance's resistance won't show up on the PSX side. That aside, everything looks awesome and you're doing Numen's work. May need to add another section for skills, unless you've got a plan for how to separate those within the spell bracket.(Follower of Light (talk) 09:59, 12 November 2016 (CST))
Okay, ban dance and the army resistances should now show up. I also added a skill section. Well then, assuming everything is fully functional, I'm off to keep updating the DQ2 enemies. Hopefully by mid-2017 most monsters will have I-VI data finished, and sometime around Christmas and New Year we should probably work on cleaning up DQ8 content in anticipation of the 3DS release, but we can worry about that when the time comes. :) TheCodingGamer (talk) 14:40, 12 November 2016 (CST)
I'm aiming for early Spring myself, but we'll have to see what other bombs drop first, like XI or anew monsters game. VIII's documentation is actually available in english already, so that will help tremendously. For VII's template, is there a way to post just the PSX or remake versions without the other? Nearly every monster is identical in each version and it would save a lot of editing time to just fill in one, and for the bonus monsters in the remake it would look a little silly shown as a bunch of question marks and "Not Applicable"s. I do feel bad tossing you under the bus all the time with these requests though; let me handle the rest of II's mons to make up for it! (Follower of Light (talk) 08:10, 13 November 2016 (CST))
Well, for VII's template we have the option to simplify Template:DQ7Enemy to just have the PSX section, and turn the remake section into just a sprite and any notable changes. Monsters exclusive to the remake could receive their own template, say Template:DQ7RemakeExclusiveEnemy (I admit the name sucks), that would not contain any PSX sections at all. This solution would probably be the easiest to implement. To make things cleaner it'd probably be best to rename parameters to drop their prefixes (e.g. "psx-hp" would just become "hp".) This would screw up the instances where it's already being used, but I'll clean up any I find. :)
And thanks for helping me with II's monsters! Don't feel obligated to do all of them. If you fill in the data, I'd be more than happy to gather all the sprites. :D TheCodingGamer (talk) 21:32, 13 November 2016 (CST)
Thanks a ton for everything man, you're making this wiki great. Let me hit the bosses for VII real quick and I'll start finishing up II! (Follower of Light (talk) 15:56, 19 November 2016 (CST))

Magic water clean-up (in Aisle Six)[edit]

Ahh, FoL, the way you complement my writing is like when the Celestrial gives mortals benevolessence! Erm, what I mean to say is, you are a pro! :) - 16:23, 29 November 2016 (CST)

Was having trouble wording the magic water thing correctly, thanks! - icysugarspike (talk) 16:47, 29 November 2016 (CST)
I find aping Plus-Alpha's silly syntax is a nice way to cool off after Pizzagate research.(Follower of Light (talk) 11:57, 2 December 2016 (CST))
Don't make fun of Plus Alpha, or I've a mind to skin your hide, I have! - icysugarspike (talk) 12:39, 2 December 2016 (CST)
Not bad! I wish they'd be brought back for future localizations; the other groups are missing that special spark in their dialogue.(Follower of Light (talk) 13:22, 2 December 2016 (CST))
I whole-heartedly agree! C'mon, they started "slurp", amongst other classics. - icysugarspike (talk) 13:24, 2 December 2016 (CST)
You and I should start a "Plus Beta". Do you have to be British? - icysugarspike (talk) 13:28, 2 December 2016 (CST)
Ha, probably.(Follower of Light (talk) 13:46, 2 December 2016 (CST))
Hope you are well, my friend. Happy new year! icysugarspike (talk) 13:03, 31 December 2016 (CST) - 13:02, 31 December 2016 (CST)

Re: Looking for opinions on potential features[edit]

Sounds like a good idea to me. Antiyonder (talk) 14:48, 23 December 2016 (CST)

Chapter 30: "In Which Icysugarspike Finds New Direction"[edit]

I appreciate you giving me some direction! Now, I know what area need the most work. I'll see what I can do. - icysugarspike (talk) 21:47, 3 January 2017 (CST)

I should be the one thanking you! It's hard being a digital shutter-bug.(Follower of Light (talk) 10:40, 8 January 2017 (CST))

There aren't many images in the newer guide books; I'll have to scour some of the Famicom/Super Famicom ones. Digital shutter-bug, nice one. :) - icysugarspike (talk) 12:48, 8 January 2017 (CST)

Hope you are good. was just thinking it was time for some well-deserved and long-time-coming flattery on my part. Every time I read something (true, you could be merely copy-and-pasting, but I think not) cleverly written in that great "Dragon Quest style", I think, oh, that FoL, he is greatly appreciated (by me, at least, anyway). Now that I've swelled your head, let us get back to doing what we both do best: making this wiki the greatest DQ wiki it can be! (Whew! There, that's done.) :) - 13:26, 14 January 2017 (CST)
Don't mind me, just feeling very pleased. Bob Marley tunes (and all that Tori) helps, too. :) - icysugarspike (talk) 13:29, 14 January 2017 (CST)
MTDQWGA. Doesn't roll off the tongue as well though. I do worry about holding up the standards Plus-Alpha set, but it is reassuring to know at least one person thinks I'm hitting the bullfinch's eye. I do appreciate the commendations and you have my sincere thanks; years of anonymous shitposting have steeled my resolve against the vanity of name recognition, so as long as the wiki looks good and the other dq fans get their questions answered, I'm happy. (Follower of Light (talk) 19:28, 15 January 2017 (CST))
Awesome! :) = icysugarspike (talk) 08:59, 16 January 2017 (CST)

I have not been uploading anything anymore, since when I try to upload a new image, I am automatically signed out. I can't figure out how to remain signed in, either. I feel like I'm banned from the wiki. I know this isn't true, but in the meantime, I guess there will be no more uplaods from me. Any ideas on what the problem is? - icysugarspike (talk) 06:54, 4 February 2017 (CST)

Also, my "Dragon Quest News" feed does not show up on the main page. What's going on with this wiki? - icysugarspike (talk) 06:57, 4 February 2017 (CST)
Okay, apparently I CAN upload images, so long as the images are brand-new, not uploading over a pre-existing image (which, strangely enough, I've always been able to do until now). If I load up a page with an existing image, I am automatically signed out and am of course not given permission to upload anything. Weird, huh? - icysugarspike (talk) 08:09, 4 February 2017 (CST)
Have you recently installed any script blocking add ons to your browser? That usually interferes with me whenever I try to upload something on a site and forget to allow certain scripts. I'll experiment and see if I can't find what's wrong--I've never heard of an up-load limit on any wiki before. Until I can get this sorted out, consider it an unpaid vacation (Follower of Light (talk) 10:31, 4 February 2017 (CST))
Ok, I tried uploading a brand new image and was promptly booted out. When I tried to log back in I was told I was already signed in, and that I was not accepting cookies from the site. The newsfeed is also down for me. If I had to hazard a guess, I'd say its a bug in the site's programming and that Zenithian or Flyingragnar will to address it. Damn, I've brought bad karma to us all by cheating on DQ with the earthbound wiki this past week.(Follower of Light (talk) 10:43, 4 February 2017 (CST))
I left messages on FlyingRagnar and Zenithian's page. Aphelion has the same problem as us. Until this is resolved, I'm laying low. :( - icysugarspike (talk) 09:03, 5 February 2017 (CST)
No worries m8, you deserve some well-earned time off! If you find something you want edited or uploaded while you're in the Bahamas, leave me a note and I'll take care of it.(Follower of Light (talk) 13:56, 7 February 2017 (CST))
My pal! I may be a little biased in saying this, but there's no one here funnier, kinder or more eloquent than you! It's been a pleasure working with you! Now, has anybody seen my Bahama Mama? - icysugarspike (talk) 09:00, 8 February 2017 (CST)
Thanks for caring, and I really, deeply mean that, no joke! Just working on things that have made me lose sight of what's really important to me: my family. Things are getting better, thanks again, my friend. - icysugarspike (talk) 08:28, 10 April 2017 (CDT)
Your family will always come first mate--take all the time you need to settle things because the wiki isn't going anywhere. We all miss you but real life should come first. That being said, we'll back you a king slime cake once you return =P (Follower of Light (talk) 19:32, 12 April 2017 (CDT))
Must we go to Japan to find a King Slime cake, or can we make one ourselves? Anyway, aw shucks, you are too, too kind. I hope you don't miss me too much, and I shall return. Keep hope alive! - icysugarspike (talk) 03:59, 13 April 2017 (CDT)
Almost ready to return. The Return of the King? That might sound a little selfish; there are a few Kings around here. First, I need to get better. It's not the End of the World, or is it? Let's hope not, my friend. - icysugarspike (talk) 08:27, 14 April 2017 (CDT)
Hope you are well, FoL. Enjoying DQHII, I hope. Don't know if you picked it up or not. - icysugarspike (talk) 03:55, 15 May 2017 (CDT)
I'll admit, Spring has not been as easy on me as I would have liked. Gripes aside, I'm still hanging in there as best I can. New work hours prevent me from editing as much as I'd like to, but I'm going to try and set aside time to add content. Haven't gotten to HII, but I'll be the first on the continent to nab the switch version when it comes out! How've you been though lately Ice? (Follower of Light (talk) 20:28, 20 May 2017 (CDT))
Work + Hours = Money to buy new games (and other paltry sundries)! Hang in there! - icysugarspike (talk) 11:20, 29 May 2017 (CDT)

Various ability pics[edit]

Greetings, I hope you have been well. I have uploaded a handful of DQVI ability artworks from the Super Famicom guide. It seems you have uploaded a few of these in the past. If you could help me identify them, I would be most grateful. - icysugarspike (talk) 13:12, 28 July 2017 (CDT)

Lets see...
Ashlynn shouting is her casting Hocus Pocus
Carver shouting is Kerplunk
Ashlynn slide kick is Leg sweep
Ashlynn fighting is Stone's throw
Hero fighting is Knuckle Sandwich
Carver fighting is Flying knee
Terry slashing is Mercurial thrust
The rest are just battle illustrations to add flavor to the guide. How have you been though? I hope July hasn't melted your will to live like it has mine.(Follower of Light (talk))
Thanks for the response, your help is greatly appreciated! I have been a bit happier, now that DQXI is being localized! I'd rather play that than oh, say....Pokemon Ultra Sun and Moon...Won't be uploading anything for a while, so I wish you well! - icysugarspike (talk) 15:07, 4 August 2017 (CDT)
I completely understand, its hard to get excited for the same rehash over and over. XI is looking fantastic and, judging by how early the localization as announced (by the man himself no less) its likely that nintendo is going to give it as big a push as IX recieved--the switch's library is still rather thin, and they need all the AAA games they can get right now. Don't worry about taking some time off either, it is amusement park season after all! (Follower of Light (talk) 15:21, 5 August 2017 (CDT))
Yeah it is, going to Orlando in two weeks, in fact! W00t! W00t! - icysugarspike (talk) 13:38, 6 August 2017 (CDT)

Site Feedback[edit]

Hey there, just wanted to say thanks for contributing so much to the wiki over the years. I'm sure you are probably aware it has been migrated to a new host. Everything should be up and working great at this point. Please let me know if you find things that are broken or could use attention. We are on a much better host now, so hopefully a lot of past problems are no longer an issue. --FlyingRagnar (talk) 00:50, 1 October 2017 (EDT)

Can do; everything is running smoothly thus far, so I don't think there are many coding bugs left if any at all. I really appreciate you adding a feature that details which templates are active on a page--it makes it so much easier to sort through things and help with presentation. If I can make one request, it would be awesome if there was a guide for using quote box colors more effectively. I think it looks nicer when the text matches the color of the character. Thanks for maintaining the site for all us users over the years, and giving us a place to share our knowledge of this incredible series without having to go through the hell of wikia. (Follower of Light (talk) 16:02, 7 October 2017 (EDT))

DQ3 Enemy Template[edit]

Well, it's shameful it took this long, but Template:DQ3Enemy is now up and running. Please let me know if anything is missing/wrong, and if you need a version for remake exclusive enemies (if any) I'd be more than happy to whip that up too. I'll try to be more active around here when I can, but hopefully this will help us make some progress. Cheers! TheCodingGamer (talk) 15:40, 12 October 2017 (EDT)

Excellent work! You've captured all the parameters, and the presentation is top-notch as usual. Only thing that needs to be added is a section for skills, and it's perfect! Orochi, Baramos, and Zoma have buffed stats in the remakes, but because its only those three I don't think there's a need to have a separate section installed--I'll just post the box again and put remake in parenthesis in the name section. You're doing plenty of vital work as is, so please don't feel pressured to over-exert yourself. Believe me, these templates are exactly what the place needed and we wouldn't have them without you.(Follower of Light (talk) 23:28, 15 October 2017 (EDT))
Alright, I added the section and conformed the remake section to be like it is in Template:DQ7Enemy/Template:DQ8Enemy. Unless you spot any bugs, then it's ready to go into full use.
Also, I hate to hijack this section so abruptly but I wanted to get your opinion on an idea I've been floating for a bit. As of right now there isn't really any set format for articles about items/equipment. Generally they just have sections with text descriptions and the available information varies vastly (for example some list locations, enemy drops, prices, etc., others don't). Others use templates for different classes of items (generally just Template:Equipment.) I think it would be a good idea to, just like we're doing with the enemies, standardize all of the statistics into one format and make templates for items/equipment for each game so that readers can see all of that important information in one glance, as well as helping editors know exactly what information each game offers/is still needed. I imagined the template offering sections for item/equipment's name, buy/sell price, effect, locations found, enemies dropping it, description, sprite (in the newer entries), and who it is equipable by (if it applies). I might be forgetting something, but regardless, I think you get an good idea. On top of that, any unique properties or general descriptions for any particular game could still be added outside of the template in the proper section as we do for some enemies. I hope this all made sense. Let me know your thoughts on it, and I'd be more than happy to recycle a template to whip up a demo for us to test. Cheers! :) TheCodingGamer (talk) 15:22, 17 October 2017 (EDT)
Sorry for the late response, life got a little wild for a moment. I think you've got a brilliant idea with the consolidation of item and equipment templates--there are far too many floating about right now and it reflects badly upon the site. I don't mean to sound like I'm throwing the users who created them under the bus or anything; I am grateful they took the initiative and created something to help organize information more effectively, but it seems like there was a lack of an over all cooperation between the users that lead to the inconsistent designs between templates. I think the armor and weapon templates you've created in the period its taken me to respond are an excellent start, and the equipable classes/characters can be typed up underneath the boxes for tidiness' sake. I'd also like to take a moment to express my gratitude for all you've done for the site during your tenure here--coding is fairly well beyond me, and its all thanks to your efforts that the site is gaining a professional look that perfectly informs readers easily and cohesively. If it weren't for yourself and Icy, I'd be at wits end trying to do it all myself.(Follower of Light (talk) 16:18, 21 October 2017 (EDT))
Well thank you so much for saying that! I just try to do what I know. And don't think your efforts aren't appreciated either. You're able to get your hands on and interpret game data a lot better than me. What use is a bunch of template if they're just empty? :)
Anyways, I went ahead and whipped up Template:DQItem as a trial. I'll change the color scheme in just a bit, but I think it gives you a good idea of what I had in mind. How's it look? Anything missing that I forgot? Since it will only need tiny tweaks for the rest of the games, producing the rest should be much easier than it is with the enemy templates. Let me know. TheCodingGamer (talk) 17:12, 23 October 2017 (EDT)
Everything is looking good! Smart thinking with the section for use in battle, and I'll start uploading the mobile descriptions once the enemy data for 3 is finished.(Follower of Light (talk) 13:19, 25 October 2017 (EDT))

Your welcome[edit]

Yeah between my Captain N related edits (which while not violating the wiki topics is to be honest a case of self indulgence for myself), I wanted to do something a little more practical, and noticing your uploads I found it to be something within my ability to take care of. Antiyonder (talk) 02:30, 14 February 2018 (EST)

Hey let's be honest, the whole NIWA sphere is a tribute to self-indulgence--heck, the mario wiki has an article on milli vanilli. Every it of knowledge is another experience point, so keep it up! (Follower of Light (talk) 12:22, 15 February 2018 (EST))

To simplify things a bit concerning some DQ ports.[edit]

Think it would be accurate enough to rename the Mobile phone page as Cell phone? Antiyonder (talk) 01:07, 10 September 2018 (EDT)

That sounds like a good idea, the things are ubiquitous enough for the two terms to be synonymous by now.Follower of Light (talk) 18:30, 13 September 2018 (EDT)