Asham: Difference between revisions

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|title = Asham
|title = Asham
|type= Town
|type= Town
|image = [[Image:Asham.jpg|center|235px]]
|image = [[File:Asham gbc art.png|center|235px]]
|caption = Famicom artwork.
|caption =Super famicom artwork.
|japanese= アッサラーム
|japanese= アッサラーム
|romanji= Assarāmu
|romanji= Assarāmu
|old=Assaram, Ashalam
}}
}}
'''Asham''' (known as ''Assaram'' and ''Ashalam'' in prior localizations) is a town in the [[Overworld (Dragon Quest III)|overworld]] of ''[[Dragon Quest III]]''. It located east of [[Romaria]]. It is typically a stopping point for accessing [[Isis]] and the [[Pyramid]] as well as the cave leading to [[Baharata]]. It is also close to the left entrance of [[Nordy's Grotto]].
'''Asham''' is a town in ''[[Dragon Quest III]]''. It located southeast of [[Romaria]] and sits in the shadow of an immense mountain chain. It is a rest point before venturing through the harsh desert to reach [[Isis]] and the [[Pyramid]]. It is close to the left entrance of [[Nordy's Grotto]], through which the player must pass to reach [[Baharata]].


==Overview==
==Overview==
Asham is one of only a few towns which is quite busy at night. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.
Asham is one of only a few towns to be quite busy at night. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.


A lone [[Imp]] appears upstairs past the [[Magic Key]] door.
A lone [[Imp]] appears in the upstairs section of the building locked with a [[Magic Key]] door at night, it's [[Morph]] spell and cat disguise having worn off.


==Treasures==
==Treasures==
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|}
|}


===Other notable attributes===
 
{{LocationAttr|zoom}}


==Nearby monsters==
==Nearby monsters==
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*In the remakes, the music from the [[Pyramid]] is used as the night theme.
*In the remakes, the music from the [[Pyramid]] is used as the night theme.


==Map==
==Gallery==
[[File:DQ III NES Assaram.png|200px]]
<gallery>
File:DQ III NES Assaram.png
Image:Asham.jpg
</gallery>


==Locked doors==
<gallery captionalign="left">
Image:DW3 Door ThiefsKey.png|Thief's Key Door (NES)
Image:DW3GBC Door ThiefsKey.png|Thief's Key Door (GBC)
Image:DW3 Door MagicKey.png|Magic Key Door (NES)
Image:DW3GBC_Door_MagicKey.png|Magic Key Door (GBC)
</gallery>


{{DQIII}}
{{DQIII}}


[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]

Revision as of 17:10, 8 December 2019

Asham is a town in Dragon Quest III. It located southeast of Romaria and sits in the shadow of an immense mountain chain. It is a rest point before venturing through the harsh desert to reach Isis and the Pyramid. It is close to the left entrance of Nordy's Grotto, through which the player must pass to reach Baharata.

Overview

Asham is one of only a few towns to be quite busy at night. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.

A lone Imp appears in the upstairs section of the building locked with a Magic Key door at night, it's Morph spell and cat disguise having worn off.

Treasures

Remakes

Magic Key required

Shops & Service

Special Weapon & Armor Shop (NES)
Item Price Attributes
Battle axe 40,000/20,000/10,000/5,000 Attack +40
Giant shears 59,200/29,600/14,800/7,400 Attack +48
Cloak of evasion 46,4000/23,200/11,600/5,800 Defense +20
Turban 2,560/1,280/640/320 Defense +8
Iron helmet 16,000/8,000/4,000/2,000 Defense +16
Somatic staff 40,000/20,000/10,000/5,000 Attack +55
Note: The price of each item can be lowered to a certain degree by refusing purchase.
Special Weapon & Armor Shop (GBC and Switch)
Item Price Attributes
Wizard's staff 24,000/12,000/6,000/3,000 Attack +15
Holy lance 36,800/18,400/9,200/4,600 Attack +35
Iron axe 40,000/20,000/10,000/5,000 Attack +38
Magical Skirt 24,000/12,000/6,000/3,000 Defense +25
Black suit/Black Pyjamas 38,400/19,200/9,600/4,800 Defense +29
Iron helmet 16,000/8,000/4,000/2,000 Defense +16
Note: The price of each item can be lowered to a certain degree by haggling with the merchant, similar to Morocco in the real world.
Special Item Shop
Item Price Attributes
Medicinal herb 128/64/32/16
Antidotal herb 160/80/40/20
Holy water 320/160/80/40
Chimaera wing 400/200/100/50
Moonwort bulb (NES Version) 480/240/120/60
Tangleweb 560/280/140/70
Gold chain (GBC and Switch Versions) 16,000/8,000/4,000/2,000 Vitality +10
Note: The price of each item can be lowered to a certain degree by refusing purchase.
Weapon & Armor Shop
Item Price Attributes
Chain mail 480 Defense +20
Iron armour 1,100 Defense +25
Bronze shield 180/250 Defense +7
Iron shield (NES Version) 700 Defense +12
Scale shield (GBC and Switch Versions) 600 Defense +12
Iron apron 700 Defense +22
Scandalous swimsuit (NES Version) 1,100 Defense +1
Fur hood (GBC and Switch Versions) 250 Defense +10
Note: The Bronze shield's price is 250 in the remakes
Weapon & Armor Shop (Night only) (NES)
Item Price Attributes
Magic knife 200 Attack +14
Chain sickle 550 Attack +24
Iron spear 750 Attack +28
Broad sword 1,500 Attack +33
Battle axe 2,500 Attack +40
Weapon & Armor Shop (Night only) (GBC/Switch)
Item Price Attributes
Divine Dagger 200 Attack +14
Chain sickle 320 Attack +16
Iron lance 650 Attack +26
Chain whip 1,000 Attack +27
Iron claw/Iron claws 870 Attack +25
Iron axe 2,500 Attack +38
Item Shop
Item Price Attributes
Antidotal herb 10
Moonwort bulb 30

Inn

Price per person
7 Gold Coins


Nearby monsters

Trivia

  • The Japanese name, Assarāmu, is derived from as-salamu alaykum, an Arabic greeting that means "peace be upon you".
  • In the NES Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
  • In the remakes, the music from the Pyramid is used as the night theme.

Gallery